Planetside Software Forums

General => File Sharing => Planets => Topic started by: freelancah on March 20, 2011, 03:24:51 PM

Title: Dante 01
Post by: freelancah on March 20, 2011, 03:24:51 PM
Just an idea that i experimented with... Looks sucky at closeup but yeah, stay far away and you're good  ;D
Title: Re: Dante 01
Post by: inkydigit on March 20, 2011, 03:29:56 PM
very kind of you, cheers!
:)
Title: Re: Dante 01
Post by: aymenk2003 on March 20, 2011, 03:31:54 PM
Original...
Thank for sharing...

N.KAID
Title: Re: Dante 01
Post by: freelancah on March 20, 2011, 03:51:12 PM
Edit: Added to first post
Title: Re: Dante 01
Post by: FrankB on March 20, 2011, 05:16:45 PM
Wow, great shot, very dramatic. Great job on these!

Title: Re: Dante 01
Post by: TheBlackHole on March 20, 2011, 08:56:12 PM
I don't think I'll be vacationing there any time soon. Nice!
Title: Re: Dante 01
Post by: Kadri on March 20, 2011, 09:50:46 PM
Would love to see this animated! Very nice !
Thank you , Freelancah :)
Title: Re: Dante 01
Post by: Dune on March 21, 2011, 03:55:25 AM
Thanks, Freelancah.
QuoteLooks sucky at closeup but yeah, stay far away and you're good
Maybe if you blend the voronoi by a more defined 'dotted' perlin, you get more separate 'lights', also up close... 
Title: Re: Dante 01
Post by: freelancah on March 21, 2011, 09:42:48 AM
Thanks guys!
Kandri: I agree it might be a nice one, I dont have time to try it tho.. Atleast not yet
Dune: I'm still doing some work on this scene, tho I havent quite gotten into the planets surface yet
Title: Re: Dante 01
Post by: Gannaingh on March 21, 2011, 12:04:54 PM
Very nice, thank you for sharing!
Title: Re: Dante 01
Post by: Mor on March 21, 2011, 02:21:08 PM
Thanks a lot, awesome looking!
Title: .
Post by: Xynedia on March 21, 2011, 03:23:36 PM
.
Title: Re: Dante 01
Post by: Kalala Chan on March 22, 2011, 01:17:34 AM
Thanks for sharing  :)
Will definitely try experimenting with this  ;D
Title: Re: Dante 01
Post by: Thelby on March 22, 2011, 07:43:13 PM
Impressive work, Thanks So Much for Sharing!!!
Title: Re: Dante 01
Post by: freelancah on March 23, 2011, 02:17:38 AM
Good to hear people like. I hope it serves some use ;)
Title: Re: Dante 01
Post by: Nico3333fr on March 26, 2011, 05:11:00 AM
Quote from: Kadri on March 20, 2011, 09:50:46 PM
Would love to see this animated! Very nice !
Thank you , Freelancah :)

So do I !

Freelancah, would you mind if I try to animate it ?
Title: Re: Dante 01
Post by: freelancah on March 26, 2011, 06:59:54 AM
 Nico3333fr ofcourse not. That would be awesome!
Title: Re: Dante 01
Post by: A4size on March 26, 2011, 09:45:20 AM
Great!  was impressed very much!
Thanks for sharing   ;)
Title: Re: Dante 01
Post by: freelancah on March 26, 2011, 09:57:44 AM
Thank you A4size. Are things getting better over there?

BTW Nico3333fr disable the acceleration cache from the clouds. I just remembered that they are in use in this scene and it's causing the tile error in the last image!
Title: Re: Dante 01
Post by: DannyG on March 26, 2011, 03:31:21 PM
Impressive work here
Title: Re: Dante 01
Post by: A4size on March 28, 2011, 09:27:18 AM
Quote from: freelancah on March 26, 2011, 09:57:44 AM
Thank you A4size. Are things getting better over there?

BTW Nico3333fr disable the acceleration cache from the clouds. I just remembered that they are in use in this scene and it's causing the tile error in the last image!
Earthquake and  tsunami and the Nuclear accident
Second Chernobyl is already close at hand
Title: Re: Dante 01
Post by: Themodman101 on April 16, 2011, 06:19:01 PM
Nevermind, lol... Duh!! I saw you gave the TDG.. fantastic! thanks for the help mate :)
Title: Re: Dante 01
Post by: max_thehitman on April 21, 2011, 10:55:17 AM


Beautiful!!! Love it!  8)
Thanks for sharing your art!
Title: Re: Dante 01
Post by: reynieri on June 27, 2011, 08:18:15 PM
hi guys this is very nice. any one know how to increase the lava ? which shader is for increase the lava i want to make a planet with more lava pls ;D
Title: Re: Dante 01
Post by: freelancah on June 28, 2011, 05:04:44 AM
If you disconnect the "pallot" node from the blend shader input of the "blend to pallot" your planet surface should be filled with lava cracks. It's basically a dotlike mask that bounds the lavacracks to those dots.
Second thing is to change the values of "constant scalar_1" and "Constant scalar 02_1_1" which control the width of the cracks

Best if you just experiment with the nodes yourself and understand how they work. For example if you enable "apply color" and change it to white in the "blend to pallot" node you will see the dotmask appearing as lava etc.

Also, I apologize the badly named nodes, but I hope my lazyness makes you experiment and test how it works xD
Title: Re: Dante 01
Post by: Seth on June 28, 2011, 05:53:07 AM
I almost never come to the sharing section.
But that is wrong because I missed this one !
Good job
Title: Re: Dante 01
Post by: reynieri on June 28, 2011, 04:42:59 PM
Quote from: freelancah on June 28, 2011, 05:04:44 AM
If you disconnect the "pallot" node from the blend shader input of the "blend to pallot" your planet surface should be filled with lava cracks. It's basically a dotlike mask that bounds the lavacracks to those dots.
Second thing is to change the values of "constant scalar_1" and "Constant scalar 02_1_1" which control the width of the cracks

Best if you just experiment with the nodes yourself and understand how they work. For example if you enable "apply color" and change it to white in the "blend to pallot" node you will see the dotmask appearing as lava etc.

Also, I apologize the badly named nodes, but I hope my lazyness makes you experiment and test how it works xD


thank you so much that is what i was looking for.
You are  awesome thank you  ;D