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General => Terragen Discussion => Topic started by: Digital Art Live on December 05, 2012, 02:54:13 PM

Title: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Digital Art Live on December 05, 2012, 02:54:13 PM
(http://3dartdirect.com/images/Presenters3.JPG)
3D Art Live was pleased to present four respected artists that shared their artwork, techniques, tips and tricks within five webinar sessions in the TERRALIVE conference

Purchase the TERRALIVE Recordings (https://digitalartlive.com/?p=319)

(http://3dartdirect.com/images/TerraliveScreenshotsSmaller.jpg)

Five webinar sessions spanning over eight hours of content
STREAM AND NOW DOWNLOAD THE RECORDINGS

- The TOSCARS -  a Terragen OSCARS style event hosted by Danny Gordon and Paul Bussey. It honored members of the Terragen community, with various nominations and winners in 18 categories.

- Scene Building#1  by Martin Huisman (Tangled Universe) covered user interface aspects on the node network in this session, and he covered step by step scene building. During this session a scene was built from scratch using a World-Machine 2 based heightfield.

This demonstrated how to understand the rules which apply to the node network and how to make the best use of them, as well as how to  avoid common mistakes!

1 - Node network workflow and hierarchy, how is the network structured? how to interpret what needs to be done where?
2 - Importing heightfields/clipfiles into your scene.
3 - Detailing terrain using redirect shader, strata & outcrops and a voronoi based function network
4 - Restricting these displacements by altitude/slope.
5 - Shading the landscape.
6 - Adding fake stones.
7 - Adding water.

- Comprehensive Clouds Tutorial by atmospherics master Frank Basinski  presented a comprehensive clouds tutorial.
Level : Recommended for intermediate to advanced users.

1 - How to go from the default skies and clouds to some realistic looking cumulus clouds
2 - How to make a monster cumulonimbus clouds and make it look real! (The last part is the hard part, but I will tell you all the tricks)
3 - The secret sauce for amazing sunsets!

-Scene Building #2 by Martin Huisman continued his super scene building tips and tricks:-

1 - Importing trees/grasses into your scene.
2 - Object/population placement into your scene.
3 - Masking populations.
4 - Managing population sizes.
5 - Tweaking populations' appearance, add natural variation through various methods.
6 - Tweaking objects' shaders.
7 - Background on rendering of objects/populations.
8 - Render recommendations for final project.

- Using Terragen Commercially by Ron Miller. This professional illustrator and author presented the best of his Terragen artwork from his portfolio through an interview style session with the 3D Art Direct magazine editor Paul Bussey.

The presentation included how Ron uses Terragen on a commercial basis to rapidly create scenes specified by his clients.

This session included the creation of height maps using Photoshop and importing them into Terragen.

Purchase the  (https://digitalartlive.com/?p=319[/url)


Kind regards

Paul Bussey
Editor 3D Art Direct Magazine and Conference Director
https://digitalartlive.com/?p=319 (https://digitalartlive.com/?p=319)
Title: TERRALIVE Survey Results
Post by: Digital Art Live on December 11, 2012, 02:46:33 PM
Hi folks,

Here is the first set of responses to the poll that I put out on the TERRALIVE webinar conference. Chime in by taking part in the poll or respond to this post to say if you agree/disagree with the comments and choices made below.

Remember you can already sign up to a FREE Terragen community webinar session on Saturday the 5th of January. See www.3DArtLive.com/terralive (http://www.3DArtLive.com/terralive)

The conference WILL BE RECORDED, so if you purchase a conference seat, you'll get a recording of all the sessions as well. It will be best to take part live, since you'll be able to drill down on any particular questions you have with the artists presenting the sessions.

I can also confirm that TANGLED UNIVERSE will be hosting one of the sessions and will be representing http://www.nwdanet.com (http://www.nwdanet.com) at the conference.

Take part in the survey here:

http://3dartlive.com/tgsurvey (http://3dartlive.com/tgsurvey)

Kind regards

Paul Bussey

Which Terragen application do you use most?

100% answered with Terragen 2

Which two features of Terragen Classic or Terragen 2 would you like to see explained most?

