Planetside Software Forums

General => Open Discussion => Topic started by: AP on November 09, 2011, 01:53:43 am

Title: Natural Iteration Noise Flavour
Post by: AP on November 09, 2011, 01:53:43 am
http://paulbourke.net/fractals/googleearth/
Title: Re: Natural Iteration Noise Flavour
Post by: inkydigit on November 09, 2011, 05:29:18 am
nice find!
thanks!
Title: Re: Natural Iteration Noise Flavour
Post by: Zairyn Arsyn on November 09, 2011, 08:23:10 am
excellent shots,
it would be cool if some later version of TG had this sort of flavour/feature.
Title: Re: Natural Iteration Noise Flavour
Post by: Dune on November 10, 2011, 03:39:22 am
Very nice. It's amazing what you see if you 'travel by google earth'. Some of these can easily be used as a mask in TG to get some sort of river system, but it would indeed be great if there were a function or fractal system that could produce textures like this in TG.
Title: Re: Natural Iteration Noise Flavour
Post by: Zairyn Arsyn on November 10, 2011, 12:42:36 pm
maybe we will see that feature in TG4 or even TG3 :) :D

yeah i find Google Maps & Google Earth to be handy at times, especially for taking measurements of structures, etc, etc.
i also like exploring the coast & rivers.
Title: Re: Natural Iteration Noise Flavour
Post by: dandelO on November 10, 2011, 12:56:42 pm
Pretty cool. I'm sure Cypher made a very good voronoi based global river system like these at some point before in here, looked very nice.
Title: Re: Natural Iteration Noise Flavour
Post by: AP on November 10, 2011, 06:26:51 pm
Wonder where that is? Voronoi based global river system seems neat.
Title: Re: Natural Iteration Noise Flavour
Post by: Dune on November 11, 2011, 03:21:20 am
I'm sure that if you add some smaller voronoi to a larger one, and warp it, you'll be able to find a section that might work as a river system, but it's obviously not perfect.
Title: Re: Natural Iteration Noise Flavour
Post by: AP on November 12, 2011, 05:53:27 pm
Which is why we need iteration noise. Patience of course.