Planetside Software Forums

General => Image Sharing => Topic started by: masonspappy on September 02, 2012, 06:44:38 AM

Title: LIghted Spheres test
Post by: masonspappy on September 02, 2012, 06:44:38 AM
I built a street lamp in Blender, imported it into T2 and was experimenting with lighting and transparency settings.  No intention of taking this any further, just wanted to see how cross-lighting effects were handled.  Threw in the airship at the request of my grandson.
Title: Re: LIghted Spheres test
Post by: TheBadger on September 02, 2012, 07:11:17 AM
Excellent first tests!!!!

If you feel like sharing The steps to reproduce this effect. Please make a post in this thread http://www.planetside.co.uk/forums/index.php?topic=15003.0

That thread  is all about what you just did. And could use the contribution. ;D
Title: Re: LIghted Spheres test
Post by: Dune on September 03, 2012, 04:01:33 AM
You probably put your lightsources just above the glass?
Title: Re: LIghted Spheres test
Post by: masonspappy on September 03, 2012, 06:48:44 AM
Quote from: Dune on September 03, 2012, 04:01:33 AM
You probably put your lightsources just above the glass?

In this particular case, there was a light inside the glass and a second light just above the glass.  But I think it looked better with only one light inside the glass.  IN the image below I moved the second light  half way down and in front of the pole to better illuminate the hanging baskets. I liked that effect better.   
- Cam
Title: Re: LIghted Spheres test
Post by: Jo Kariboo on September 03, 2012, 09:35:00 AM
I very like the last one!!! With this light the environment is slightly mysterious. We can feel the beginning of the night.