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General => Image Sharing => Topic started by: Dune on November 01, 2010, 03:42:49 AM

Title: Ice Age
Post by: Dune on November 01, 2010, 03:42:49 AM
First try. I had a hard time (harder than I thought it would be) to get a decent 'wall of ice' sticking out of a reasonably flat tundra. First tried it procedurally with large scale clamped fractals, blended by a simple shape, but couldn't get the right shape. So I painted a simple mask and added some redirect, resulting in this image. I'll drag it through WM and see if I can get it nicely fractured, along with some morene and outflows of meltwater. Also the strata are too warped (they are blue node strata, by the way, based on altitude and sinuses). The ground, sky and some boulders and small rock need a lot of work still.

---Dune
Title: Re: Ice Age
Post by: Henry Blewer on November 01, 2010, 08:25:27 AM
'they are blue node strata, by the way, based on altitude and sinuses'       aachoo.

Bless you.

The plain looks good. I think I would try some more vertical 'chunks' of ice in the glacier. I think the sin based nodes maybe too strong.
Title: Re: Ice Age
Post by: Zairyn Arsyn on November 01, 2010, 09:51:14 AM
i was thinking of the farside comics when i saw this...
"the good news is we wont have to move the house for while" :D

i definitely agree with henry, the plain looks great.

but the glacier needs better surfacing.

Title: Re: Ice Age
Post by: Dune on November 02, 2010, 03:46:36 AM
Second iteration, but I have to check how the ice crept over the tundra, and were there trees at all? This wall of ice is too huge, it must have been a sloping bubbly mass, with perhaps crumbling edges, pushing debris (morene) forward. Terrain done in PS and taken through WM + extra in TG.
Title: Re: Ice Age
Post by: Henry Blewer on November 02, 2010, 08:04:08 AM
I like the ice in the water. It's a nice touch.
I think the edge of the glacier would depend on the season, what latitude the face is at, etc.
Title: Re: Ice Age
Post by: Mahnmut on November 02, 2010, 08:49:40 AM
nice and interesting.
One question is, is your ice coming or going?
I think it looks more like going, because there are more signs of erosion than of deposition in your shapes.
In that situation I would expect some stony ground around it that only very slowly is reoccupied by vegetation.
A Birch as early tree is perfect, But I´d say, this is a really fast one. But why not, it fits in the image.
Best regards,
Jan
Title: Re: Ice Age
Post by: Dune on November 03, 2010, 04:06:28 AM
@ Mahnmut: What I hope to make is the ice coming in an Ice Age developing over relatively flat ground (Netherlands), pushing the ground forward into morenes (if this is the right word), like this next iteration.

I wouldn't know (wasn't there at the time) if the land would be frozen and snowed over all the time, or tundra like with just the ice moving over it as a sort of glacier. I also don't know if the ice would dive deep into the soil and thus spilling rocks and debris over the moving edge, and if the edges would be smooth, with occasional pieces breaking off when hitting hard round, or steep, like in todays glaciers where they melt at the low end. 

I still need to get rocks and debris into the ice itself, perhaps in a bit layer like formations. At least I think that would be the case. Perhaps the end of this ice flow would be a rough mixture of ice, and soil, not as 'seperated' as here.
Title: Re: Ice Age
Post by: Henry Blewer on November 03, 2010, 07:55:30 AM
The ice pushing the ground before it is good and probably happened. Moraines are deposits left behind as the glacier melts. Sometimes huge boulders get stacked from the ice melting away.
It has been a long time since geology in school. I have forgotten a lot.
Title: Re: Ice Age
Post by: Dune on November 03, 2010, 12:39:24 PM
How about this one? A bit funky perhaps, but it randomly came out this way with a little redirection. Rendered out in 1 hour and 30 mins @ 0.7 and AA6. This is made with a very simple soft PS mask of a ragged circle and the rest done in TG. No fancy WM stuff. Next iteration will have the moraines and will be less plastic (I added another perlin)!
Title: Re: Ice Age
Post by: RArcher on November 03, 2010, 01:04:38 PM
I really like the shapes on the distant part of the glacier, looks far more interesting now!  Not sure how this will work but try slapping on the attached clip file to the surface of your glacier (you may need to reduce the luminocity to fit in with your scene lighting but it may be interesting anyway.  It is a clip from a very old project  Feb 2008 - http://forums.planetside.co.uk/index.php?topic=3352.0 (http://forums.planetside.co.uk/index.php?topic=3352.0)

I'm sure you can make a better ice shader anyway, but from the glaciers I have seen most of them are a little more blue than white.
Title: Re: Ice Age
Post by: TheBlackHole on November 03, 2010, 02:58:29 PM
I've seen snow melt into shapes like that. :)
Title: Re: Ice Age
Post by: FrankB on November 03, 2010, 03:13:21 PM
yep, as Ryan said, much more glacier-ish now as far as the structure is concerned :)
Some ice-blue will only add to that.
Title: Re: Ice Age
Post by: DVA99 on November 03, 2010, 03:38:39 PM
Great job Dune!

