Planetside Software Forums

General => Image Sharing => NWDA Roadside Contest => Topic started by: cramgfx on April 05, 2013, 06:39:14 am

Title: Fall path
Post by: cramgfx on April 05, 2013, 06:39:14 am
Here's my entry to the roadside contest. well, I know it's not a road but I think (and i hope) I'm not so far from the subject.
Title: Re: Fall path
Post by: Dune on April 05, 2013, 07:49:23 am
Very nice entry. Well filled with veggies, and the leaves on the track and fence are great. If you want my opinion; I'd replace the front tree (right) with a better quality, and also give it less light. With the light sky behind it, it would be a lot darker and 'over-glared'. If you don't want my opinion, just leave it as is. Good luck!
Title: Re: Fall path
Post by: Tangled-Universe on April 05, 2013, 08:23:15 am
Looks great! Nice atmo, good colours and an interesting scene.
I agree with Ulco about the tree and its lighting.
In the end it's all in the details of course ;)

Another suggestion I'd like to make is to make the grasses in the centre of the track smaller.

Cheers,
Martin
Title: Re: Fall path
Post by: mhaze on April 05, 2013, 08:44:23 am
Nice theme, well populated but i'm not too keen on the birds.
Title: Re: Fall path
Post by: Zairyn Arsyn on April 05, 2013, 09:43:33 am
looks great so far.
i like the fall leaves

looks like your using IvyGen if i'm not mistaken
Title: Re: Fall path
Post by: gregsandor on April 05, 2013, 07:37:39 pm
What do you mean, "it's not a road"?  Looks like one to me.
Title: Re: Fall path
Post by: Oshyan on April 05, 2013, 09:38:25 pm
Woah, from out of nowhere with a really nice and "far along" (well developed) image! Great to see this. I agree with the others, slightly less flat/even lighting would be good. But the biggest issue (probably the only one that *really* matters to my mind) is that foreground tree on the right. It is really just too evenly lit, flat-looking, and low-poly. It almost looks as if the bark texture is luminous, in fact, and if that's true simply correcting it might fix most of the issue. Using a higher-poly model would be ideal, but if the shading is corrected, it will be much less of a noticeable issue.

- Oshyan
Title: Re: Fall path
Post by: TheBadger on April 06, 2013, 04:28:51 pm
Its real nice! Agree with whats already been said.
Title: Re: Fall path
Post by: inkydigit on April 07, 2013, 01:09:47 pm
looking really good, as mentioned above...well done!
:)
Title: Re: Fall path
Post by: TheBadger on April 07, 2013, 01:22:33 pm
In the left foreground. What is that green tall grass? What model???
Title: Re: Fall path
Post by: cramgfx on April 08, 2013, 06:17:38 am
Thank you all for your great comments!

The Badger : on the left foreground, it's an xfrog grass model. I just can't remember wich one I've used but it come with the grasses bundle.