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General => Open Discussion => Topic started by: rcallicotte on November 12, 2011, 08:00:39 AM

Title: Lightwave 11 On 11-11-11
Post by: rcallicotte on November 12, 2011, 08:00:39 AM
http://www.newtek.com/features-lightwave-menu.html
Title: Re: Lightwave 11 On 11-11-11
Post by: dandelO on November 12, 2011, 04:49:00 PM
The instancing options look pretty good with the ability to texture individual instances uniquely, I wish TG had that feature.

Bullet physics is also a great addition, it seems there are no soft-body dynamics yet but maybe that will come in a later update. I love using bullet physics in Carrara but it lacks an object-sequence export function and I've scoured the net for a plugin or script that will do it to no avail(if anyone knows of a Carrara plugin for this please let me know), I really want to bring animated physics into TG, maybe LW has the sequence export function. I know Houdini can export sequences but I have problems trying to install the Apprentice version to test it out and see how Houdini works.

I was given LW 9 ages ago but the UI and workings are pretty counter intuitive to me and I can't really work out how to use it well, it does have a nice .chan export plugin that can be used with TG without any additional editing that Richard showed me quite recently and that's great but I really should invest some time in learning LW, it's a shame to have it and never use it.
Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 12, 2011, 05:54:30 PM

So far i know Calico , Zaai , Dune and myself use Ligthwave from here . Not sure but Oshyan or was it Jo use or know it too...not sure.
I would like to help you so much i know of course . My work hours are not much restricting. Do not hesitate to ask Martin :)


Calico will you buy LW 11 . The new things look good but there is a little mixed feeling i think you know :)
But i loved the news . Much as i was expecting really.
( It is more appropriate here. I did copy paste this here.)
Title: Re: Lightwave 11 On 11-11-11
Post by: Zairyn Arsyn on November 12, 2011, 09:07:14 PM
Cyphyr uses lightwave
Quote from: Kadri on November 12, 2011, 05:54:30 PM

So far i know Calico , Zaai , Dune and myself use Ligthwave from here . Not sure but Oshyan or was it Jo use or know it too...not sure.
I would like to help you so much i know of course . My work hours are not much restricting. Do not hesitate to ask Martin :)


Calico will you buy LW 11 . The new things look good but there is a little mixed feeling i think you know :)
But i loved the news . Much as i was expecting really.
( It is more appropriate here. I did copy paste this here.)

Started using LW in 2001, back when i was in high school, we had LW 5, i didn't get any training there, i was on my own.
i recall even farther back in time my high school had Amigas and a Video Toaster. :)

I still have LW 8.5 right now :/
just installed LW 32bit/64bit again recently apparently most of my downloaded plugins and scripts wont work.
Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 12, 2011, 09:16:04 PM
Quote from: zaai-three-nine on November 12, 2011, 09:07:14 PM
Cyphyr uses lightwave
...

Thanks good to know , Zaai.

Quote from: zaai-three-nine on November 12, 2011, 09:07:14 PM
...
I still have LW 8.5 right now :/
just installed LW 32bit/64bit again recently apparently most of my downloaded plugins and scripts wont work.

You could update it Zaai. Newtek is good at prices for updates you know.
Title: Re: Lightwave 11 On 11-11-11
Post by: rcallicotte on November 12, 2011, 10:12:27 PM
Thanks.  I'll plan to bring up Lightwave more often.  I haven't been focusing on it much lately, but it's my main 3D application.  As for an upgrade, I'm planning to check pricing first. 


Quote from: Kadri on November 12, 2011, 05:54:30 PM

So far i know Calico , Zaai , Dune and myself use Ligthwave from here . Not sure but Oshyan or was it Jo use or know it too...not sure.
I would like to help you so much i know of course . My work hours are not much restricting. Do not hesitate to ask Martin :)


Calico will you buy LW 11 . The new things look good but there is a little mixed feeling i think you know :)
But i loved the news . Much as i was expecting really.
( It is more appropriate here. I did copy paste this here.)

Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 12, 2011, 10:27:12 PM
Quote from: calico on November 12, 2011, 10:12:27 PM
...  As for an upgrade, I'm planning to check pricing first. 
...

