Planetside Software Forums

General => Terragen Discussion => Topic started by: hewhorulesthworld on April 19, 2007, 05:54:00 am

Title: Background Shader
Post by: hewhorulesthworld on April 19, 2007, 05:54:00 am

Query:

I'm new to Terragen 2. I've mostly been creating sunset images, or images of water-filled craters and the like; I'm not so far into it as to be able to create cities or forests or some of the images I've seen; I've no idea how some of those images are created - so I'm mainly working in the sandbox for now. :p

Anyways, I've been working with an edge-style (from the edge) image of a water-filled crater, with a large moon setting in the background. I managed to get the moon (though it looks a bit hazy for my liking) - and everything working but...

I wanted to insert an image into the background shader (via the image map shader option) of the Hubble Deep field, so the...sky would look more....sci-fi ish. I went into the objects panel and inserted it, but whenever I do, I just get a partial image, like a....triangle in one corner of the screen. No matter which way I rotate the viewing angle (even from orbit) - I just get this wierd partial image.

Anyone know what I'm doing wrong?
Title: Re: Background Shader
Post by: Will on April 19, 2007, 06:09:50 am
for the backround use just to go into the nextwork inside the backround node and delete the "Backround shader" replace that with a deafualt shader and then put your image in the diffuse color area and the lumiosicty area and tweak those setting till you like it.

http://forums.planetside.co.uk/index.php?topic=629.0

Regards,
Will
Title: Re: Background Shader
Post by: hewhorulesthworld on April 19, 2007, 06:11:25 am
Beautiful! Thanks!