Planetside Software Forums

General => Open Discussion => Topic started by: jbest on September 15, 2010, 09:30:22 PM

Title: What improvements could TG2 use?
Post by: jbest on September 15, 2010, 09:30:22 PM
For me, as I use the free version, if I think TG2 could use some improvements, it could probably be fixed by registering ...  :) Does anyone out there who uses Terragen 2 think it could use improvements?

If you think that TG2's just fine you can express yourself in that opinion as well.
Title: Re: What improvements could TG2 use?
Post by: Gforce on September 15, 2010, 11:10:16 PM
Better user interface and tools for placing objects. TG really needs some ease of use tools to remove the burden of placing everything thing by hand. A simple free rotate, scale, and position (with less fussy axis arrows. Does this annoy anyone else?)  would help immensely. Even if that was just done to objects it would be ok. the ability to rotate planes and populations would be nice too.Other than that tg is on the right track.
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 16, 2010, 03:13:42 AM
I would like an automatic exposure toggle. ;D ::) Since I forget to use the camera exposure adjustment...
Title: Re: What improvements could TG2 use?
Post by: Kevin F on September 16, 2010, 05:07:28 AM
the most obvious one is speed of rendering, then more frequent updates, sss, improved documentation, true transparency, a better colour picker, better object placement and visualization pre render, drop to floor faciity for starters.
By the way this topic should be in terragen 2 discussion not open discussion.
Title: Re: What improvements could TG2 use?
Post by: Kadri on September 16, 2010, 09:48:15 AM
http://forums.planetside.co.uk/index.php?topic=6228.0

11 pages  :)
Title: Re: What improvements could TG2 use?
Post by: schmeerlap on September 16, 2010, 10:38:24 AM
Quote from: Gforce on September 15, 2010, 11:10:16 PM
the ability to rotate . . . . . . . .  populations would be nice too.Other than that tg is on the right track.

Object Population has an Area Rotation parameter.

John
Title: Re: What improvements could TG2 use?
Post by: Seth on September 16, 2010, 10:57:20 AM
Quote from: Kadri on September 16, 2010, 09:48:15 AM
http://forums.planetside.co.uk/index.php?topic=6228.0

11 pages  :)

best answer ever ;)
Title: Re: What improvements could TG2 use?
Post by: inkydigit on September 16, 2010, 11:04:15 AM
Quote from: Seth on September 16, 2010, 10:57:20 AM
Quote from: Kadri on September 16, 2010, 09:48:15 AM
http://forums.planetside.co.uk/index.php?topic=6228.0

11 pages  :)

best answer ever ;)

no pun intended?!
Title: Re: What improvements could TG2 use?
Post by: jbest on September 16, 2010, 03:10:15 PM
Quote from: Kevin F on September 16, 2010, 05:07:28 AM
By the way this topic should be in terragen 2 discussion not open discussion.

ok... wasn't sure what it should go in.
Title: Re: What improvements could TG2 use?
Post by: reck on September 16, 2010, 03:52:11 PM
Hi, just wanted to say that there is already a large thread about wanted features for new version of Terragen.

"Your Top 5 Most Wanted Features"
http://forums.planetside.co.uk/index.php?topic=6228.0

Edit: Sorry just realised Kadri beat me to it.
Title: Re: What improvements could TG2 use?
Post by: dandelO on September 16, 2010, 08:10:45 PM
Quote from: njeneb on September 16, 2010, 03:13:42 AM
I would like an automatic exposure toggle. ;D ::) Since I forget to use the camera exposure adjustment...

Henry, at the left of the 3D-preview window, there's an easy-access exposure slider for the camera settings(a vertical bar with '+/-' buttons). Maybe you just mean you'd like it actually done automatically, though, for best results and you know this already. ;) I don't know.
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 16, 2010, 08:54:06 PM
I on very rare occasions have used the camera controls for the preview window. I find it easier to 'drive' around using just the mouse.
Title: Re: What improvements could TG2 use?
Post by: jbest on September 16, 2010, 09:38:44 PM
I didn't know you could "drive" using the mouse controls! I usually use the camera controls.
Title: Re: What improvements could TG2 use?
Post by: dandelO on September 16, 2010, 11:24:12 PM
I never use the exposure slider in the preview window, I just thought it would be a good idea to mention that there is one there, too. ;)

I like the input fields, where I can enter my own values, rather than the graphical input ones.
I do use the 3D preview nav-panel, along with the mouse-look method, though.
Title: Re: What improvements could TG2 use?
Post by: jbest on September 16, 2010, 11:37:27 PM
Quote from: dandelO on September 16, 2010, 11:24:12 PM
I never use the exposure slider in the preview window, I just thought it would be a good idea to mention that there is one there, too. ;)