1. The logic behind connecting nodes. Some nodes have obvious inputs, while other need no inputs. Like terrain/shaders connect to the planet, as does atmosphere. Makes sense. Add water (lake) and there's no connection (to the planet.) Why you can change values during a render. Why isn't that locked out until the render completes or is stopped?
2. Atmosphere tg2 intersect underlying tg2
3. Warp Shader and Function Nodes.
4. The node network from simple to intermediate projects.
5. Lighting
6. I would like to learn how to make gravel, rocks, and boulders. and lay them out in a terrain in a natural way. A rock slide for example, where the rocks have fallen in some place and not others.
7. Power Fractals and expanding on the Blue Math Nodes for additional terrains effect ideas.
8. Simple shape shaders.
9. Varying population techniques, animation in depth, terrain generating and an intro to blue nodes
10. Not so much explained but I personally, and feel many beginners(which I'm not, just maths impaired)also get totally stumped by all the math function nodes and would like to see them implemted as a GUI like in most of the apps I've used in past times. Discuss why water level and the ground height are different.
11. Atmospherics and blending/merging heightfields
12. Lack of presets in TG2 makes it imperative to understand which parameters are important and how they function as well as their interplay. Daunting for newbies.
13. intersect underlying
14. Global Illumination, ways to improve (reduce) renders times.
15. Best way to make a HDRI for IBL. Roads and tunels
16. Clouds and atmosphere Lighting
17. procedure for making all work away from origin not be skewed. procedure for overlapping effects and DEMS and controlling where surface layers blend.
18. new cloud features particularly cloud terrain following blue nodes
19. Making the colors of the terrain look real. I feel my pictures don't have enough detail in their color. 2. Setting up multiple controlled plant populations in scenes.
20. creating specific worlds

Which well known Terragen artist would you like to meet and learn about most?

DandelO x 3 votes
Efflux
Frank B
Hannes
luc bianco x 2 votes
Matthew (the creator) x 4 votes
NVSeal
Seth
Tangled Universe x 2 votes
Volker Harun,
Ulco Gimmerman x 3 votes


What aspect of Terragen or Terragen 2 do you think holds beginners back most?

1. Nodes, especially shaders
2. Its power and complexity?
3. Minimalistic GUI. I've come to embrace it though. Better than opening up Maya and seeing 9 trillion buttons.
4. The node network.
5. The UI is awful
6. The lack of simple instructional materials. Not get started stuff. But Tutorials for people beyond the very basics.
7. The Math.
8. Function nodes.
9. UI, Render times
10. The math nodes
11. the lack of good documentation
12. Creating realistic looking clouds. Lack of user guide for all functions.
13. Interface/nodes
14. The lack of documentation or user's manual as well as an intimidating interface.
15. Steep learning curve
16. View Responses
17. How to approach solving visualisation aspects. E.g. wind on lake, breakers on shore, GI in animations, geocontrol2 as a DEM. overlapping multiple DEMs, projecting maps onto multiple DEMs. positioning terrain away from world origin without skew errors.
18. understanding workflow
19. Learning to look at pictures and real landscapes and seeing mentally what functions and PF are needed to make a scene.

How Active would you be in a webinar?

(More than one option could be checked)

I would just listen. 30.0%
I would respond to instant polls.  40.0%
I would use instant messaging to ask a question. 60.0%
I would ask a question with audio. 30.0%
I would like to talk about my own artwork or techniques with others. 20.0%

We're planning to hold five webinar sessions of up to 1.5 hours per session through a weekend. Most sessions will be on Saturday and Sunday evenings (GMT). Each session will include a top Terragen artist to meet and learn from. Concerning the number and length of sessions:-

That sounds about right. I should be able to attend all sessions. 42.9%
I'd like to see one or two more sessions. 28.6%
I'd like to see less sessions. 0.0%
The length of the sessions sounds about right. 42.9%
The length of the sessions should be longer. 0.0%
The length of the sessions should be shorter. 14.3%


Ota's comment: Shorter, maybe an hour each, could participate in a couple of them 7. The reason I say shorter is partly because of my own time constraints and partly because I'd like to see as different sessions/topics as possible. I would love to be able to participate offline via recorded sessions. Due to commitments and the time difference I may only be at the computer for part of the scheduled time. I love the idea of this conference, it would be a first for TG!

Title: Re: TERRALIVE - Terragen Online Conference : January 19th-20th 2013
Post by: Tangled-Universe on December 11, 2012, 03:03:23 PM
Interesting, but not so surprising results.

What I especially find interesting is that there still seems to be the relative stubborn misconception that you need to understand math or need to understand how function nodes (blue nodes) work.
I can assure everyone that you indeed can do nice things with it, but it seriously is not key to making fun and nice images with TG2.
Anyway, an opportunity to discuss and demonstrate that in the webinars!

If I look at the survey as a whole I see many inter-related issues.
The UI, at first sight perhaps pretty daunting, and the node network especially speaks for themselves only once you understand the logic and structure of node networks.
In order to understand that you first need to understand the flow of data(types) and how you can use this.
As said before in other topics the TG2 node network is a kind of language, where the nodes are the words and the data types make the grammar.