I like image no 4 the most but they all look intimidating  ;D

Would like to try it with an blueish iceberg so thanks for the idea and info.

Btw I think I saw Dune's glacier north of Stockholm in January this year. Hell of a winter.

Cheers
Title: Re: Ice Age
Post by: Tangled-Universe on November 03, 2010, 04:43:26 PM
Cool work Ulco :)
I hope you will stick to your original POV eventually, since I like the mudpools and stones there. It looks convincing.

For the ice I'd go for something more slightly bluish, but also less glossy/reflective.
Also you could try to add some spikyness and breaking effect by applying stretched voronoi displacements.
See here for some examples of both:
http://www.travelvivi.com/the-most-beautiful-glaciers-in-the-world/ (http://www.travelvivi.com/the-most-beautiful-glaciers-in-the-world/)

Martin
Title: Re: Ice Age
Post by: Henry Blewer on November 03, 2010, 04:47:07 PM
I really like the new ice structure. The rocks in the foreground seem right also.
I wonder if some photos of the glaciers in Greenland would help. They are retreating.
Title: Re: Ice Age
Post by: choronr on November 04, 2010, 02:00:51 AM
The iterations with some water are more interesting I think. Many good ideas here.
Title: Re: Ice Age
Post by: Dune on November 04, 2010, 03:46:05 AM
Thanks for the clip, Ryan, I'll certainly plug it in today. Never saw your earlier work, I wasn't there back then, but it looks good. And, Martin, thanks for your suggestion; I did put some fake stones in as spikes, as well as stretched ridges, but I might enhance that (and put some voronoi in).
I agree with the too white color and too much reflection. I looked at quite some photo's, and some glaciers are really bluish, other quite white, some also have dirt and gravel in them in stark lines.

I got some sort of moraine now, by merging the mask with itself through a color adjust shader, and also tried to get some 'TU-snow' in there. Problem was that due to the displacement intersection, there was a sharp edge on the glacier, so I restricted the effect with a distance shader. I'll take it out again, maybe.

I was wondering which height the distribution shader reads, the one after compute terrain, or the last one in line?
Title: Re: Ice Age
Post by: Tangled-Universe on November 04, 2010, 05:05:29 AM
Ghehe, well there's now some debate about what compute node is being used.
Generally the last compute terrain node before the distribution shader is being used.
(For example, the smoothing function in a surfacelayer uses the smoothed terrain generated by the last compute terrain before that node)
I still think that would make sense, but like I said things are getting a bit muddy now since Goms found out there might be problems with this.
Title: Re: Ice Age
Post by: Dune on November 04, 2010, 10:25:24 AM
QuoteGenerally the last compute terrain node before the distribution shader is being used.
So if I have a surface shader with some displacements after the last compute terrain, it will not be considered by a distri shader? I don't attach anything to the distri input, by the way, it's 'hanging loose at the blend end'.
Title: Re: Ice Age
Post by: Tangled-Universe on November 04, 2010, 10:30:52 AM
Perhaps you could show a part of your network to show what you mean? I think I don't understand?
Title: Re: Ice Age
Post by: Dune on November 05, 2010, 04:57:11 AM
I will, shortly.

Here's another version. I tried Ryan's tgc, but changed that as well. Also added some blue nodes for voronoi displacement and coloring, blended by a 3D perlin, etc. It's getting more and more complicated as time goes on.... 

