Planetside Software Forums

General => Terragen Animation => Topic started by: Seth on May 15, 2012, 05:01:30 pm

Title: TG2 Showreel
Post by: Seth on May 15, 2012, 05:01:30 pm
Hey guys :)
Just wanted to share that.
I hope you'll watch it full size and leave message and share around ;D

Cheers guys !
Seth.


My showreel (https://vimeo.com/31793191)
Title: Re: TG2 Showreel
Post by: Kadri on May 15, 2012, 05:17:59 pm

Nice work Seth  :)
Title: Re: TG2 Showreel
Post by: Seth on May 15, 2012, 05:21:59 pm
thanks Kadri :)
Title: Re: TG2 Showreel
Post by: mhaze on May 15, 2012, 05:54:44 pm
Impressive
Title: Re: TG2 Showreel
Post by: Oshyan on May 15, 2012, 06:36:15 pm
Nice work Franck. Shared on Facebook and Google+ for Planetside. :)

- Oshyan
Title: Re: TG2 Showreel
Post by: masonspappy on May 15, 2012, 06:38:56 pm
Nicely done!
Title: Re: TG2 Showreel
Post by: cyphyr on May 15, 2012, 07:29:39 pm
Outstanding work. :)
Keep at it! ;)
Richard
Title: Re: TG2 Showreel
Post by: jo on May 15, 2012, 07:35:15 pm
Hi Franck,

Great stuff. I actually saw Light the Ocean here in NZ a few weeks ago. I was sure that segment in your reel at least was TG2. I asked the guys if they knew anything about it but they didn't know. I should have just asked on the forum :-).

Did you do this bit as well?:

http://www.youtube.com/watch?v=0NUaxdxt2sE

Regards,

Jo
Title: Re: TG2 Showreel
Post by: Seth on May 15, 2012, 07:47:34 pm
thanks all :)

@jo : I did the second and third scene (from 0:15 to 0:39), the other terragen scenes were done by Chris Suddaby, an artist working at 422. The globe scene is Maya
I'll try to show some more soon ;)
Title: Re: TG2 Showreel
Post by: masonspappy on May 15, 2012, 08:17:01 pm
Wow, that was nicely done!!
Title: Re: TG2 Showreel
Post by: TheBadger on May 16, 2012, 02:12:57 am
very cool.
Title: Re: TG2 Showreel
Post by: Dune on May 16, 2012, 02:18:07 am
Trés beaux, Franck!
Title: Re: TG2 Showreel
Post by: rcallicotte on May 17, 2012, 08:48:31 am
It is nice, Franck.  Glad to see you have Maya...now you need zBrush and you will be complete.   :P
Title: Re: TG2 Showreel
Post by: Seth on May 18, 2012, 11:23:03 am
thanks all !
I already have zbrush, but it seems it is very buggy when you want to use it with TG2
Title: Re: TG2 Showreel
Post by: Kadri on May 18, 2012, 11:41:31 am
Quote from: Seth on May 18, 2012, 11:23:03 am
thanks all !
I already have zbrush, but it seems it is very buggy when you want to use it with TG2


Franck i  do not use Zbrush but i am curious what kind of bugs are there?
Title: Re: TG2 Showreel
Post by: Seth on May 18, 2012, 01:49:29 pm
I was not the one using it.
But it seems that the imported objects made the zbrush artist had problems in TG2.
As I wasn't the one using it I couldn't be specific.

Richard (cyphyr) might be as he worked on one zbrush object, if i remember correctly. And i remember him always talking to the zbrush guy about those problems
Title: Re: TG2 Showreel
Post by: cyphyr on May 18, 2012, 02:14:23 pm
I'm not a zBrush user either so my knowledge is limited. I think the issues we had with zBrush were mainly down to texturing. There's an upper limit (4K?) the it uses for its texture and displacement maps which ended up not being high enough for some of the larger models. Making a model is several sections would have got round this but would have taken longer. The textures needed to be flipped in the x(?) axis to work as well. Otherwise its a very powerful app.
:)
Richard
Title: Re: TG2 Showreel
Post by: Kadri on May 18, 2012, 02:19:48 pm

Thanks guys  :)

Title: Re: TG2 Showreel
Post by: rcallicotte on May 21, 2012, 12:22:31 pm
zBrush can be used to make OBJs, but the process to get to another application like TG2 doesn't make sense.  First the OBJ would need to go through another 3D application to take the poly count WAY DOWN.  But, Pixologic is working on this to fix that inside zBrush - http://www.pixologic.com/QRemesher/
Title: Re: TG2 Showreel
Post by: j meyer on May 21, 2012, 01:15:53 pm
Quote from: calico on May 21, 2012, 12:22:31 pm
zBrush can be used to make OBJs, but the process to get to another application like TG2 doesn't make sense.  First the OBJ would need to go through another 3D application to take the poly count WAY DOWN.  But, Pixologic is working on this to fix that inside zBrush - http://www.pixologic.com/QRemesher/


This is wrong!
Qremesher will be for retopology and even that can be done with ZB already,just like
reducing polycount (Decimation Master).
Title: Re: TG2 Showreel
Post by: rcallicotte on May 22, 2012, 10:21:24 am
What's wrong, J Meyer?

Qremesher will make it auto-topology as I understand it and much better than what is being offered.  Straight out of zBrush, an object doesn't work well (if at all) in TG2.  And Decimation Master is okay if there is retopology.

Yet, retopology is a pain in zBrush.  If someone says it is not, it is because they are desperate or accustomed to being abused.

Where do you think I'm wrong?
Title: Re: TG2 Showreel
Post by: j meyer on May 22, 2012, 10:35:16 am
here:
First the OBJ would need to go through another 3D application to take the poly count WAY DOWN. 
Title: Re: TG2 Showreel
Post by: rcallicotte on May 22, 2012, 01:53:08 pm
Yeah, okay.  Technically I said that, but I said this before that, "...but the process to get to another application like TG2 doesn't make sense."  I do not think the tools inside zBrush can stand alone well by themselves without another program before bringing the object into TG2.  It can be done, but it's not sensible.

I'll even go so far as to say from what I've seen that almost every use of zBrush in the film industry use Maya (which Seth has) or Softimage or 3DS or Lightwave, etc. before taking something by itself from zBrush.

So,  yeah, I wasn't clear.  But, it amounts to the same thing - until zBrush gets something like Qremesher, I don't see very many great options for Seth to be excited about zBrush.  And now I've ruined his thread.

So sorry Seth.  And we both like your Showreel.  I just wish it had more objects, like trees and grass and maybe people running through it.  But, it is a very good reel.  And you know I say these things as a friend - I have done nothing better.   8)


Quote from: j meyer on May 22, 2012, 10:35:16 am
here:
First the OBJ would need to go through another 3D application to take the poly count WAY DOWN.
Title: Re: TG2 Showreel
Post by: Seth on May 22, 2012, 02:08:38 pm
hehehe don't worry for the thread !
and thanks for the nice comment :)

Title: Re: TG2 Showreel
Post by: chrisS@422 on May 29, 2012, 12:05:43 pm
Bloody good work right there!
Title: Re: TG2 Showreel
Post by: Seth on May 29, 2012, 12:15:31 pm
Yo man. Thanks to you bro' ;)
Title: Re: TG2 Showreel
Post by: Seth on June 07, 2012, 04:33:38 pm
is it possible to move that thread in the animations' place ?


edit : Thanks ! :)