Hi there
Me again with another question that probably I should know the answer to already. ::)
I'm merging two terrains together, (simple dunes) a small scale, small displacement, sheared perlin PF, MERGED (Highest raise) with (Simple Mountains) a large scale, stratified, higher displacement Perlin Mix .
The screen capture shows the dunes in green and the mountains in a sandy colour.
In the Merge shader is there a nice delineation between the green colour and the sand colour, however when this is applied to a surface layer the green starts creeping up the sides of the mountain. How can I maintain the distinction between terrain types and terrain type colour?
Oddly if I disable the compute terrain it works as expected but I have a feeling this will prove problematic later in development.
Cheers
Richard
Do you use any special kind of displacement, other than "along normal"?
Nope :)
Attached the tgd for reference, I've altered the colours slightly since the screen cap above. Try disabling the compute terrain, changes the colour distribution but makes not a jot of difference to the terrain.
This is probably a simple NEC* error ;)
Cheers
Richard
* Not Enough Coffee
Is it perhaps because of the patch size in compute terrain? What if you feed compute terrain into the color input?
---Dune