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General => Terragen Discussion => Topic started by: rcallicotte on March 06, 2007, 06:19:41 PM

Title: Maybe...Starships
Post by: rcallicotte on March 06, 2007, 06:19:41 PM
Eventually, we'll be able to render some complex objects in TG2 and I thought I would begin a thread for anyone interested in 3D spaceship modeling.  I haven't created anything yet on my own, but here's a site for downloading 3D meshes with textures on some of the models.  Can't use them commercially, though, if I understand correctly - http://www.trekmeshes.ch/

A great place to find dimensions for spaceships, if you want to do some 3D modeling is - http://www.merzo.net/
Title: Re: Maybe...Starships
Post by: old_blaggard on March 06, 2007, 07:10:26 PM
I've long been interested in recreating scenes from my favorite Scifi shows such as Battlestar Galactica and Stargate SG-1.  Unfortunately, I haven't had any time at all to learn how to model myself.  I'm always on the lookout for new meshes, though; thanks for the link :).
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 06, 2007, 10:51:01 PM
I like http://www.scifi-meshes.com/ (http://www.scifi-meshes.com/) there are a few being shared some are quite complex though

its a shame that Ed Gidding's Atlantis doesn't have textures  on the download as its arguable the best one and would make a awesome part of a render:D....
Title: Re: Maybe...Starships
Post by: old_blaggard on March 06, 2007, 11:16:46 PM
I didn't think that Ed shared his models anyways....
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 06, 2007, 11:20:54 PM
i found it. its by Chris Diston   if only i could find textures for it:(

(http://www.thescifiworld.net/img/wallpapers/stargate/diston/diston_02_1024x768.jpg)
Title: Re: Maybe...Starships
Post by: DiscoBall on March 07, 2007, 02:52:06 AM
...Now THAT would be an awesome 3d model to put in terragen. Sw-eet.

Well, if you have 3d max, you could go to turbosquid, they MAY have some starships for free, however I know lots of awesome military vehicles that are there xD

THe only thing is-they're in max. So we need a guy with 3d max to export to Obj or 3ds.  :P
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 07, 2007, 03:08:29 AM
i have this atlantis in obj format, but terragen crashes when opening and if its saved as tgo its all black when rendering:(

Title: Re: Maybe...Starships
Post by: Arandil on March 07, 2007, 03:59:18 AM
I have Max, won't have time to do any conversions until April, but I'd be happy to do a few then.  I'm taking the compositing track for the time being, although it's tricky without being able to easily transfer camera animation.
Title: Re: Maybe...Starships
Post by: DiscoBall on March 07, 2007, 04:40:10 AM
Quote from: Arandil on March 07, 2007, 03:59:18 AM
I have Max, won't have time to do any conversions until April, but I'd be happy to do a few then.  I'm taking the compositing track for the time being, although it's tricky without being able to easily transfer camera animation.


Oh awesome :P Look forward to next month then :P lol
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 07, 2007, 04:47:57 AM
discoball what 3dmodels have you found that would be good for terragen renders? linkys?...

Title: Re: Maybe...Starships
Post by: rcallicotte on March 07, 2007, 08:52:44 AM
Great site!  Thanks. 

I found one site where the guy explains step by step how to recreate the Serenity in Lightwave.  I'll try to find it, if anyone's interested.


Quote from: king_tiger_666 on March 06, 2007, 10:51:01 PM
I like http://www.scifi-meshes.com/ (http://www.scifi-meshes.com/) there are a few being shared some are quite complex though

its a shame that Ed Gidding's Atlantis doesn't have textures  on the download as its arguable the best one and would make a awesome part of a render:D....
Title: Re: Maybe...Starships
Post by: old_blaggard on March 07, 2007, 09:34:03 AM
That would be wonderful, Calico.
Title: Re: Maybe...Starships
Post by: Mohawk20 on March 07, 2007, 09:57:15 AM
I have Max, only thing is that I have had problems with exporting the textures correctly. So if someone can tell me what settings I should use, I can export some meshes to obj.
Title: Re: Maybe...Starships
Post by: dhavalmistry on March 07, 2007, 10:38:27 AM
Quote from: Mohawk20 on March 07, 2007, 09:57:15 AM
I have Max, only thing is that I have had problems with exporting the textures correctly. So if someone can tell me what settings I should use, I can export some meshes to obj.

