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General => Image Sharing => Topic started by: dandelO on September 27, 2010, 11:46:20 AM

Title: Sayla Connu?
Post by: dandelO on September 27, 2010, 11:46:20 AM
"No, sorry. It's 'Sarah Connor', actually. You must have the wrong woman. B'bye for now, Sir!" ... ... "Hey! Nice clothes and boots! And, oh-my! Is that your motorcycle as well? You don't... I mean, I don't suppose, you fancy a coffee, do you, Sir? Oh! What big muscles you have!" ...

Had some fun throwing my friend, Sarah's, new boyfriend around the living room. Don't worry, I'm fine. 'Tis but a scratch.

[attachimg=#]

Cheers! :)
Title: Re: Sayla Connu?
Post by: inkydigit on September 27, 2010, 01:41:30 PM
damn hot!
Title: Re: Sayla Connu?
Post by: Volker Harun on September 27, 2010, 02:10:36 PM
Good one ... I like the eyes' texture!
Title: Re: Sayla Connu?
Post by: Zairyn Arsyn on September 27, 2010, 02:18:02 PM
cool awesome!  8)
this is one of my favorite series.
the font even fits the render too!
Title: Re: Sayla Connu?
Post by: choronr on September 27, 2010, 02:51:46 PM
So you are really the Bionic Man.
Title: Re: Sayla Connu?
Post by: Kadri on September 27, 2010, 06:57:14 PM

Nice! How long did it render , DandelO ?
Title: Re: Sayla Connu?
Post by: dandelO on September 27, 2010, 07:37:13 PM
Too long, Kadri. ;)
I made 2 final renders for it, one with the clouds and the tarnished robot with RTE and AA of 6 max samples and GI of 3/3, left it running last night, it was over 4 hours!
This morning, I rendered the robot again, on it's own, with cloud reflections only and no 'scrape' shaders on the body, that took under 30 minutes with AA 6 1/4 samples and GI 4/4.
I layered the smooth robot over the dirty one afterwards and erased at it to let some of the scrapes through.
Title: Re: Sayla Connu?
Post by: Kadri on September 27, 2010, 07:40:59 PM

I didn't thought that you used 2 renders for the image !
Thanks , DandelO  :)
Title: Re: Sayla Connu?
Post by: dandelO on September 27, 2010, 07:45:06 PM
The one with the dirty robot was too noisy all over, it didn't look like nice reflections at all.
Title: Re: Sayla Connu?
Post by: Kadri on September 27, 2010, 07:50:56 PM
Quote from: dandelO on September 27, 2010, 07:45:06 PM
The one with the dirty robot was too noisy all over, it didn't look like nice reflections at all.

I see ! Is it a TG2 thing ? I haven't tried many things with TG2 yet. Can we blur reflections on objects.
Would this or some other way made the noisy object look better , DandelO ?

Edit : Found this   http://forums.planetside.co.uk/index.php?topic=7109.msg75712#msg75712
        "(Terragen really isn't the best renderer to be doing complex reflections with, anyway Wink )"
        Reflections can be problematic it seems as like some other renderer's too of course  ;)
Title: Re: Sayla Connu?
Post by: dandelO on September 27, 2010, 08:39:00 PM
It was more down to the fractal's effect on the surface really, fractals are quite erratic. I'll post a couple of shots of how different they were...

Here's a scraped one as it came out of the renderer, you can see his nose is broken and the lower half is really noisy. All the faults are from the small-scale fractal scratch shader. You might notice, the scratches are quite symmetrical, too:
[attachthumb=#]
Title: Re: Sayla Connu?
Post by: dandelO on September 27, 2010, 08:44:03 PM
And here's the completely smooth one, looks great but, not like it's been through battle and fire. And, he still has a nose: ;)

[attachthumb=#]
Title: Re: Sayla Connu?
Post by: jbest on September 27, 2010, 08:46:40 PM
Gosh! Who made that robot?
Title: Re: Sayla Connu?
Post by: dandelO on September 27, 2010, 08:47:43 PM
Cyberdyne Systems. ;)

Check J Meyer's thread, here... http://forums.planetside.co.uk/index.php?topic=10811.0
Title: Re: Sayla Connu?
Post by: freelancah on September 27, 2010, 08:50:09 PM
Doomsday is upon us! :run:
Title: Re: Sayla Connu?
Post by: Kadri on September 27, 2010, 08:51:03 PM
Quote from: dandelO on September 27, 2010, 08:39:00 PM
It was more down to the fractal's effect on the surface really, fractals are quite erratic. I'll post a couple of shots of how different they were...
Here's a scraped one as it came out of the renderer, you can see his node is broken and the lower half is really noisy. All the faults are from the small-scale fractal scratch shader. You might notice, the scratches are quite symmetrical, too:

I see , thanks DandelO :)
Title: Re: Sayla Connu?
Post by: dandelO on September 27, 2010, 08:51:36 PM
You can also blur reflections, Kadri, yes.
Use 'reflection softness' for this, that's when you will also need to think about ray traced 'reflection samples', in the second tab of the shader. The samples have no effect until softness is enabled.
Title: Re: Sayla Connu?
Post by: Kadri on September 27, 2010, 08:52:45 PM
Quote from: dandelO on September 27, 2010, 08:51:36 PM
You can also blur reflections, Kadri, yes.
Use 'reflection softness' for this, that's when you will also need to think about ray traced 'reflection samples', in the second tab of the shader. The samples have no effect until softness is enabled.

Thanks :)
Title: Re: Sayla Connu?
Post by: j meyer on September 28, 2010, 10:23:57 AM
As for the symmetrical fractal scratches:could the symmetry be caused by the
objects UVs maybe?
Nice fire btw.
Title: Re: Sayla Connu?
Post by: dandelO on September 28, 2010, 12:00:13 PM
Quote from: j meyer on September 28, 2010, 10:23:57 AM
As for the symmetrical fractal scratches:could the symmetry be caused by the
objects UVs maybe?
Nice fire btw.

Exactly, Yes.

Here's the map of the fractal on the model. You can see it has perfect symmetry from the centre of the model.