Perhaps the webinars will be a TG2 language course with example driven tutorials.
Some specific issues from this survey lend themselves as very good examples of explaining the TG2 language.

See you in january!

Cheers,
Martin
Title: Re: TERRALIVE - Terragen Online Conference : January 19th-20th 2013
Post by: Dune on December 12, 2012, 06:34:06 AM
What's my name doing under item 11? Need I be explained?  ??? I agree with Martin about the blue nodes, you don't really need them to make good work (I hardly use them. Only the few networks I understand). Don't put your hopes on me for explaining render times or animation either, and some of the other stuff. I often need to re-invent the wheel in a new setup, experimentation is paramount! I'm not yet sure if I can participate in the live sessions....
Title: Re: TERRALIVE - Terragen Online Conference : January 19th-20th 2013
Post by: TheBadger on December 12, 2012, 07:32:56 AM
I just feel like a kid in a candy store! T-U's site on its way, these webinars, and update. Happy Xmas to me!! :)

Ulco, just pick a subject that you know very well and talk to us about that. Whatever it is, you know it better than I do, so I will learn something no matter what it is. I imagine it will be the same for more than a few others too.
Title: Re: TERRALIVE - Terragen Online Conference : January 19th-20th 2013
Post by: Digital Art Live on December 12, 2012, 03:40:07 PM
Hi Ulco,

I think your name appeared in item 11 by mistake, from my copying and pasting over of the text from the survey. Sorry about this- I'll see if I can still edit the post and adjust!

Most of the webinar sessions will be held on Saturday/Sunday evening of the 19th/20th- so if you could make one of those evenings, I'm sure you'd get a warm welcome from the TG community in presenting something live.

Paul

What's my name doing under item 11? Need I be explained?  ??? I agree with Martin about the blue nodes, you don't really need them to make good work (I hardly use them. Only the few networks I understand). Don't put your hopes on me for explaining render times or animation either, and some of the other stuff. I often need to re-invent the wheel in a new setup, experimentation is paramount! I'm not yet sure if I can participate in the live sessions....
Title: 3D Art Direct's Latest Podcast : Interview with Oshyan Greene
Post by: Digital Art Live on December 14, 2012, 01:02:39 PM
Another treat for the Terragen community.

Our latest podcast features an interview with Oshyan Greene, business manager at Planetside.

You can listen to the podcast here via our blog page:-

http://3dartdirect.com/3dad-09-create-3d-natural-environments-with-terragen-interview-with-oshyan-greene-from-planetside-software/ (http://3dartdirect.com/3dad-09-create-3d-natural-environments-with-terragen-interview-with-oshyan-greene-from-planetside-software/)

Or at ITunes:-

https://itunes.apple.com/gb/podcast/3d-art-direct/id524340887 (https://itunes.apple.com/gb/podcast/3d-art-direct/id524340887)

In this session we cover:-

 •How Oshyan first got involved with Terragen and how working with the Terragen community drew him in to a higher level of involvement
 •How the TG community has developed since Oshyan was involved.
 •What was Terragen’s roots? Did it have much influence from Bryce?
 •What are the key advantages of Terragen 2 over Terragen classic?
 •The story of how Paramount’s 100th anniversary logo was created with Terragen 2.
 •Terragen 2 and X-Frog plants. How easy is it to populate a scene with vegetation? Is it quite scalable in terms of the amount of vegetation that can fill a landscape?
 •Has Ranch Computing’s render farm service been put to good use by hobbyists as well as professionals?
 •The discount available for Terragen 2 with X-Frog bundle during the Christmas 2012 period.

Have a listen and let me know what you thought of the podcast!

Title: Re: TERRALIVE - Terragen Online Conference January 18th-20th 2013 : TICKETS ON SALE
Post by: FrankB on January 07, 2013, 01:40:37 PM
Hey guys,

here is some more info on my session on Saturday, January 19th.

I will have 3 example scenes prepared, and I will walk you through exactly how to make certain cloud types. I will have

1 - How to go from the default skies and clouds to some realistic looking cumulus clouds
2 - How to make a monster cumulonimbus clouds and make it look real! (The last part is the hard part, but I will tell you all the tricks)
3 - if time permits: The secret sauce for amazing sunsets!

See the example renders for 1 and 2.

