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Support => Terragen Support => Topic started by: choronr on July 11, 2013, 09:18:53 PM

Title: Pause reversal
Post by: choronr on July 11, 2013, 09:18:53 PM
With TG2, I experience a 'reversal' of the pause control of the preview every once in awhile. Has anyone else have this happen once in awhile? After temporarily working with a file; and, close it for the day, the next time I open it, all is OK. Not a major problem; but, thought you ought to know.
Title: Re: Pause reversal
Post by: jaf on July 11, 2013, 09:22:14 PM
I have seen that but haven't been able to isolate anything I've done to cause it.  It seems to happen to me when I have many and/or large populations.
Title: Re: Pause reversal
Post by: Oshyan on July 12, 2013, 02:52:22 AM
Odd, haven't seen this one. Let us know if either of you figure out how to reproduce it more consistently, or with a particular scene.

- Oshyan
Title: Re: Pause reversal
Post by: Tangled-Universe on July 12, 2013, 08:40:11 AM
Yep I had that too a couple of times. Don't know how to reproduce it so far.
Title: Re: Pause reversal
Post by: Dune on July 12, 2013, 01:03:33 PM
What is a reversal of the pause control?
Title: Re: Pause reversal
Post by: Tangled-Universe on July 12, 2013, 01:13:34 PM
It means that your pause button doesn't look "activated" when you have hit it.
Normally when you pause your render you can see it is "pressed in".

Sometimes this behaviour reverses.
Title: Re: Pause reversal
Post by: Dune on July 12, 2013, 01:32:03 PM
Ah. Never encountered that.
Title: Re: Pause reversal
Post by: jaf on July 12, 2013, 02:03:37 PM
Just thinking.... it may be related to clicking preview pause when an active render is in progress.  I tend to max out my core/thread usage, so that probably makes it even worse.

I think we all know we shouldn't be changing/clicking stuff when a render is active, but I know I do it sometimes.  I've even forgotten I have a render going and started making changes and have gotten crashes, which I realized I cause it.  :-[
Title: Re: Pause reversal
Post by: jaf on July 13, 2013, 10:16:17 PM
Here is what I see when this problem occurs.  The image "paused_not" shows the render of the preview in progress (80%) but the pause button depressed.  The image "paused" shows the reverse.

I happened to have a second preview window open on my second monitor and it was not in pause at the time.  I was doing a forced update on the two populations I had in the scene.

Title: Re: Pause reversal
Post by: choronr on July 14, 2013, 12:12:18 AM
Thanks for the illustrations, it proves the issue.
Title: Re: Pause reversal
Post by: jo on July 14, 2013, 01:08:50 AM
Hi,

Although I haven't experienced myself it's theoretically possible for the pause button state to get out of whack, and also practically possible as we can see. Any information about reproducing this would be appreciated,

Regards,

Jo
Title: Re: Pause reversal
Post by: jaf on July 14, 2013, 02:15:57 PM
I'll try to narrow it down.  I think I induce the problem -- probably my use of two preview windows.  Typically, I will add a second preview window maxed out to my second monitor.  Much of the time it is in a top view and not in pause.  This is for working populations -- positioning and getting a distribution view.  I usually put the small preview in pause, but once in a while I'll un-pause it to see my perspective view. 

Maybe there's some common "pause" code -- common to both preview windows that can get on-of-sync?

When I get my hands on TG3 I'll take some time to do a controlled test (I'm guessing this won't leverage an earlier release date! ;D)