Yes a problem for me now too. I am waiting for customer support mail .
Title: Re: Lightwave 11 On 11-11-11
Post by: cyphyr on November 13, 2011, 04:41:06 AM
Hi guys
Yes I've been using Lightwave since v5.6 (still got the cd somewhere). This update looks great, I'll be upgrading for sure. Bullet dynamics along with fracture and flocking will open up a whole bunch of opportunities for some interesting scenes and effects (flocking excites me the most). There's nothing that new here though, many other programs have had these abilities for ages (I'm thinking Maya mostly) and this fact has held back Lightwave and its users, hopefully that is about to change.

Soft-body dynamics have been in LW for a while, hidden away mind you, far right tab of the object properties you've got SoftFX, HardFX, and ClothFX and some emitter, collision detection, wind and gravity. It's there but not particularly intuitive or fast. Hopefully some of these new features will also speed up workflow in the older features, hopefully ...

Object sequence export is possible, just can't remember how off hand!

cheer

Richard
Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 13, 2011, 12:36:52 PM

Yep i feel the same Richard .
Regarding Object sequence export i do not remember it too.
Save transformed is there but the whole sequence ?  
I remember that i used an object sequence ones upon a time ago  ;D
Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 13, 2011, 02:57:26 PM

This seems to work. Tried it on a very basic moving object .

http://www.interialabs.de/lw/lscript/index.html

Save Transformed Sequence (GN)
IL_ScrubReplace_131.zip

It is a LScripts and should work on 32 and 64 bit systems . I use Windows 7 64 bit with Lightwave 64 bit .

If there are other options would like to hear :)

Calico i hope you don't mind the little off topic ?
Title: Re: Lightwave 11 On 11-11-11
Post by: jaf on November 13, 2011, 06:58:25 PM
I've been using Lightwave for a several years, but stopped upgrading at 9.61 since I just use Modeler.  From what I've read. v11 is mostly all Layout updates. 
Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 13, 2011, 10:56:47 PM

Yes mostly updates for Layout .
I would buy LWcad if you are more in Modeler or-and 3Dcoat , Zbrush.
But i think you know this already , Jaf  :)
The pre-release is a beta still. And maybe some new things could be added or changed .

http://forums.newtek.com/showthread.php?t=123618
Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 14, 2011, 12:13:24 AM
Guys even if you don't use Lightwave or do not want to use it this show was nice.
If you like 3D VFX etc. in general you will probably like it.

http://newtek.com/features-video.html

Edit: LightWave 11 Pre-Release What's New Guide PDF
      
        http://forums.newtek.com/showthread.php?t=123628
Title: Re: Lightwave 11 On 11-11-11
Post by: TheBadger on November 14, 2011, 02:00:19 AM
Hi

Hey kadri and everyone. At the end of the video in the post just above this post, the speaker references a short film made totally within Lightwave. Here is a link to that films trailer. I imagine that except for the models (objects) that the terrain stuff could be done in terragen2 even better, but I am wondering how the render times compare.

http://www.abiogenesisfilm.com/Trailer.html

Here is something the film maker says on his page: "...(Lightwave) could do everything I needed to make the film. I was pleasantly surprised when it turned out to be the most stable and user friendly 3D animation package I had ever used."

What do you think?
Title: Re: Lightwave 11 On 11-11-11
Post by: TheBadger on November 14, 2011, 02:25:44 AM
Quote from: dandelO on November 12, 2011, 04:49:00 PM
I love using bullet physics in Carrara but it lacks an object-sequence export function and I've scoured the net for a plugin or script that will do it to no avail(if anyone knows of a Carrara plugin for this please let me know), I really want to bring animated physics into TG, maybe LW has the sequence export function. I know Houdini can export sequences but I have problems trying to install the Apprentice version to test it out and see how Houdini works.

dandelO, if it's not rude to ask in Kadri's thread, would you mind Giving a quick but informative review of Carrara(8?). Carrara makes claims of being the easiest 3D program to use, as well as the best value for the dollar. Actually, the man who made the film I link to above makes the same claim of lightwave. And I am more uncertain than ever of what 3D program I want to buy. I thought I wanted maya or lightwave, Lightwave because I keep hearing that its user friendly, and maya because its standard. But I recently learned of Carrara8, which as I said, claims to be easy to learn. I am getting pretty sick of trying to learn endless amounts of new programs, I just want to get back to making art. Advise is very welcome from everyone.