I have exported many models from max to obj and I usually use the default settings and they work fine. However, if you are going to import that object in TG2 then you need to change face type from polygons to triangles and it wont crash TG2 (it works everytime for me  :D)

There is one thing I notice that if the objects/models has UV embeded textures only then they will have proper texture info when you import them into TG2
Title: Re: Maybe...Starships
Post by: cyphyr on March 07, 2007, 11:38:33 AM
Quote from: calico on March 07, 2007, 08:52:44 AM
Great site!  Thanks. 

I found one site where the guy explains step by step how to recreate the Serenity in Lightwave.  I'll try to find it, if anyone's interested.
Here you go:
Tutorial:
http://www.lwg3d.org/forums/showthread.php?t=27346

Its a huge tutorial so have lots of fun.

The mesh is also available for download in LW format here:
Mesh:
http://lwg3d.com/v3/meshes.php?item=537

You'll need to register to dl the model however.

Richard
Title: Re: Maybe...Starships
Post by: rcallicotte on March 07, 2007, 11:41:18 AM
This is a PDF file.  I may have another link somewhere else for this, too.  I'll look later.

http://www.seansgallery.com/tutorials/Serenity%20Tutorial-Part1.pdf


Quote from: old_blaggard on March 07, 2007, 09:34:03 AM
That would be wonderful, Calico.
Title: Re: Maybe...Starships
Post by: rcallicotte on March 07, 2007, 11:43:49 AM
COOL!  Thanks, cyphyr.  This is the other link I was talking about and thanks for the link to the mesh, too.  Brilliant!  Yeah!

Quote from: cyphyr on March 07, 2007, 11:38:33 AM
Quote from: calico on March 07, 2007, 08:52:44 AM
Great site!  Thanks. 

I found one site where the guy explains step by step how to recreate the Serenity in Lightwave.  I'll try to find it, if anyone's interested.
Here you go:
Tutorial:
http://www.lwg3d.org/forums/showthread.php?t=27346

Its a huge tutorial so have lots of fun.

The mesh is also available for download in LW format here:
Mesh:
http://lwg3d.com/v3/meshes.php?item=537

You'll need to register to dl the model however.

Richard

Title: Re: Maybe...Starships
Post by: old_blaggard on March 07, 2007, 11:55:00 AM
Thank you both :)!
Title: Re: Maybe...Starships
Post by: cyphyr on March 07, 2007, 11:56:46 AM
Your gona have sooooo much fun getting this into TG2, the model has um, now let me see, oh yes 228 surfaces and 178 images. I look forward to seeing a result :) Good luck
cyphyr
Title: Re: Maybe...Starships
Post by: rcallicotte on March 07, 2007, 12:46:49 PM
cyphyr -

I will probably work on the 3D model and then wait for an update to the next TG2 level before trying that many textures.  But, I need to "prepare".   ::)
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 07, 2007, 05:41:22 PM
Chris diston "SGA-3d" who made this model said it can be used in terragen renders...

also waiting on a email to see if i can get my hands on a cinema 3d copy fully textured version:D...

Title: Re: Maybe...Starships
Post by: rcallicotte on March 07, 2007, 06:20:54 PM
Cinema 4D has a great renderer.

Quote from: king_tiger_666 on March 07, 2007, 05:41:22 PM
Chris diston "SGA-3d" who made this model said it can be used in terragen renders...

also waiting on a email to see if i can get my hands on a cinema 3d copy fully textured version:D...


Title: Re: Maybe...Starships
Post by: old_blaggard on March 07, 2007, 07:36:42 PM
Don't you mean Cinema 4D?  Or is this some other program I haven't heard of?
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 08, 2007, 03:25:51 AM
oh yeah..cinema 4d

anyway here is a test render just to show atlantis in TG2... no texturing yet but I'm sure that will come i have 2 other renders going i'll post better resolution....

