Planetside Software Forums

General => Terragen Discussion => Topic started by: MooseDog on March 21, 2007, 05:29:11 PM

Title: TG2 --> LW Workflow
Post by: MooseDog on March 21, 2007, 05:29:11 PM
if anyone's interested, read this thread for a tg2 success story.

http://www.spinquad.com/forums/showthread.php?t=17582 (http://www.spinquad.com/forums/showthread.php?t=17582)
Title: Re: TG2 --> LW Workflow
Post by: Oshyan on March 21, 2007, 06:26:22 PM
Thanks for the link, nice to see the TP is getting around and seeing some more unique uses. In regards to the "shade by height" and orthographic approach to getting a heightfield out of TG, this is only necessary if the terrain itself is not already a heightfield. If it is you can just right-click on the node and Save As, then use Terraconv (free download) to convert to 16 bit tiff and import to Lightwave as a displacement map.

- Oshyan
Title: Re: TG2 --> LW Workflow
Post by: MooseDog on March 21, 2007, 09:01:48 PM
Quote from: Oshyan on March 21, 2007, 06:26:22 PM
....just right-click on the node and Save As, then use Terraconv (free download) to convert to 16 bit tiff and import to Lightwave as a displacement map.

cool tip!  thx ;D