Planetside Software Forums

General => File Sharing => Topic started by: Floating.Point on January 22, 2011, 03:49:20 pm

Title: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Floating.Point on January 22, 2011, 03:49:20 pm
(http://dl.dropbox.com/u/792881/Planetside%20Forum/SkyboxCameraV2/SkyBoxTutorialV2_FrontPage.jpg)

This is my (improved) method for getting seamless 360º Panoramas out of TG2.

Update:
Faster. Easier. Better!

Requirements
TG2 (with or without Animation module)
PTGui Pro (http://www.ptgui.com/ (http://www.ptgui.com/))

Updated files are attached.

----------------------------------------------------------------------------

You can still grab the old tutorial below. It goes over the concepts of making cube based panoramas/skyboxes and is still good for beginners getting grips on the whole procedure. I recommend beginners to skim through the old tutorial for some info, then use the new tutorial to actually work with!

http://dl.dropbox.com/u/792881/Planetside%20Forum/SkyBoxFiles.zip (http://dl.dropbox.com/u/792881/Planetside%20Forum/SkyBoxFiles.zip)
Title: Re: SkyBox / 360º Panorama [Tutorial]
Post by: Dune on January 23, 2011, 03:33:53 am
Thanks a lot, FP. I'll check it out!
Title: Re: SkyBox / 360º Panorama [Tutorial]
Post by: RRMessiah on January 24, 2011, 09:08:47 am
I'm quite sure I set it up right, but when I hit "render sequence," it only renders 1 image. The "sequence last" value always gets reset to 1 even if I make it 6.
Title: Re: SkyBox / 360º Panorama [Tutorial]
Post by: Floating.Point on January 25, 2011, 04:17:43 am
(update)
check out the new tutorial attached in the first post!
you need the TG2 Animation module with the old tutorial.

Hmm not sure why that would happen.
Can you try starting a new scene and animating the default camera?
Is the problem still present?
If this is the case, perhaps its an issue with your TG2 install...
if the problem i isolated to the .tgc I provided- please let me know!
Cheers  
Title: Re: SkyBox / 360º Panorama [Tutorial]
Post by: FrankB on January 28, 2011, 03:16:53 am
Thank you. From a first look, it's done very well.

You should consider copying it to Planetside's Terragen Wiki. http://www.planetside.co.uk/wiki/index.php/Main_Page
Title: Re: SkyBox / 360º Panorama [Tutorial]
Post by: Floating.Point on January 28, 2011, 06:58:27 am
Cool, I have updated the Wiki with a link to the tutorial files!
Title: Re: SkyBox / 360º Panorama [Tutorial]
Post by: Matt on March 06, 2011, 10:35:26 pm
Quote from: RRMessiah on January 24, 2011, 09:08:47 am
I'm quite sure I set it up right, but when I hit "render sequence," it only renders 1 image. The "sequence last" value always gets reset to 1 even if I make it 6.


You need Terragen 2 with Animation to render a sequence with more than 1 image.

Matt
Title: Re: SkyBox / 360º Panorama [Tutorial]
Post by: rcallicotte on April 02, 2011, 07:57:37 pm
Thanks Floating Point.  Very nice.
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Floating.Point on April 04, 2011, 12:56:44 pm
UPDATE!

I have reworked this tutorial / workflow and it is much easier now... oh and much more accurate too!
(no more messing around with silly calibration renders or any of that nonsense! - stitching is now mathematically perfect, no more control points!)

See top post!
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Green on April 16, 2011, 12:02:28 am
whenever i do the rendering it saids finish but all i see is black
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Floating.Point on April 16, 2011, 01:03:15 am
When you press render, the render window should open up and display the progress for each frame... Are you seeing this?

Have you accidentally positioned the skybox camera inside/underneath your terrain?

Are you able to render your scene without the skybox camera okay?
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Green on April 17, 2011, 12:54:16 am
when i press render i see the display it just stays black i can render the screen ok without the skybox camera
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Floating.Point on April 17, 2011, 03:18:43 am
Can you post your terragen scene, so that I can troubleshoot?
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Green on April 17, 2011, 03:42:58 am
ok can do might take me a few
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Floating.Point on April 19, 2011, 10:08:15 am
Green,

I cannot seem to replicate your problem.

Are you using the animation version of the workflow, or the 6xStill version of the workflow?
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Green on April 19, 2011, 01:53:42 pm
the 6x
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Floating.Point on April 20, 2011, 08:16:52 am
Hi Green,

The "SkyBoxSetup110_NoAnimation.tgc" clip I attached still had some remaining animation data within... I think this might have been the cause of your problem...

I have since updated and replaced it- please redownload the clip file and give it a go!

Thanks for bringing this issue to my attention!

Hopefully we will get it sorted out for you asap!
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: FrankB on August 04, 2011, 06:04:58 pm
I've always wondered: why 110 degrees FOV?

- Frank
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Floating.Point on August 04, 2011, 10:57:42 pm
To allow a 20 degree overlap giving the stitcher application a good amount of data to blend between the images. This is useful for preventing a visible seam between images, due to GI mismatch.
The workflow is similar to shooting real HDRI's with a fisheye lens (just without any lens distortion :))
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: neon22 on August 05, 2011, 12:57:58 am
If you use the alternative procedure in TG2_Batch it renders nicely without seams (providing image is an even number in dimension)
http://forums.planetside.co.uk/index.php?topic=12769 (http://forums.planetside.co.uk/index.php?topic=12769)

but you have to have Hugin (which uses Nona to do the stitching) and I need to make an installer for more people to install it.
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: FrankB on August 05, 2011, 08:50:03 am
Thanks!
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: alexlhvorov707 on April 10, 2013, 09:51:29 am
How this come tutorial for skyboxing i cannot see. It's for 360 panoramas
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: neon22 on April 10, 2013, 04:34:29 pm
A skybox and a 360 pano are the same. However if making a skybox for rendering your rendering s/w will probably require the image in a specific format. Many formats are used by different s/w.
Equirectangular projection is one of them, othes include 6 separate views, or a cross format image or dds file. There are many other mechanisms, formats, projections to enable this to happen.

Its up to you to convert the resulting skybox/360 degree panorama into the specific format your rendering s/w requires.
Title: Re: SkyBox / 360º Panorama [Tutorial] UPDATED!
Post by: Stormlord on June 04, 2016, 09:17:30 am
A few years ago in 2008, I created also a Tutorial which explains exactely how to create HDRI Sky Boxes with Terragen 0.94.
Well... even it is an old one, it is worth to share it here :-) Please allow me to note, that it is unfortunately written in German (note: for our english spooken users).

In 2008 I stitched the rendered HDRI files together with a program named "cube2cross".
Nowadays you can do the same with stichting software like Hugin, PTGui or a simple HDRI Pano Software.

Nevertheless... in the ZIP you will find the simple scene so that you can see the setup in TG 0.943

Click to download my German Tutorial from my site...
http://www.dirkkipper.de/Galerie_Download/Download_Dateien/Galerie_Download_1.zip

STORMLORD
http://www.dirkkipper.de