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Support => Terragen Support => Topic started by: TheBadger on August 28, 2012, 07:44:18 AM

Title: TG2 Crashes when...
Post by: TheBadger on August 28, 2012, 07:44:18 AM
Hello.

I just wanted to inform staff of a consistent crash.

When trying to import an object (.obj) TG2 will crash if when exporting the .obj from the modeler, an object layer was left soloed.

To be clear. I made an object in my modeler. This object had many object layers in the software I used to make the object.
Before exporting to check the model in TG2, I forgot to make all layers visible.

When I tried to import the object with invisible layers TG2 crashes the moment I select the object.

Im on a mac.

Not a huge deal since the problem is with the object. But I would prefer TG2 told me to do it right rather than just quit ;)

Let me know if you need any more info.

Thank you.
Title: Re: TG2 Crashes when...
Post by: jo on August 28, 2012, 07:47:28 AM
Hi Badger,

If you can send me the file that would be a big help. You can email it to me at jomeder@planetside.co.uk.

Regards,

Jo
Title: Re: TG2 Crashes when...
Post by: TheBadger on August 28, 2012, 08:00:33 AM
Hey Jo.

You just want the .obj & .mtl with the problem turned on. Correct?
Title: Re: TG2 Crashes when...
Post by: TheBadger on August 28, 2012, 08:19:47 AM
Sent to the email you gave.
Title: Re: TG2 Crashes when...
Post by: jo on August 28, 2012, 08:46:40 PM
Thanks Badger. I can confirm it crashes for me too and I'll take a look a more detailed look at it.

Regards,

Jo
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 02, 2012, 07:16:32 AM
Hi jo.

TG2 also crashes if any part of an object has textures but others don't.

To be clear...

I made one object with two parts. The top part had no texture the bottom part did. TG2 crashes. I repeated my tests in every combination. I can confirm from my end that this is a consistent crash.
Title: Re: TG2 Crashes when...
Post by: jo on September 02, 2012, 09:22:13 AM
Hi,

Can you also send me that model please?

Regards,

Jo
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 04, 2012, 06:59:10 PM
Sure jo. as soon as I can. I deleted the original, so Ill have to throw something together quick.
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 05, 2012, 08:26:22 PM
Sent.
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 07, 2012, 02:46:57 PM
I  repeated the process of my last post exactly. TG2 did NOT crash this time.

Sorry Jo, I don't have an explanation. Have you any Idea? I am thinking a corrupt object file on my end?
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 07, 2012, 09:29:36 PM
Ok,

Heres another one.  :-[

In the modeling program I am using I have the option of assigning a texture to the UV of several objects at once by " grouping" objects. The objects remain separate, have there own UV map, but share a texture.
Meaning rather than loading the texture for each part of the object that uses the one texture, I load it once and the texture appears on all assigned parts.

When I attempt to load said object into TG2, TG2 crashes. But when the model had no textures it loaded fine.

The file containing the .obj and textures is 242MB. Is it possible that the file is to large to load at once? I don't think I have used a model with such a large footprint in MBs.

Title: Re: TG2 Crashes when...
Post by: jo on September 08, 2012, 01:15:59 AM
Hi Badger,

Quote from: TheBadger on September 07, 2012, 02:46:57 PM
I  repeated the process of my last post exactly. TG2 did NOT crash this time.

Sorry Jo, I don't have an explanation. Have you any Idea? I am thinking a corrupt object file on my end?

The original file you sent me crashed because one of the values in it was completely screwy. I will fix it so values like that don't cause a problem. I don't know if it was something you did or if it was a problem on the part of the app writing the file. I would have said the app shouldn't have written a value like that to the file even if it was something you might have done which caused it. And TG shouldn't have crashed, so it's kind of a moot point :-). Not your fault though I'd say.

Regarding your latest problem it would be good to see the files. It sounds like it should work. If you're able upload the files somewhere and send me the link that would be great.

Regards,

Jo
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 08, 2012, 02:33:45 AM
QuoteI don't know if it was something you did or if it was a problem on the part of the app writing the file.

It is hexagon2!  >:( >:( >:( >:( >:(

I have been talking with Uponinfinity off the forum about getting started modeling. And he has been telling me about a huge number of problems that I had not run into yet. Add that to this here, and everything else I have had to deal with and I am done with Hexagon2! I have learned the basics, time to move to a program written by people with some pride!

However, If there is a way you can get the last model working in TG2 that would be outstanding! either way I'll send the file so you can strengthen TG2 against models made in free software :-[.
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 09, 2012, 03:34:50 PM
Hi again jo,

I am sending the model to you via wetransfer.com .

In the file there are two .obj(s) "rabithole.obj" is going to show the problem when loading into TG2. The other .obj, "newhouse.obj" is a fixed version. I fixed it simply by importing the bad object into Blender and then exporting it out again. The problem was fixed automatically, though I can't explain any part of it. I included the fixed version just incase it could be of some help to you.

Thanks for everything jo, good luck.

So, if anyone is using hexagon2 and is having similar problems as me. A solution is to import the .obj into blender and export a new .obj out.

Title: Re: TG2 Crashes when...
Post by: jo on September 09, 2012, 09:32:07 PM
Hi,

I've downloaded the file, thanks very much. I tried the "unfixed" model and the problem was essentially the same as with the other file you sent. A value in the file was outside the range it should been. So again it was written incorrectly but TG shouldn't have crashed when loading it. I will make changes so it no longer crashes, but that doesn't mean to say the model will be correct when it's loaded due to the faulty original file.

Regards,

Jo
Title: Re: TG2 Crashes when...
Post by: TheBadger on September 10, 2012, 06:34:30 PM
Hi jo,

Last thing on this from me. I wanted to say that I got the models into TG2 by first importing them into Blender and then importing the new .obj from blender to TG2.
This method seems to fix things, just about all of the issues I was seeing out of hexagon have been fixed this way. The models look just as they should in TG2.
I read in the forums that other people have had to do this for other reasons. All the reasons seem to have nothing really to do with TG2. Something about how the different modelers deal with coding?

My question is did you happen to check the model that was working, can you explain why it does work? Are the number (values) you mentioned corrected?
Just wondering.

Thanks for all your help and attention on this.
Title: Re: TG2 Crashes when...
Post by: jo on September 10, 2012, 09:14:54 PM
Hi Badger,

I can't tell you why the fixed files work apart from the fact that they have proper values in them. My guess is that Blender isn't "fixing" the files as such, it's simply ignoring the bad values or changing them so they're reasonable when it loads the file. It writes the file out with proper values. I would suspect that the file generated by Blender is not exactly like the original model in some small way though.

I'll tell you what the problem was. OBJ files working by having lists of all the vertices, normals and tex coords. When a polygon is defined in the file it's done using numbers which refer to an item in one of those lists. For example, a polygon might be defined like this:

face 34 35 36

That means there is a 3 sided face or polygon made of vertices that are the 34th, 35th and 36th items in the vertex list. The problem in the files that crashed was that one or more of those numbers was more or less than the  number of vertices in the list. Lets say you have 4000 vertices. The bad values in the file were numbers like 103821 (for example :-), way more than the actual number of vertices. TG2 should not have crashed due to this however, it should having ignored those problematic values.

BTW, anyone who knows the OBJ format will realise my description above is not really accurate, but it explains the basic idea.

Regards,

Jo