I don't use the exposure slider either, but maybe because I didn't know there was one  :D
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 17, 2010, 01:32:50 AM
jbest, there are many aspects of this program that probably never get used much. I barely have scratched what an be done with it. There is a lot of power available, it's just learning how and what to use it for.
Title: Re: What improvements could TG2 use?
Post by: jbest on September 17, 2010, 01:54:33 AM
Hey you know what, I've probably used so little of TG2 that if I thought there was a problem with it it's probably because I don't know enough about it. I learn more everyday but one thing I don't know about at all is functions, though I've heard and seen they're useful. To me they seem like .. uh ... finding a needle in a haystack.
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 17, 2010, 03:25:03 AM
Functions are the most useful and frustrating things I have tried. It is important to use the correct GET function for the setup you are working with. Here is a link which may help.

http://www.planetside.co.uk/docs/tg2/noderef/
Title: Re: What improvements could TG2 use?
Post by: airflamesred on September 17, 2010, 09:03:14 AM
Thanks for that njeneb - I don't think I have seen that before
Title: Re: What improvements could TG2 use?
Post by: jbest on September 17, 2010, 12:42:23 PM
Quote from: njeneb on September 17, 2010, 03:25:03 AM
Functions are the most useful and frustrating things I have tried. It is important to use the correct GET function for the setup you are working with.

I agree with you njeneb, but you're better than me since I haven't tried them at all! If I learn enough about Terragen 2 I'll try ...
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 17, 2010, 01:20:21 PM
There are many things that can be done using the Redirect shader, Power fractals, and the distribution shader. If you learn to use these well, you can do some wild looking renders.
Title: Re: What improvements could TG2 use?
Post by: jbest on September 17, 2010, 07:10:54 PM
Quote from: njeneb on September 17, 2010, 01:20:21 PM
There are many things that can be done using the Redirect shader, Power fractals, and the distribution shader. If you learn to use these well, you can do some wild looking renders.

I definitely know the power of Power Fractals, but I don't know what the Redirect Shader is and I don't know how to use the distribution shader.  :-[
Title: Re: What improvements could TG2 use?
Post by: jbest on September 19, 2010, 01:47:26 PM
I think Terragen 2 should have an autosave, like Microsoft Word.
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 19, 2010, 04:37:35 PM
It does.
Title: Re: What improvements could TG2 use?
Post by: inkydigit on September 19, 2010, 04:49:38 PM
what about a button 9?
;D
Title: Re: What improvements could TG2 use?
Post by: jbest on September 19, 2010, 05:13:55 PM
Quote from: inkydigit on September 19, 2010, 04:49:38 PM
what about a button 9?
;D

Haha, the button that does nothing? (Like in Terragen 0.9)

Quote
It does.

What, it does? I didn't know that!
Title: Re: What improvements could TG2 use?
Post by: jbest on September 23, 2010, 05:10:33 PM
Njeneb, you said that Terragen 2 has an autosave! How do you do that?
Title: Re: What improvements could TG2 use?
Post by: FrankB on September 23, 2010, 05:33:05 PM
It does not auto save, to the best of my knowledge. Only thing you can do is have TG2 save incrementally on each save.
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 23, 2010, 08:27:37 PM
Quote from: FrankB on September 23, 2010, 05:33:05 PM
It does not auto save, to the best of my knowledge. Only thing you can do is have TG2 save incrementally on each save.

That's what I meant.
Title: Re: What improvements could TG2 use?
Post by: jbest on September 23, 2010, 08:50:26 PM
Oh, sorry  :D Then I guess that still stands.
Title: Re: What improvements could TG2 use?
Post by: Henry Blewer on September 23, 2010, 11:07:59 PM
But, I never have used this. It may just be for various versions of a tgd.
Title: Re: What improvements could TG2 use?
Post by: TheBlackHole on September 23, 2010, 11:30:11 PM
Oceans available on the Water tab. An ocean would simply be a sphere with a water shader but instead of being in with the objects it would be in with water. It could really help the newbs make oceans without much prior knowledge and it would probably also help the rest of the users a bit because then we wouldn't have to add the water shader manually. ;)
Title: Re: What improvements could TG2 use?
Post by: Zairyn Arsyn on September 24, 2010, 07:30:01 PM
changeable bounding box colors, it would be helpful to change the color of unselected / selected BB's

(like when you have the painted shader on and you cant see a *%)#)$' bounding box when you painted the whole terrain white  :D)
Title: Re: What improvements could TG2 use?
Post by: jbest on September 26, 2010, 12:22:34 AM
I know it's stupid, but maybe the ability to do rain on TG2?
Title: Re: What improvements could TG2 use?
Post by: Zairyn Arsyn on September 27, 2010, 11:06:12 AM
possibly, i think dandelO achieved a snow effect with TG2