Don't miss the show! Get a Silver or Gold pass today!!!
Title: Re: TERRALIVE - Terragen Online Conference January 18th-20th 2013 : TICKETS ON SALE
Post by: Oshyan on January 08, 2013, 03:52:33 AM
Now *that* looks damned interesting Frank. :)

- Oshyan
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Ashley on January 19, 2015, 09:04:22 PM
Hi,
I have just purchased the Terralive bundle, but after receiving email confirmation to download, the link provided returns this error:
"Invalid email address. Go to homepage"

It was purchased from here:
https://3dartlive.com/product/terralive-bundle-terragen2/

Has anyone else had this error? it is also unclear on the site exactly how to contact a sales representative.
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Digital Art Live on January 19, 2015, 10:10:25 PM
Hi Ashley,

I've already been in touch with you already - so I think you've figured to use the "Contact and Support" tab on the main menu of the website home page. https://3dartlive.com/contact/ (https://3dartlive.com/contact/)

The download link appears to be okay from my perspective, and I've had other customers report this link is okay. However I may switch this link to a different service, such as Amazon S3 to ensure that this works correctly on first attempt. I've sent you an alternative link in the meantime.

Stay in touch via my direct email and I'd be happy to assist.

Paul
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Ashley on January 19, 2015, 11:34:02 PM
Thank you Paul for the uber fast reply.  :D

On Chrome the contact and support tab on your site didn't provide, or at least link, to the "contact form". I manually typed in the /contact/ to gain access to that page.
The new link you sent me is working.

Thanks again for sorting that out so quickly, very much appreciated.

Cheers
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Alexn007 on April 25, 2015, 10:45:53 AM
Hi I know this is an old post, but I came across the this tonight, and proceeded to order the TERRALIVE Bundle recordings. After paying and receiving the download like.... it appears to be broken and takes me to the homepage. the message reads "Invalid download link. Go to homepage" Is there a link that is currently working?

Thanks,
-Alex
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Digital Art Live on April 25, 2015, 01:12:27 PM
Hi Alex,

I've regenerated a new link for you and emailed this to you and the store link generator should be resolved.

Kind regards

Paul
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Alexn007 on April 25, 2015, 05:07:22 PM
Thank you Paul!
That was amazingly quick.  I'm looking forward to viewing the content.

Regards,
-Alex
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: fuzzyEuclid on April 30, 2015, 01:37:28 AM
I am making the effort to try and get back into Terragen. My head is thick, but perhaps these videos will push me past the gap and take me to a point where I can make some progress with Terragen. I can hope!

Anyway, like several people here, I purchased the recordings only to get the broken link message when trying to download. I am relieved to see that the same problem has been experienced by others and was resolved! I have sent a message already through the support page form, but wanted to sound out here because, well, it's odd the problem continues. Some problem with the link generator under certain circumstances? I'm located in the USA, if that's any use debugging the problem.

Just trying to be helpful...

Peace.
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Digital Art Live on April 30, 2015, 05:57:31 AM
Hi FuzzyEuclid,

I've sent you a new link which should work. I'm making some further tests today - and may place the content onto another secure platform entirely (probably Amazon S3) to alleviate the issue.

Kind regards

Paul
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: fuzzyEuclid on April 30, 2015, 02:59:14 PM
Hello!

Indeed you did :)  As typical, nice and quick. I'm downloading the content now. Thanks very much for your diligence!
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: mdharrington on October 14, 2015, 04:48:36 AM
Just getting into terragen....

These recordings still available, links appear dead on my end

Thanks
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Oshyan on October 14, 2015, 07:10:50 PM
They should still be available with a 3D Art Live subscription. I suggest you contact their support:
https://digitalartlive.com/contact-support/

- Oshyan
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: mdharrington on October 15, 2015, 05:31:03 PM
thanks
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Digital Art Live on October 16, 2015, 03:26:16 PM
We've moved websites, so apologies for the dead links for the TERRALIVE recordings at the moment - where I'm moving these into a new store. I'm working on resolving this and I'll let you know when this is sorted.

Kind regards

Paul Bussey
Digital Art Live/3D Art Live
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Digital Art Live on November 16, 2015, 04:08:27 PM
The new link for the TERRALIVE recordings is here:-

https://digitalartlive.com/product/terralive-recordings/ (https://digitalartlive.com/product/terralive-recordings/)
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: ASK51 on October 10, 2016, 02:46:09 PM
Will there be anything like this for the new released TG4? :) Sounds incredibly helpful overall.
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Digital Art Live on October 10, 2016, 03:18:43 PM
Will there be anything like this for the new released TG4? :) Sounds incredibly helpful overall.