Title: Re: Ice Age
Post by: inkydigit on November 05, 2010, 05:32:11 AM
the last one is especially beautiful...love the surface and shape work on the ice!
Title: Re: Ice Age
Post by: Naoo on November 05, 2010, 05:42:52 AM
Hi

Klasse! And very much better now.
The ground is excellent, only the ice needs some cracks and/or sharp edges.


ciao
Naoo
Title: Re: Ice Age
Post by: otakar on November 05, 2010, 01:18:18 PM
Looks like a piece of marmor now, a bit. Will need some translucency.
Title: Re: Ice Age
Post by: Zairyn Arsyn on November 05, 2010, 02:02:15 PM
it now has a nice sculpted look to it, slippery.
some translucency would be good too,
Title: Re: Ice Age
Post by: Dune on November 06, 2010, 04:42:34 AM
Another tgd, with the same mask and different displacements, as a start...
Title: Re: Ice Age
Post by: schmeerlap on November 06, 2010, 07:27:07 AM
I really like the "versie-8" version. Very convincing crusted snow overlaying icy rock. Excellent work.

John
Title: Re: Ice Age
Post by: Henry Blewer on November 06, 2010, 08:13:21 AM
This last render seems to be right on. The ice looks like it has been 'conveying' debris. The ridges at the front of the ice sheet look very good; at least very much how they appear along the south side of Lake Ontario. Awesome!
Title: Re: Ice Age
Post by: Dune on November 07, 2010, 03:37:29 AM
The last tgd, but a little enhanced with a moraine slightly whitened by powdered snow from the glacier. I'm still not satisfied with the layers in the ice, and some grass patches through snow in the front, but that can be solved. This one took longer; 3 hours (0.7 @6), probably due to the reflective shader in the mud. The jpg has quality 70%, by the way. Had to.
Title: Re: Ice Age
Post by: freelancah on November 07, 2010, 03:58:00 AM
You're doing a great job. The latest one is very good but I must admit I like the shapes in the 8 best. Keep on posting, I love to follow development threads like this!
Title: Re: Ice Age
Post by: Dune on November 07, 2010, 04:24:42 AM
I think these shapes a more like a real glacier, but I also liked the '8' shapes. But it's fairly easy to put them together...
Title: Re: Ice Age
Post by: choronr on November 07, 2010, 01:23:26 PM
I like the glacier here best based on your lighting. The surfacing and water suit the conditions perfectly. No hints of warmth here anywhere.
Title: Re: Ice Age
Post by: Dune on November 08, 2010, 02:42:16 AM
I had trouble getting the snow to work with displacement intersection; a sharp line occurred at the base of the glacier (quite logically actually), so I figured out a way to avoid that. Here I put it all together differently again; the big displacements of the glacier after the displacement intersection of the snow. A big difference in coloring, and I wouldn't know why.
Title: Re: Ice Age
Post by: Dune on November 08, 2010, 02:56:06 AM
And something else I tried...
Title: Re: Ice Age
Post by: Oshyan on November 08, 2010, 03:04:47 AM
Quite honestly the last 2 do the best job of conveying the look of ice. cracktest-2C is I think pretty successful, you just would need to change the color of the glacier now to be more blue. I personally felt all along that the "stretched image map" look in the glacier was the biggest fault, and this latest image avoids that while at the same time seemingly achieving a more "translucent" ice look. So see if you can change the color, then I'd say it'll be pretty top notch.

- Oshyan
Title: Re: Ice Age
Post by: Dune on November 08, 2010, 03:08:18 AM
Hey Oshyan, thanks. I'll spend some more time on it.

ps. How about the Garden of Eternity  ;)
Title: Re: Ice Age
Post by: Oshyan on November 08, 2010, 03:29:17 AM
How about it indeed! You wouldn't want to be in my shoes right now - massive data recovery efforts. :( May need to get the source files from you again TBH. :(

- Oshyan
Title: Re: Ice Age
Post by: Dune on November 08, 2010, 03:33:20 AM
That doesn't sound hopeful, so you got a virus or a breaking down pc? I've been there. Contact me if you need anything! Good luck.
Title: Re: Ice Age
Post by: Oshyan on November 08, 2010, 03:39:23 AM
RAID melt-down (ironic). *sigh* I'll let you know if I need to get the files again. I'll know what I'll be able to retrieve in the next few days (hopefully everything!).

