Planetside Software Forums

General => Image Sharing => Topic started by: 149047 on October 26, 2011, 06:18:19 PM

Title: water shader and realism
Post by: 149047 on October 26, 2011, 06:18:19 PM
Hi all!
I am playing with the water shader on an imported heightmap. Being fairly new to TG2 I would love to see a way to render these images with a little more realism. ie. water needs some color etc. can you help / give some tips?

https://picasaweb.google.com/lh/photo/A7A1twfP7_P3bhqOteFgDlfpoMdTX_UVlFZT0KsZCPI?feat=directlink
https://picasaweb.google.com/lh/photo/79Wos0ic__v_gkDd-lpFcFfpoMdTX_UVlFZT0KsZCPI?feat=directlink
https://picasaweb.google.com/lh/photo/MkSZ3g_EZTrr8XNAaVo5v1fpoMdTX_UVlFZT0KsZCPI?feat=directlink

markus
Title: Re: water shader and realism
Post by: yossam on October 26, 2011, 10:20:52 PM
I notice one thing that's common to all three. There are overcast skies in all three. If the water reflection is set at "1", the water is reflecting the clouds.
Title: Re: water shader and realism
Post by: 149047 on October 27, 2011, 03:54:47 AM
good point - thank you :)
how would i get some greenish/seethru tint for the water? or would deep water look like this anyways?
Title: Re: water shader and realism
Post by: Dune on October 28, 2011, 02:25:47 AM
That would only work if your plane of displacements doesn't throw a shadow and has something underneath it, like a lake bottom. If you just attach a water shader to the planet's surface, you won't get any depths. Make a lake and hook your terrain onto that, before the water shader.
Title: Re: water shader and realism
Post by: 149047 on November 01, 2011, 06:13:07 PM
... trying to get to what you're referring to. still i cannot see the results
ok here's what i did:

1) lake
2) load heightfield as terrain
3) add water shader
should that be it?

sorry, for being a little slow here - still in newbie mode :)
markus
Title: Re: water shader and realism
Post by: Dune on November 02, 2011, 03:59:43 AM
Yep.