Thanks for your question. I would like to see a new on-line conference for Terragen and we would be pleased to organise and host this (as we did last time). Such an event requires a) some new presenters willing to share their skillsets on Terragen b) Ideally the blessing of Oshyan. Oshyan may have his own ideas and plans about presenting some training on TG4, so it would be worth  approaching him direct first.
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: archonforest on October 10, 2016, 03:34:01 PM
Awesome idea and if happens but pls make the session available offline too!  :)
I would buy it for sure.
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: Oshyan on October 10, 2016, 07:18:50 PM
We are definitely interested in having more events and resources like Terralive. For the next couple months we'll probably be pretty busy with our TG4 rollout and marketing efforts, bug fixing, etc. But perhaps some time early in 2017 we can make something happen. We definitely need interested presenters, and one of the people who presented last time - Frank Basinski - is unfortunately no longer active. Hopefully others can step-in to provide their expertise.

- Oshyan
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: DannyG on October 25, 2016, 02:22:25 PM
although this is an older event working with version 2 there is tons of content that is applicable to the current versions, the $49 is a bit steep I must admit, but Martin Huismans session coupled with Franks cloud portion is well worth the price of admission. I highly recommend this
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: SILENCER on November 21, 2017, 02:46:42 PM
$49.00 for knowledge is nearly free.

Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: DannyG on November 21, 2017, 04:49:05 PM
$49.00 for knowledge is nearly free.

The video is 5 years old, I would think they would drop the price a bit. Unless they are selling a lot of them? I never hear anyone reference it on any forum in years. So my guess would be no. I could be wrong of course. I offered to host the files at NWDA for free for proper exposure reasons. Nothing came of that unfortunately. 3DAD or Digital Art Live as it's called now has moved on to it's original Sci-Fi Fantasy model, however I do hear some podcasts that are general environment modeling related I wish them luck.

It's unfortunate that this webinar is kind of dormant in the sense of promotion and as I mentioned the price could be lower for sure, nonetheless the info is very pertinent in the current version v4 I encourage people willing to pay the $49 to buy it. Hopefully waking this thread up may render some positive action.
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: zaxxon on November 21, 2017, 05:04:35 PM
I agree. This is one of the best resources ever created for Terragen. Martin Huisman's explanation of using World Machine with Terragen is worth the price alone. Frank B's cloud work is with Clouds V2, however his insight into lighting and sheer technical brilliance should give any serious student of digital atmosphere creation much food for thought and inspiration. Highly recommended!
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: D.A. Bentley on November 21, 2017, 10:52:49 PM
I recently purchased this and watched it casually all the way through, and plan on watching it many more times while actively following along in Terragen.  So much content to absorb!

The first video which is the "Friday Session" from Jan. 18th 2013 is 1hr 35min and is like an award presentation (TOSCARS) of the best Terragen work by many of the artists on this form.  It's great to hear some of the voices of the people we know on here, and see their best work.

The second video is the start of the "Saturday Sessions" and is 58 minutes.  It's hosted by Oshyan, and is a great beginner overview covering the Terragen 2 interface, basic workflows, the Library, Object Populations, Nodes, Rendering etc.

The third video is the continuation of the "Saturday Sessions" and starts with a 1hr 50min segment hosted by Martin Huisman (Tangled Universe / TU) and is more intermediate to advanced.  This is where a beginner really needs to start paying close attention.  I learned some important differences and uses for the Compute Normal, Tex coords from XYZ, and Compute Terrain nodes that TU really made clear.  He teaches you how to make cracked surfaces on your terrain, strata and outcrops, using the redirect shader, power fractals, Voronoi, Fake stones etc.  Lots of Terrain detail work!

After about 1hr 51min there is another presentation by Frank Basinski on Clouds & Atmosphere that's 1hr 30min long.  Lots of tips and tricks for making great looking "Monster Cumulonimbus Clouds" and he covers sunsets towards the end.

The last video was the "Sunday Session" and starts with a 1hr 50min segment and is hosted by Martin Huisman as well.  You will learn about Importing trees/grasses, object population placements, masking populations, managing population sizes, tweaking populations appearances, tweaking object shaders, and rendering.  The second segment of this video is focusing on Ron Miller a Professional Illustrator & Author.  Lots of inspirational artwork, and discussing of techniques he used.

I thought it was well worth $49. 

Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: DannyG on November 22, 2017, 10:25:17 AM
That's good to hear. Thanks for chiming in D.A.
Title: Re: TERRALIVE - Eight Hours of Webinar Recordings Now Released!
Post by: otakar on November 29, 2017, 09:16:58 PM
Man, this brings back memories. Can't believe it's been that long and also can't believe that nothing like this has been planned and scheduled since. You'd think there would be a lot to cover with the added features, animation even. I know, someone has to always put it together and sign up willing presenters... It was a unique opportunity to hear the people we only know from the forums and to see people work in the program rather than just having it described in writing with screen shots and clip files at best. I'd pay the registration fee in a heartbeat were it to happen again!