End of off-topic. ;)

- Oshyan
Title: Re: Ice Age
Post by: Dune on November 09, 2010, 03:45:21 AM
I'm having a hard time with this one. The colors seem to react differently depending on where I put the glacier. Glacier as a child of a surface layer somewhere in line after the snow patches, or as main displacement and color of a copied planet. The blue nodes I used for the banding (get altitude in texture and get position) also react differently. Mixing them with some ice (Ryan's slightly altered default ice shader) makes all gray, so I had to ADD color by factor 2. Which makes the snow patches (same linking) a bit bleached out. I am getting confused, so if I have time (this already took me days) I'll get into the Ice Age again.
Anyway, here's a bit bluish ice, but I'm not yet satisfied and another one is cooking...
Title: Re: Ice Age
Post by: Oshyan on November 09, 2010, 07:01:08 PM
The ice is looking better in this one, though scale is thrown off a bit now perhaps. Needs some more surface shadowing I think somehow. That may just be down to the soft atmosphere not throwing more hard shadows though. The snow is also thrown out of whack, as you said (was perfect in the earlier versions). It's definitely hard to balance all these aspects in a scene like this!

- Oshyan
Title: Re: Ice Age
Post by: Dune on November 10, 2010, 03:28:11 AM
Not all glaciers have this old bluish sheen I've noticed, some are fairly white, with layers of dirt and rock, others just white like plain snow, others like transparent ice cubes. I think this bluish ice is too icy, and I will try for more 'packed snow', with occasional patches of ice, or glistening layers. Fresh snow on top anyway, as this will probably be the case in the Ice Age.
So I've tried a different venue; no Photoshop mask anymore but a set of masks produced by distance shaders. And the glacier end will be lower, which is more appropriate than this wall of ice in my last tries. Here's the first try. The glassy stones are really weird, they need to shift. Will be continued...   
Title: Re: Ice Age
Post by: Oshyan on November 10, 2010, 03:39:14 AM
Interesting new approach. I agree with this version at least that more white is appropriate. Even with the previous version (which I honestly liked more), a whiter surface would probably be better.

- Oshyan
Title: Re: Ice Age
Post by: Henry Blewer on November 10, 2010, 09:30:33 AM
This is bringing back memories from a past life...
I think this approach to the glacier is much better. I think that the top of the glacier would be whiter. The translucent blues would be near the bottom.
Title: Re: Ice Age
Post by: Dune on November 10, 2010, 10:20:36 AM
Exactly, and that's what I'm working on right now; snow on top, bluish in the cracks...
Title: Re: Ice Age
Post by: Saurav on November 10, 2010, 09:52:40 PM
The last one is looking quite good in terms of the bluish tint. With the improvements you suggested, it should look awesome. It's just how I remembered seeing the glaciers in the Himalayas. ;D If you need reference pics let me know.
Title: Re: Ice Age
Post by: Dune on November 11, 2010, 03:15:19 AM
Thanks, Saurav, but I think I've found enough glaciers in my book library and on the internet. But if you care to post a particularly nice one here, it would be nice as a comparison.

Anyway, my efforts are slowly paying out. I don't like the regularity of the ground yet, but the masses are scaled alright I think. Not too grotesque, but still quite awesome. I only need to get a little closer to the glacier I think (but it's so cold out there  :D ) A low POV with a clump of dying trees right in front would be nice, but I also like to keep the oversight. And I'm not satisfied about the cracks and 'whiteness' of the snow. Perhaps I should darken the sky...
Title: Re: Ice Age
Post by: Oshyan on November 11, 2010, 03:52:43 AM
Woah, big improvement! That crack shading is dynamite. The trees are important for the sense of scale, without them I'd think the foreground is more like small depressions in a relatively flat landscape rather than hills and depressions filled with snow drifts. Maybe there's something more than can be done about that? Previous versions seemed to have a better inherent sense of scale, but the glacier in this one is far better than any previous incarnation. You definitely nailed that part!

- Oshyan
Title: Re: Ice Age
Post by: inkydigit on November 11, 2010, 05:21:58 AM
agree with Oshyan...DYNAMITE!
Title: Re: Ice Age
Post by: domdib on November 11, 2010, 06:03:48 AM
This is the most convincing glacier so far.
Title: Re: Ice Age
Post by: Dune on November 11, 2010, 06:06:13 AM
 ;D Wait till you the next iteration... really perfect!
Title: Re: Ice Age
Post by: Henry Blewer on November 11, 2010, 12:12:21 PM
The bushes help with the scale I think. I would avoid trees, I do not think they would be very big adjacent to a glacier anyway. Some mammoths, woolly rhinos, or yaks(?) would help with the scale. They would also look cool.
Title: Re: Ice Age
Post by: Dune on November 12, 2010, 03:34:42 AM
These are the last remaining birch trees, due to be swallowed up my the encroaching ice mass and the pile of rubble it's pushing forward. That's the idea. I worked on some nice lighting yesterday, but I'm still not pleased with the foreground soil. I've searched for 3D mammoths indeed, but couldn't find one (not free anyway). Perhaps interesting to make one, but the hair would be a big problem for me (and TG2).
I got some interesting displacements when one of the distance shader colors was set to -1 (very black), in combination with smooth terrain where displacement intersection was active. It probably reversed or something.
Title: Re: Ice Age
Post by: Oshyan on November 12, 2010, 03:49:09 AM
Hmm, I enjoyed the lighting of the previous one a good deal more, but the ice is indeed improved here. You are tenacious!

