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General => File Sharing => Terrains => Topic started by: FrankB on September 21, 2011, 10:52:01 AM

Title: Simple function for terraces or extruded strata
Post by: FrankB on September 21, 2011, 10:52:01 AM
Hi all,

During our chat event, I got a request from David W. to explain the "strata preset" I had used in an old render called "hells bend".
He was wondering what I meant with a "rotating exponent". So for anyone interested, see attached clip file.

Load this clip file and attach it to the displacement port of a surface shader to a very steep wall, such as a canyon wall. Enter a displacement multiplier in the displacement tab of your surface layer (try 15 for a tall wall to begin with) and see what happens.

Regards,
Frank

PS: also attached the old render. This one has additional stata and outcrop layers, that create those very small strata you can see there
Title: Re: Simple function for terraces or extruded strata
Post by: freelancah on September 21, 2011, 11:36:39 AM
The file doesnt contain any nodes :P
Title: Re: Simple function for terraces or extruded strata
Post by: FrankB on September 21, 2011, 11:39:33 AM
oh damn.... wait ... I'll fix it.
Title: Re: Simple function for terraces or extruded strata
Post by: FrankB on September 21, 2011, 11:42:41 AM
now it should work
Title: Re: Simple function for terraces or extruded strata
Post by: choronr on September 22, 2011, 02:04:49 AM
Thank you Frank, these are the type of landforms you see at 'Bryce Canyon'. I've always visualized these but never have been able to replicate them with TG2 ...much appreciate this.
Title: Re: Simple function for terraces or extruded strata
Post by: Dune on September 22, 2011, 03:09:33 AM
Interesting. Thanks Frank!
Title: Re: Simple function for terraces or extruded strata
Post by: inkydigit on September 22, 2011, 08:15:40 AM
looks very interesting...thanks Frank!
Title: Re: Simple function for terraces or extruded strata
Post by: folder on September 22, 2011, 03:27:22 PM
thanks so much frank

david
Title: Re: Simple function for terraces or extruded strata
Post by: :) on September 22, 2011, 06:54:58 PM
Thank you for this. it can be made to look good with little work, more real colors and changes in numbers. is good thing
Title: Re: Simple function for terraces or extruded strata
Post by: DannyG on September 22, 2011, 07:08:22 PM
Thks Frank
Title: Re: Simple function for terraces or extruded strata
Post by: Seth on September 23, 2011, 08:18:36 AM
render from 2006 ;)
Title: Re: Simple function for terraces or extruded strata
Post by: Zairyn Arsyn on September 23, 2011, 09:29:14 AM
thanks for sharing this frank
Title: Re: Simple function for terraces or extruded strata
Post by: FrankB on September 23, 2011, 09:31:23 AM
Quote from: Seth on September 23, 2011, 08:18:36 AM
render from 2006 ;)

really? is it so long ago? ....  >:(
time f... flies.
Title: Re: Simple function for terraces or extruded strata
Post by: Splus12 on September 24, 2011, 10:12:32 PM
Thanks Frank, I've been trying to figure out how you did this.
Title: Re: Simple function for terraces or extruded strata
Post by: bobbystahr on November 04, 2011, 03:30:07 PM
I sit in awe...many thanks Frank .  ..   ...
Title: Re: Simple function for terraces or extruded strata
Post by: efflux on February 24, 2012, 03:39:27 PM
I've never used the Strata and Outcrops in this way. Just never got around to experimenting with it. I'll look at this file. Reason being, choronr mentioned Bryce Canyon. Well I can tell you that Bryce Canyon is replicatable in TG2. I have a technique to create that broken up vertical eroded look. I haven't specifically gone for Bryce Canyon replication but it will work. Strata and Outcrops, especially with overhangs should fit in nicely. There are a few things that will probably all land at once from me here in the next few weeks. I'll probably start a thread soon with some WIP renders of what I'm currently working on because nothing is in finished picture form. I'm going in dozens of directions at once and can't finish anything for what I'd call a final render.
Title: Re: Simple function for terraces or extruded strata
Post by: choronr on February 24, 2012, 03:55:54 PM
Frank, what I'd really like to see is your setting for the strata (that which is posted in your image here) - would really appreciate that ...thanks in advance.

Bob
Title: Re: Simple function for terraces or extruded strata
Post by: FrankB on February 24, 2012, 08:30:59 PM
Quote from: choronr on February 24, 2012, 03:55:54 PM
Frank, what I'd really like to see is your setting for the strata (that which is posted in your image here) - would really appreciate that ...thanks in advance.

