Planetside Software Forums

General => Terragen Discussion => Topic started by: shadowphile on May 04, 2011, 11:07:56 PM

Title: cellular artifacts in my reflection shader
Post by: shadowphile on May 04, 2011, 11:07:56 PM
I'm attempting again to create a lightprobe by setting the camera to ortho, same width as sphere placed where I want to capture the environment.
However, despite minimizing the sphere's displacement tolerance and jamming the quality to 2000, I still get these blocks.  This particular image is a spot grab of the part of my sphere reflecting the sun.
(5 hours worth for this little snippet,  :P )
[attachthumb=#1]
[attachthumb=#2]