- Oshyan
Title: Re: Ice Age
Post by: Dune on November 12, 2010, 04:04:02 AM
Well, there's no work (no income) at the moment, so why not teach myself some more  ;)

And did you indeed like the soft light more? I prefer the more dramatic light, like Freelancah did in 'some experiment': http://forums.planetside.co.uk/index.php?topic=11095.0 (http://forums.planetside.co.uk/index.php?topic=11095.0)
Title: Re: Ice Age
Post by: domdib on November 12, 2010, 06:01:38 AM
Very convincing glacier. If you could somehow incorporate a few touches of blue translucent ice here and there, and maybe a few sparkles, then it would be perfect. But it's not far off!
Title: Re: Ice Age
Post by: Dune on November 12, 2010, 08:48:33 AM
I had the blue ice in before, but decided against it, seeing many photo's of glaciers which were actually quite white. And the sparkles wouldn't be seen at hundreds of meters distance, I purposely blended them by a distance shader to 1-100m.
Title: Re: Ice Age
Post by: Oshyan on November 12, 2010, 06:03:55 PM
I would actually say the light in the earlier image here: http://forums.planetside.co.uk/index.php?topic=11057.msg114000#msg114000 is more "dramatic", though perhaps also "soft" at the same time, at least in that there is less large-scale contrast. But the sun being in view makes the sky more dramatic, and there is much less of an "obscured", "tunnel vision" feeling somehow, whereas in the latest version it feels somewhat claustrophobic with the darker foreground lighting. Honestly I'd say it hurts the sense of scale a bit. But as I said the glacier itself is definitely an improvement.

- Oshyan
Title: Re: Ice Age
Post by: Saurav on November 12, 2010, 07:56:08 PM
Dune a few reference images of glaciers from my last trip to the Himalayas. This one is looking up at the glacier from the bottom of the mountain.
Title: Re: Ice Age
Post by: Saurav on November 12, 2010, 07:56:29 PM
2nd is on the glacier it self. The glacier is at 6000m above sea level. ;D
Title: Re: Ice Age
Post by: Dune on November 13, 2010, 03:23:02 AM
Thanks for your comments and pictures, guys. The pictures are amazing, especially the second one. Must have been a great trip!
I might try another sort of lighting, after I've conquered my wall of ice. This latest iteration quite pleases me, so I made it in B&W. I always liked Black&White photography more than color (I still have boxes full of negatives dusting away). Gives more drama.
Title: Re: Ice Age
Post by: Dune on November 13, 2010, 03:23:48 AM
And in color, no postwork.
Title: Re: Ice Age
Post by: inkydigit on November 13, 2010, 08:15:03 AM
perfect!
love the foreground snow details too!
Title: Re: Ice Age
Post by: Henry Blewer on November 13, 2010, 08:24:40 AM
You were right to include the trees. As always your work is very impressive. I think you have nailed this one now.
Title: Re: Ice Age
Post by: Oshyan on November 13, 2010, 06:04:36 PM
The latest one is very nice indeed. That glacier surfacing is pretty much photorealistic, particularly in black and white. Very impressive. I like the new camera perspective too, with the grass and whatnot. I do however wish for a little greater sense of size from the glacier, maybe a closer perspective looking a bit upward, with a vertical frame instead of horizontal ("widescreen")? I know, big changes to what you've been doing, but I think it could make for a more "epic" shot. You have all of the scenery worked out at the least, now IMO it's just a matter of finding the right perspective and getting the lighting dialed in.

