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General => File Sharing => Water => Topic started by: mhaze on January 30, 2013, 11:52:56 AM

Title: foam finished - sans gulls
Post by: mhaze on January 30, 2013, 11:52:56 AM
The final render without the gulls use and abuse as you wish
Title: Re: foam finished - sans gulls
Post by: zaxxon on January 30, 2013, 12:02:37 PM
Wow! Truly appreciate your generous post. The scene is excellent, and the thought of being able to use these techniques is somewhat daunting. So many learning curves so little time...
Title: Re: foam finished - sans gulls
Post by: Martchi on January 30, 2013, 12:04:02 PM
Quote from: mhaze on January 30, 2013, 11:52:56 AM
The final render without the gulls use and abuse as you wish
Merci,
est-ce que ça fonctionne sur un terrain?
Marcello
Title: Re: foam finished - sans gulls
Post by: mhaze on January 30, 2013, 01:22:18 PM
It's a relatively simple scene really the results came from lots of fiddling around with settings
Title: Re: foam finished - sans gulls
Post by: inkydigit on January 30, 2013, 04:02:50 PM
thanks again Mick!
:))
Title: Re: foam finished - sans gulls
Post by: choronr on January 30, 2013, 06:12:18 PM
Mick, thank you again. This is a marvelous foam concept.
Title: Re: foam finished - sans gulls
Post by: Kadri on January 30, 2013, 09:36:11 PM

Thanks :)
Title: Re: foam finished - sans gulls
Post by: schmeerlap on January 31, 2013, 11:27:39 AM
Thanks Mick. Will explore your file with mucho relish.
John
Title: Re: foam finished - sans gulls
Post by: masonspappy on February 02, 2013, 07:03:27 AM
Thank you. I'm really looking forward to playing with this. :)
Title: Re: foam finished - sans gulls
Post by: bobbystahr on February 03, 2013, 02:51:56 PM
what schmeerlap said
Title: Re: foam finished - sans gulls
Post by: chefc on February 04, 2013, 02:43:33 AM
Thanks Mick  much appreciated
8)
Title: Re: foam finished - sans gulls
Post by: choronr on February 04, 2013, 01:43:54 PM
Hi Mick,

I'm really enjoying working with your .tgd file and hopefully being able to apply it to other scenes using different terrains.

I found that changing the size of the 'Simple shape shader' would encompass a much larger area enabling me to add the distant terrain. I want to play with the foreground outcroppings of rock for a different look including a sun repositioning. It is interesting how you've created splashing of waves creating mist by using localized clouds. Initially, I disabled the main cloud such that you could see the distant terrain. That reflectivity for the foreground rocks carries over to the distant terrain - I'm going to have to figure out how to eliminate the while maintaining the reflectivity on the foreground rocks.

Thanks again for your file. I've attached my .tgd displaying the initial progress.

