Just a typical Bryce scene.
:D ;)
Sorry. Just some mess-about with some settings I posted in this thread yesterday: http://forums.planetside.co.uk/index.php?topic=9981.0
There are a lot of soft-reflection errors, most noticeable 2/3 to the top in the image in the second post. See the sharp AA cut-off? Shitemare! :(
Also, it seems to me that a lot of the reflections are somewhat squinted. More samples would help this, probably, but I'm not going to sit and play with my balls any longer, I've done enough of that over the last couple/few days in here, sorry, ladies! :D
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And:
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:)
BALLS! BALLS! BALLS! :D
i like these glow in the dark balls, much better than regular balls
the reflections look nice. :)
Cheers, Z! ;)
The reflections were doing my head in in the population render. >:( They appear wrong, somehow off-centre and pointing towards the lower-left. Or, possibly just 'squashed' together on the diagonal(which is the Z axis' direction. Single objects were fine, it seems, a few render retries were still required because soft reflections are very erratic for me.
Render = 0.5 detail(RTE)
AA = 4 Mitchell-Netravali(1/4 first samples)
GI 1/8(supersample) Blur 4(possibly should have left this at 8 )
Reflective shader softness = 0.1, samples 24
No sunlight, no atmosphere.
I didn't think this was so low for RTE. Does anyone know if reflection samples are heavily detail relative? Raising them to 32(default max) wasn't taking full care of them either, but it was adding a power to the render time.
Anyway, silly Brycean scene, no matter really.
http://www.youtube.com/watch?v=6MJFz3pmMT4
you can't get that quality of bollox with bryce Dandelo. Its refreshing to see something other than landscapes
This guy does some real marvels with Bryce: http://markusvogt.deviantart.com/
Here's a cracker: http://markusvogt.deviantart.com/gallery/#/d17s72g
I suppose it's just what you know and how well you do it.
Most Bryce stuff I do see though... well, pretty bollox, I agree.
I can't really knock bryce - it got me started on this journey, but good images are hard to do without a fair amount of 2d work (jpegs on models or in postwork).
Having said that it does have a transparency channel that works! (couldn't resist)
the multi-colored balls remind of those little hyper bouncy balls they make, the ones that bounce around like a madman ball when you throw towards the ground.
:D ;D