Planetside Software Forums

General => Terragen Discussion => Topic started by: Dune on October 05, 2011, 02:23:48 AM

Title: warped image map
Post by: Dune on October 05, 2011, 02:23:48 AM
If you warp a repeated image map of a horizontal stroke, you end up with something like the left bend. Would anyone know a way to warp (blue nodes?) to get something like the right bend? The image map has to angle according to the angle of the bend, somehow....
Title: Re: warped image map
Post by: Hetzen on October 05, 2011, 07:32:06 PM
Hrm. Something to think about Ulco. Atm I'm not sure, but displacement to vector might be an avenue to explore.
Title: Re: warped image map
Post by: Dune on October 06, 2011, 02:11:17 AM
Hi Jon,

If you have an idea or a hint, I'd be very happy (again). But I think a node would be needed where the angle of the image map (or a container) can be fed into by some other nodes. The blue nodes that do angles as well as the transform shader 'only' have a numerical input.

ASCOD finished to satisfaction, by the way?

cheers,

Ulco