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General => Terragen Discussion => Topic started by: MGebhart on May 07, 2010, 03:32:09 PM

Title: Beetle WIP
Post by: MGebhart on May 07, 2010, 03:32:09 PM
This is not the final texture. I just did a rough paint to make sure my UV unwrap was correct.

It will also have a cool displacement added.

The second is a screen capture of the UV unwrap and posing.
Title: Re: Beetle WIP
Post by: airflamesred on May 07, 2010, 04:17:44 PM
From the planetary to the micro - Fine work. Am I right in thinking Terragen doesn't read a conventional bump map and there needs to be enough polys in ones model for displacement to happen? How many polys on your z brush beetle?
Title: Re: Beetle WIP
Post by: MGebhart on May 07, 2010, 04:24:14 PM
You are correct on the displacement.

The Beetle is, at this point, around 1/2 million polys. When I start the displacement I will most likly be around 1.5 million. The final export from Zbrush will be around 800,000. I do test renders to determain the lowest poly count yet still have nice displacement.
Title: Re: Beetle WIP
Post by: FrankB on May 07, 2010, 05:34:16 PM
hm well no, Terragen can both apply procedural displacement or use bump maps. The first using "ray trace objects" switched off, the latter with ray trace objects switched on.

Title: Re: Beetle WIP
Post by: MGebhart on May 07, 2010, 05:49:52 PM
I stand corrected. Thank you Frank.

Ignorance is not bliss it's just ignorance. ;-)
Title: Re: Beetle WIP
Post by: dandelO on May 07, 2010, 06:29:38 PM
Nah, Marc, it is bliss, I'm bloody happy as Larry! 8) :D

Nice beetle, I was looking for scarabs recently(I'm Egypt obsessed, as you maybe know) I wish you'd been around, this would have been great for my scarabs! Nice one! Your modelling is getting really, very accomplished, the ant, for example, is pretty much identical to the real thing, can't wait to see this one done and dusted. Cool as! :)
Title: Re: Beetle WIP
Post by: MGebhart on May 07, 2010, 08:36:30 PM
Starting on the displacement. I should have this part done Saturday.
Title: Re: Beetle WIP
Post by: MGebhart on May 08, 2010, 10:10:08 AM
Texturing and displacement.
Title: Re: Beetle WIP
Post by: MGebhart on May 08, 2010, 11:26:24 AM
Here is a test render in Terragen
Title: Re: Beetle WIP
Post by: jaf on May 08, 2010, 11:37:10 AM
Very nice!

Marc, do you have to do many changes to your models from Zbrush to TG2?  I really need to get back into Zbrush -- they've made some fantastic improvements and features to 3.5 -- makes one wonder what version 4 will look like.
Title: Re: Beetle WIP
Post by: MGebhart on May 08, 2010, 12:28:29 PM
jaf,

I model, normally, in 3D MAX. However, I also use ZBrush. I do all my uv unwrap, texturing, and displacement maps in ZBrush.

When I get everything correct in MAX and ZBrush I export the model out of MAX as an .obj then run it through PoseRay.

http://mysite.verizon.net/sfg0000/

In Terragen I make sure the textures loaded and then make adjustments to the displacement map.

That's it.