While the compute terrain function works great to populate over a terrain, it doesn't modify the the object being populated to also conform to the terrain. Instead, the object always points directly upward within the population. I'd like to have a preference to allow the object itself to also rotate to confirm to the shape of the terrain also. If there is a way to do this today, please let me know (perhaps through a function). Although, it would be preferable to have a checkbox on the population itself for the object to also conform to the terrain rather than having to apply a separate function later. That's assuming a function is even possible for rotation of the populated objects.
See the attached image for how populations work now.
Thanks.
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Brian
Correct, objects do not currently rotate to match the terrain normal. This should be an option, but is not yet available.
- Oshyan
Quote from: Oshyan on April 20, 2010, 02:17:26 AM
Correct, objects do not currently rotate to match the terrain normal. This should be an option, but is not yet available.
- Oshyan
Thanks for the info and it's what I suspected. I look forward to this feature being added to an upcoming release.
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Brian