Sorry about the output quality - I shall have to experiment. Originaly rendered at 1600x1000 then reduced to 1200 and compressed, the image has lost detail and midtones. Probably caused by rendering on one machine and post processing on another!
This was an experiment on using powerfractals to get interesting rocks. Bushes and grasses by Walli. I also used Dandel0 cracks
Cave created by lateral displacedment of a painted shader - you need a compute normal to make it work.
Mick
Nice :)
Good looking cave. Where's Raquel Welch?
Excellent!
@Henry: She is hanging with Barbarella.
That's actually a pretty outstanding displacement structure and cave. Nice work!
- Oshyan
Thankyou
I'm still seaching for a proper squarish crack structure!
I only wish we could upload bigger files, would solve some of the compression problems.
Mick
Really inspiring. Great image. I agree about the bigger file size!
Great work
wow, I'm quite impressed :)
the rock structure looks really good, believably good.
i look forward to a bigger render.
The displacements are impressive - and the colours also. "lateral displacement of a painted shader" though - what do you mean???
use a painted shader of the cave mouth attached to the blend shader input of a power fractal set to lateral displacement. you need a compute normal before the power fractal
Mick