Bob

HI Bob,

but this is it. That's the function that created the outcrops. The rest is just surface coloring, nothing mentionable.

Frank
Title: Re: Simple function for terraces or extruded strata
Post by: choronr on February 24, 2012, 11:18:41 PM
Quote from: FrankB on February 24, 2012, 08:30:59 PM
Quote from: choronr on February 24, 2012, 03:55:54 PM
Frank, what I'd really like to see is your setting for the strata (that which is posted in your image here) - would really appreciate that ...thanks in advance.

Bob

HI Bob,

but this is it. That's the function that created the outcrops. The rest is just surface coloring, nothing mentionable.

Frank

Thank you Frank. Did you use the 'Strata and outcrops' at their default settings?
Title: Re: Simple function for terraces or extruded strata
Post by: bobbystahr on February 25, 2012, 03:13:34 PM
Quote from: choronr on February 24, 2012, 11:18:41 PM
Quote from: FrankB on February 24, 2012, 08:30:59 PM
Quote from: choronr on February 24, 2012, 03:55:54 PM
Frank, what I'd really like to see is your setting for the strata (that which is posted in your image here) - would really appreciate that ...thanks in advance.

Bob

HI Bob,

but this is it. That's the function that created the outcrops. The rest is just surface coloring, nothing mentionable.

Frank

Thank you Frank. Did you use the 'Strata and outcrops' at their default settings?

No Strata and Outcrops there Bob...just a Shader network to connect to the Displace input of an appropriate Surface shader....works a treat btw...got a river scene if I can figure out how to get my bush population to actually land on the ground not under it
Title: Re: Simple function for terraces or extruded strata
Post by: choronr on February 26, 2012, 12:09:36 AM
Thanks Bobby, my first thoughts were that those ledges (or outcrops) in the upper part of the scene were part of stratification - they are really impressive. That is why I asked if Frank used the Strata and outcrops at certain settings; or, at default.   
Title: Re: Simple function for terraces or extruded strata
Post by: bobbystahr on February 26, 2012, 03:36:38 AM
Quote from: choronr on February 26, 2012, 12:09:36 AM
Thanks Bobby, my first thoughts were that those ledges (or outcrops) in the upper part of the scene were part of stratification - they are really impressive. That is why I asked if Frank used the Strata and outcrops at certain settings; or, at default.   

Here's my first go round with it so far..not too shabby and easy peasey to do if you follow his instructions...which I always do last.
Title: Re: Simple function for terraces or extruded strata
Post by: efflux on February 26, 2012, 06:45:02 PM
I looked at the file. The strata overhangs is simply driven by Perlin via altitude but Frank has put some functions in to enhance it.

I'm going back to try this angle again. The problem is that ideally we'd use a fractal rather than Perlin noise. All the intricacies of the fractal would provide wide variety of strata. Fractal has no choice of position though. Something I've been harping on about lately because I'm running into problems with that.

However, there is another way to create horizontal type strata that I came across by accident. You can horizontally altitude squeeze a voronoi so it's not just stretched on one axis. This is weird though and creates some problems elsewhere on the planet. I think this may be due to warping of positions on my planet. I need to investigate it further To be honest I don't get what I've done. It shouldn't be possible. It isn't in other apps. I haven't posted about this yet because there are some issues.

I've got a stack of things That 'll be posting about. Still working on some artwork though. I'm holding off until I have things better under control then I'll be posting. I don't want to create huge meandering threads of confusion.
Title: Re: Simple function for terraces or extruded strata
Post by: dandelO on February 26, 2012, 07:53:28 PM
Efflux, a fractal will automatically use position in texture but you can force it into final position by feeding it into a transform shader and marking the 'use world-space' checkbox.
Title: Re: Simple function for terraces or extruded strata
Post by: FrankB on February 27, 2012, 02:55:49 AM
Quote from: efflux on February 26, 2012, 06:45:02 PM
I looked at the file. The strata overhangs is simply driven by Perlin via altitude but Frank has put some functions in to enhance it.

There is absolutely no perlin in this clip.
Title: Re: Simple function for terraces or extruded strata
Post by: efflux on February 27, 2012, 11:52:57 AM
Ah. It must have been sine then. I messed around and the clip I was looking at wasn't what it originally was then.

The problem is the same though. Only a fractal will give us the needed strata variety.