Planetside Software Forums

General => Terragen Discussion => Topic started by: alexlhvorov707 on April 10, 2013, 09:54:48 AM

Title: How to make skybox cubemap without GI stitch issue???
Post by: alexlhvorov707 on April 10, 2013, 09:54:48 AM
I've seen tutorial for 360 panoramas, yes


Is anyone here makes skyboxes for games??

I've tried FOV90 six cameras - geting GI stitch
I've tried FOV 110 and PTGUI - getting 360 panorama wich transforms to cubemap badly
Title: Re: How to make skybox cubemap without GI stitch issue???
Post by: Tangled-Universe on April 10, 2013, 11:15:43 AM
This has been discussed dozens of times in the past half year...search for "Skybox GI" or "Skybox" and you'll find plenty of info ;)
Title: Re: How to make skybox cubemap without GI stitch issue???
Post by: alexlhvorov707 on April 10, 2013, 03:05:21 PM
Quote from: Tangled-Universe on April 10, 2013, 11:15:43 AM
This has been discussed dozens of times in the past half year...search for "Skybox GI" or "Skybox" and you'll find plenty of info ;)
Thanks! I found a solution with 3 fill lights instead of GI
Title: Re: How to make skybox cubemap without GI stitch issue???
Post by: Tangled-Universe on April 10, 2013, 03:54:18 PM
If you search for something like skybox "GI cache" then you'll find solutions on how to do it with GI.
Title: Re: How to make skybox cubemap without GI stitch issue???
Post by: Oshyan on April 11, 2013, 01:27:21 AM
There are some relevant docs on this, too: http://www.planetside.co.uk/wiki/index.php?title=Terragen_2_Global_Illumination

- Oshyan