Bob
Title: Re: foam finished - sans gulls
Post by: Dune on February 05, 2013, 03:35:30 AM
Bob, taking reflectivity out of the distance is easy, just add 2 shaders, like here.
Title: Re: foam finished - sans gulls
Post by: mhaze on February 05, 2013, 05:00:43 AM
Nice solution Dune - I'll remember that one!  I like what your doing with the tgd Choronr - looking forward to seeing a final result.
Title: Re: foam finished - sans gulls
Post by: mhaze on February 05, 2013, 05:04:12 AM
All we need now is some seaweed
Title: Re: foam finished - sans gulls
Post by: choronr on February 05, 2013, 09:47:59 AM
Thanks Dune and mhaze; reducing the size of the simple shape shader to 8000/8000 also eliminated some issues. I had that at a much larger setting initially such that the distant terrain would show up.
Title: Re: foam finished - sans gulls
Post by: mhaze on February 05, 2013, 09:53:25 AM
You can of course use many different SSS to mask out different parts of your base terrain to for example keep a rock free passage between the foreground and background (or just one in the middle!)
Title: Re: foam finished - sans gulls
Post by: choronr on February 05, 2013, 10:39:31 AM
Quote from: mhaze on February 05, 2013, 09:53:25 AM
You can of course use many different SSS to mask out different parts of your base terrain to for example keep a rock free passage between the foreground and background (or just one in the middle!)
Thanks Mick. Thank you; I'll be experimenting with your suggestion. Strangely, I saved a pretty good POV last night; and, this morning when I opened the file up again, it was back to the original POV ...maybe too many beers last night?
Title: Re: foam finished - sans gulls
Post by: mhaze on February 05, 2013, 12:28:19 PM
Been there, done that. The one I hate is when you've been working on an image for an hour or so and been so involved in it that you've forgotten to save it and it crashes >:(
Title: Re: foam finished - sans gulls
Post by: choronr on February 05, 2013, 06:01:18 PM
Quote from: mhaze on February 05, 2013, 12:28:19 PM
Been there, done that. The one I hate is when you've been working on an image for an hour or so and been so involved in it that you've forgotten to save it and it crashes >:(
Now I realize why it couldn't save that POV; your file did not have a 'quick-render' setup which I should have checked that out before saving - some days I'm as dumb as a stump!
Title: Re: foam finished - sans gulls
Post by: choronr on February 05, 2013, 07:55:40 PM
Now I realize why it couldn't save that POV; your file did not have a 'quick-render' setup which I should have checked that out before saving - some days I'm as dumb as a stump!

Sorry, my comment above is in error. For some reason, I cannot save the camera POV. Other changes are saved however.
Title: Re: foam finished - sans gulls
Post by: choronr on February 05, 2013, 08:53:02 PM
OK, the problem is me. Think I need some sleep. Sorry for wasting the space above. All is well now.
Title: Re: foam finished - sans gulls
Post by: choronr on February 05, 2013, 09:43:05 PM
Quote from: Dune on February 05, 2013, 03:35:30 AM
Bob, taking reflectivity out of the distance is easy, just add 2 shaders, like here.
Ulco, I've tried the distance shader along with the surface shader. I have a problem with using the distance shader knowing what to input as minimum and maximum distances. One has no reference as to what the numbers should be. Any suggestions?
Title: Re: foam finished - sans gulls
Post by: mhaze on February 06, 2013, 03:24:38 AM
I have the same problem so I use the preveiw window that you can bring up by clicking on the little blue square in the top right of the distance shader.
Title: Re: foam finished - sans gulls
Post by: Hannes on February 06, 2013, 10:02:49 AM
You could create a test surface layer with the distance shader as colour function. You can see on the terrain where white ends and black begins. When you're happy with the settings use the distance shader where you want to and delete the surface layer.
Title: Re: foam finished - sans gulls
Post by: choronr on February 06, 2013, 12:01:49 PM
mhaze, Hannes, thank you both for your input. I was able to get something reasonably close last night with a lot of trial error - which is really not the way to do it. Thanks again; we're making progress.
Title: Re: foam finished - sans gulls
Post by: choronr on February 11, 2013, 11:49:24 PM
Just an update - made good progress for a final render which was looking very good. Started it 21 hours ago and had maybe just about a few more hours to go. Then, forgot about my automatic C drive backup which kicked in while the render was finishing; and, the render was lost!

I will start the render again tomorrow ...never say never!
Title: Re: foam finished - sans gulls
Post by: mhaze on February 12, 2013, 04:06:35 AM
Looking forward to seeing it.
Title: Re: foam finished - sans gulls
Post by: choronr on February 18, 2013, 11:23:50 PM
The image has completed rendering; you can see it here: http://www.planetside.co.uk/forums/index.php/topic,15704.new.html#new .
Title: Re: foam finished - sans gulls
Post by: luvsmuzik on February 01, 2020, 01:05:50 PM
Thank you for the foam sans gulls file share mhaze! Path trace robust render in Images section. 18 hour render at 1920x864. :)

https://planetside.co.uk/forums/index.php/topic,27555.new.html#new