Thanks
Title: Re: Lightwave 11 On 11-11-11
Post by: Kadri on November 14, 2011, 03:27:29 AM

It is Calico's thread, TheBadger  :)

Don't know the feelings others here, but Lightwave is the 3D software i know and use since the early 90's.
So even the free Blender couldn't hold me from buying Lightwave .

For some the interface , work flow is too much different.
Using 2 main application ones for animating texturing etc. and the other for modeling is a little different too.
I like the GUI with everything labeled in text more in Ligthwave . You see instantly what the button is supposed to do.
But users who like interfaces like in Max etc. struggle sometimes.

The best way is if you ask me, to use every software (trials etc.) for a while and then go with one.
But sometimes you have to use more then one (one for rendering, one for character animation etc.) .
So knowing more then one isn't bad either.

It depend what you want in the future too of course.

So it is not an easy question and you may get many answers who you ask  :)

Title: Re: Lightwave 11 On 11-11-11
Post by: dandelO on November 14, 2011, 09:14:30 AM
Hi, TheBadger.

I think Kadri has essentially got it. It really depends on who you ask about any given software.
I've known Carrara since v.5(there was a full v.5 or v.6 for free kicking about at one point from DAZ3D, not sure if it's still available but it would be a good place to start if you just wanted a feel of how things work, it still has the very same interface) and I suppose that's why I like it so much, it's just such a straightforward package to use, the UI is split into 5 separate tabs, assembly room, modelling room, texture room, storyboard room and render room. Each room does exactly what you'd expect. I have never even used the storyboard room, all animation can be done from within the assembly room through the timeline but I bet there are loads more options in the storyboard room that I just haven't needed yet.
Carrara is a pretty unknown/lesser used program when it comes to 3D packages but it really does pretty much everything the big names can. It has a very quick and capable renderer with multipass and lots of different options, photoreal/non-photoreal/toon/etc. Has complete video output in many different formats, has a fully animatable physics system with hard and soft body dynamics, bullet physics, full plant editor(probably the poorest area of Carrara in my opinion, I never use this), wind, atmospheric editor, hair, volumetrics, caustics, raytraced shadows(with soft shadows or shadow buffer options for each individual light) it basically has everything that the big packages have at around one third the price. It really is the complete package and is extremely easy to navigate.

Sorry to have steered away from the thread topic, Calico, but I was asked in here so this would be the place to reply. :)
Title: Re: Lightwave 11 On 11-11-11
Post by: Zairyn Arsyn on November 14, 2011, 09:24:39 AM
i had been planning on it for a while,
seems they've raised the prices, wish they offered more upgrade options...

always liked the UI, plus the labeled buttons :)
i mainly just use modeler for modeling these days, i use layout much less compared TG2 in terms of rendering
one thing i have noticed about using LW, is that there is wider selection of Procedural textures included, than in most other 3d programs
Quote from: calico on November 12, 2011, 10:12:27 PM
Thanks.  I'll plan to bring up Lightwave more often.  I haven't been focusing on it much lately, but it's my main 3D application.  As for an upgrade, I'm planning to check pricing first.  


Quote from: Kadri on November 12, 2011, 05:54:30 PM

So far i know Calico , Zaai , Dune and myself use Ligthwave from here . Not sure but Oshyan or was it Jo use or know it too...not sure.
I would like to help you so much i know of course . My work hours are not much restricting. Do not hesitate to ask Martin :)


Calico will you buy LW 11 . The new things look good but there is a little mixed feeling i think you know :)
But i loved the news . Much as i was expecting really.
( It is more appropriate here. I did copy paste this here.)

Title: Re: Lightwave 11 On 11-11-11
Post by: rcallicotte on November 14, 2011, 04:29:11 PM
Not worried about it, since it is all about 3D software.  I have tried everything and have found XSI and Lightwave "FEEL" solid, which means I trust them more.  I don't use Maya, because I do not like the licensing scheme.  Blender is pretty awesome, too, really.
Title: Re: Lightwave 11 On 11-11-11
Post by: TheBadger on November 14, 2011, 08:02:21 PM
Thank you