- Oshyan
Title: Re: Ice Age
Post by: Zairyn Arsyn on November 13, 2010, 08:01:54 PM
i'm nearly speechless Dune,  8) :)
they look perfect,the last two, they look really good, realistic.
Title: Re: Ice Age
Post by: choronr on November 13, 2010, 09:02:00 PM
This last image Ulco is what I think most all of us have waiting for. It delivers a close render of realism. Our individual tastes can wish for different things; but as is, I believe you have achieved your goal. 
Title: Re: Ice Age
Post by: Dune on November 14, 2010, 04:52:40 AM
I'm not finished yet. Here's a totally different approach, now the distance shader masks have been replaced by a perlin 'blob' blended by high contrast immense ridges + a simple shape for the basic shape. Added some high contrast ridges (unclamped) as vertical displacements in a redirect shader + some more small perlin for detailed blobs. And some things I cannot remember. The light is not as good as in another discarded render I did yesterday, and the ground is still totally raw, but I like the icy glacier so far.

I'll try a vertical render in the last one, Oshyan.
Title: Re: Ice Age
Post by: Naoo on November 14, 2010, 05:59:34 AM
Hi

It's nice to see how you get better and better.


ciao
Naoo
Title: Re: Ice Age
Post by: otakar on November 14, 2010, 02:44:45 PM
Both of the last two renders are great, but quite different. I like the Nov9 one - no I love it, but looking at the foreground makes me a bit dizzy because of the blur. The glacier and lighting is simply fantastic.
Title: Re: Ice Age
Post by: Dune on November 15, 2010, 03:02:07 AM
Here's some more renders from the last setup.
Title: Re: Ice Age
Post by: Oshyan on November 15, 2010, 03:31:28 AM
You have really nailed the "ice" shader setup Dune. You might consider selling it on the NWDA community store!

- Oshyan
Title: Re: Ice Age
Post by: Dune on November 15, 2010, 03:49:17 AM
Thanks, Oshyan, but I can't really do that. It wasn't entirely mine. Actually, Ryan gave us his tgc for old ice. I modified things and added snow, but the idea to use a default shader with its translucency and such was his. It's quite simple in fact, just add the snow over the old ice tgc with a surface layer with restricted angle. The terrain is just a large displacement, blended by another and a simple shape to get a huge blob. Then add some redirect with unclamped fractals (much contrast, shove it towards black) until you got some cracks, oh yes, and I did indeed add some voronoi cracks.

Something else I had forgotten:
QuoteSo if I have a surface shader with some displacements after the last compute terrain, it will not be considered by a distri shader? I don't attach anything to the distri input, by the way, it's 'hanging loose at the blend end'.
Perhaps you could show a part of your network to show what you mean? I think I don't understand?

Here's a screendump of my 'loose hanging' distribution shader setup. It's not supposed to get any input, does it? It just reads it from the last (?) surface shader?
Title: Re: Ice Age
Post by: Oshyan on November 15, 2010, 04:06:11 AM
Then share it for free, even better. ;)

- Oshyan
Title: Re: Ice Age
Post by: mhaze on November 15, 2010, 04:33:22 AM
stunning work
Title: Re: Ice Age
Post by: Mahnmut on November 15, 2010, 05:41:10 AM
Wow!
Title: Re: Ice Age
Post by: Kadri on November 15, 2010, 09:44:19 AM
From the first image to the last ones this is quite a journey ! I like the snowy and icy look of the glacier :)

By the way did you forgot to adjust the levels in post or do you prefer this look in your images , Dune?
The glacier does look better as it is already is with such a little postwork , to me at least...
Title: Re: Ice Age
Post by: Dune on November 15, 2010, 11:48:04 AM
What post work do you mean? You could post what you would make of it, if you like... Personally, I like a bit of a haze, it shouldn't be too harsh.
Title: Re: Ice Age
Post by: Kadri on November 15, 2010, 12:33:45 PM
Quote from: Dune on November 15, 2010, 11:48:04 AM
... Personally, I like a bit of a haze, it shouldn't be too harsh.

I know what you mean but i think your images are a little to much on the , how could i say...washed out (?) side...
This is maybe a subjective thing or on your monitor your images look better or what not .

http://www.photoshopessentials.com/photo-editing/levels/

This link says it better as i can say here. And i know that you most probably know this already , just speaking loud here Dune  :)



Title: Re: Ice Age
Post by: chris_x422 on November 15, 2010, 04:43:43 PM
Knew you'd get there in the end!

Best glacier surfacing I've seen in Terragen, by far.

Well done.

Chris
Title: Re: Ice Age
Post by: choronr on November 15, 2010, 04:58:05 PM
The * gletsjer-13nov2010-allwhites.jpg undoubtedly is the best of all thus far. You've nailed the glacier perfectly!