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General => Open Discussion => Topic started by: AP on August 26, 2011, 09:56:14 PM

Title: Take me there!
Post by: AP on August 26, 2011, 09:56:14 PM
http://1.bp.blogspot.com/_jeetJTfzUoU/TMMcqkuB9eI/AAAAAAAAJv8/fGanEsr47yA/s1600/Sandstone-Pillars-Chad-Steinmetz.jpg

http://1.bp.blogspot.com/-76fV8B8Om9c/TldnQlgcDAI/AAAAAAAAA0c/PPLswLaiPfw/s1600/KarnasaiValley_ROW1148042151_20110826.jpg
Title: Re: Take me there!
Post by: inkydigit on September 01, 2011, 04:54:58 AM
 :o

nice shots, cheers!
Title: Re: Take me there!
Post by: rcallicotte on September 01, 2011, 09:00:43 AM
Photographs?
Title: Re: Take me there!
Post by: inkydigit on September 01, 2011, 09:34:13 AM
Karnasai Valley...
Title: Re: Take me there!
Post by: AP on September 01, 2011, 02:35:53 PM
Quote from: calico on September 01, 2011, 09:00:43 AM
Photographs?

Indeed, they are.
Title: Re: Take me there!
Post by: rcallicotte on September 01, 2011, 04:52:24 PM
Wow.  That second one looks too unreal...like the land of Myst.  COOL.
Title: Re: Take me there!
Post by: AP on October 02, 2011, 08:40:03 PM
Here is another nice location for inspiration.
Title: Re: Take me there!
Post by: AP on October 02, 2011, 11:00:12 PM
Another one. Notice the mix of straight strata rock layers and tilted layers. Good stuff.

http://djbweblog.files.wordpress.com/2008/09/monument-valley-9-081208.jpg
Title: Re: Take me there!
Post by: AP on October 24, 2011, 06:24:46 PM
More goodies...

http://utah-landscapes.deviantart.com/gallery/?set=24476116&offset=48#/d2mq62n

http://collectiveone.deviantart.com/art/Brainrock-182981588?q=gallery%3Acollectiveone%2F7486182&qo=11

http://meowgli.deviantart.com/art/Silver-Lining-151784209?q=favby%3Acollectiveone%2F7408559&qo=311

http://willbl.deviantart.com/art/Bromo-Pre-Dawn-126865905?q=favby%3Acollectiveone%2F7408559&qo=317
Title: Re: Take me there!
Post by: AP on December 07, 2011, 06:00:53 PM
http://written-in-stone-seen-through-my-lens.blogspot.com/2011_09_01_archive.html

http://1.bp.blogspot.com/-bwIPdWWuzOU/ToUQex8xJwI/AAAAAAAAAf8/nR5lRK0xYWg/s1600/IMG_2779a.jpg

http://1.bp.blogspot.com/-S9iMSEf21YU/ToWDfToD9GI/AAAAAAAAAgg/BFeMx6n9zoM/s1600/IMG_2816a.jpg

http://4.bp.blogspot.com/-N9F9KWOfNBk/ToWTwdVY8CI/AAAAAAAAAhA/iF9xCeQdAbo/s1600/IMG_2832a.jpg

http://4.bp.blogspot.com/-A4fX0-hloxg/ToUJn6iq75I/AAAAAAAAAfc/ig0CPc_6K1k/s1600/DSCN1752a.jpg

Title: Re: Take me there!
Post by: rcallicotte on December 08, 2011, 08:56:00 AM
Thanks Chris.
Title: Re: Take me there!
Post by: AP on December 23, 2011, 07:50:49 PM
More neat locations.

https://picasaweb.google.com/109432749226355122836/MexicanHatAndGoosenecksStatePark#5649822907060285010

https://picasaweb.google.com/109432749226355122836/MexicanHatAndGoosenecksStatePark#5649823051696488178

https://picasaweb.google.com/109432749226355122836/VermillionCliffsHwyToLakePowell#5631291927442358290

https://picasaweb.google.com/109432749226355122836/VermillionCliffsHwyToLakePowell#5631294102462413346
Title: Re: Take me there!
Post by: AP on December 31, 2011, 07:48:29 PM
I'd be a happy man if i could do this in TG.    ;D

http://citypictures.org/r-north-america-151-united-states-156-utah-235-wild-horse-butte-at-sunrise-goblin-valley-state-park-utah-3052.htm
Title: Re: Take me there!
Post by: Tangled-Universe on January 02, 2012, 04:08:44 AM
That's not entirely impossible I'd say?

The most difficult thing would be the sedimentation buildup.
Coincidentially I've been experimenting a lot with World-Machine lately to see if I can get this effect, but it is very tricky.

Perhaps a surface layer with favour depression may be of use, as you've recently shown.
Title: Re: Take me there!
Post by: AP on January 02, 2012, 05:30:45 AM
Quote from: Tangled-Universe on January 02, 2012, 04:08:44 AM
That's not entirely impossible I'd say?

The most difficult thing would be the sedimentation buildup.
Coincidentially I've been experimenting a lot with World-Machine lately to see if I can get this effect, but it is very tricky.

Perhaps a surface layer with favour depression may be of use, as you've recently shown.

Yes, the talus fans for the sediment. This i think is one of the holy grails of digital terrains. I have yet to see it cracked. I know one could probably take an inverted erosion channel for displacement but it is still just a thin channel and they do tent to drain out and or rocks falling into fans which is what is going on in the photograph.

I have been a world machine and geocontrol user for several years. I think we may just have a case of simply that the features are not there. Wide sedimentary fans seem hard to calculate in terrain software. I did manage to get tiny fans in world machine but they do not get any bigger that that. It is simply the limitation of the erosion node.

Even if i tried the surface layer idea, there is still an issue of how to get it to fan outward to taper at the base of the terrain mass.

There is always the case that as much as i work on these issues that something is overlooked.    ;D