(http://www.rawjdmbj.4free.co.nz/atlantis1.jpg)

a little be better
(http://www.rawjdmbj.4free.co.nz/atlantis.jpg)
Title: Re: Maybe...Starships
Post by: rcallicotte on March 08, 2007, 08:42:48 AM
LOL  Yes.  Cinema 4D   ::)

Quote from: old_blaggard on March 07, 2007, 07:36:42 PM
Don't you mean Cinema 4D?  Or is this some other program I haven't heard of?
Title: Re: Maybe...Starships
Post by: old_blaggard on March 08, 2007, 09:24:16 AM
Glad we got the C4D thing cleared up ;).  King, that second render is looking fantastic.  Great job!
Title: Re: Maybe...Starships
Post by: rcallicotte on March 08, 2007, 10:46:00 AM
So many things to do!  Here's another - http://www.cosmic-pearl.com/LW_XW1.htm
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 16, 2007, 12:30:53 AM
Some experimenting with getting max into obj... :D

max export to obj, obj-obj conversion in poseray... as the original max file has what seemed to be over 100 textures... and multishaders only support up to 16 :-[
(http://homepages.slingshot.co.nz/~rawjdmbj/test/arrowrunabout.jpg)

model is from scifi-meshes

more mesh conversions to come  thanks to this new updated tg2 ;D ;D ;D
Title: Re: Maybe...Starships
Post by: Aenea on March 16, 2007, 05:55:27 AM
wow king tiger....how DID YOU DO THAT?
That rocks.....is there an obj of atlantis available or anything similar??? would really like to know where to get that.....

Aenea
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 16, 2007, 05:57:49 AM
send me a private message with your email and i will send the atlantis tgo
Title: Re: Maybe...Starships
Post by: DiscoBall on March 16, 2007, 06:31:36 AM
Quote from: king_tiger_666 on March 07, 2007, 04:47:57 AM
discoball what 3dmodels have you found that would be good for terragen renders? linkys?...



www.turbosquid.com . There should be a link for 'free' models on the front page, go there, and search around :P There's some pretty good one's, however most are in max..
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 16, 2007, 06:41:52 AM
yeah i have used turbosquird but not many scifi models on it, hope to get startrek voyager working soon:D
Title: Re: Maybe...Starships
Post by: rcallicotte on March 16, 2007, 09:07:52 AM
This looks awesome, though.

Quote from: king_tiger_666 on March 16, 2007, 12:30:53 AM
Some experimenting with getting max into obj... :D

max export to obj, obj-obj conversion in poseray... as the original max file has what seemed to be over 100 textures... and multishaders only support up to 16 :-[
(http://homepages.slingshot.co.nz/~rawjdmbj/test/arrowrunabout.jpg)

model is from scifi-meshes

more mesh conversions to come  thanks to this new updated tg2 ;D ;D ;D
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 17, 2007, 08:37:52 AM
a little further down the track, took some time getting the light sources in place so there is warp cells... would be handy if surfaces could emit light... perhaps in a near future update?

updated jpg link
Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 17, 2007, 05:54:50 PM
Here is a obj  conversion of the startrek model from .max,  it is 3.5mb zipped 20mb (uncompressed)
Also there is a tgd I have included which you will want you use from scratch or if you want to import this model into one of your existing works. open the tgd I supplied and copy and paste the node network for the arrow_runabout.obj  enjoy

thanks to Mark Azevedo for the mesh and allowing me to share the conversion
http://rawjdmbj.4free.co.nz/obj_arrow_runabout.zip (http://rawjdmbj.4free.co.nz/obj_arrow_runabout.zip)
Title: Re: Maybe...Starships
Post by: rcallicotte on March 17, 2007, 06:22:06 PM
What about trying something with the reflective shader by cranking the values?

Quote from: king_tiger_666 on March 17, 2007, 08:37:52 AM
a little further down the track, took some time getting the light sources in place so there is warp cells... would be handy if surfaces could emit light... perhaps in a near future update?

updated jpg link

Title: Re: Maybe...Starships
Post by: king_tiger_666 on March 17, 2007, 06:40:38 PM
I didn't try turning up the reflective shader...  maybe thats worth trying?
Title: Re: Maybe...Starships
Post by: Mohawk20 on March 17, 2007, 08:08:38 PM
Quote from: calico on March 17, 2007, 06:22:06 PM
What about trying something with the reflective shader by cranking the values?

Quote from: king_tiger_666 on March 17, 2007, 08:37:52 AM
a little further down the track, took some time getting the light sources in place so there is warp cells... would be handy if surfaces could emit light... perhaps in a near future update?

updated jpg link


Surfaces can allready emit light. Try the luminosity option... atleast the surface layer has it, and the deafault aswell I believe. It works, just crank up the values really high.
Title: Re: Maybe...Starships
Post by: Oshyan on March 19, 2007, 01:34:55 AM
You also need to make sure GI is on for luminous surfaces to work properly. You don't necessarily need high values though.

- Oshyan