I just wanted to share with you a real 3D model of a famous landmark in Adelaide, South-Australia and TG3.
I'm using TG mainly for water, atmospheric effects and bump mapping.
I usually use TG to fuse real highfield (DEM), image shader (aerial imagery) and 3D models.
More to come soon.
Very impressive.
Indeed.
Very well done and original.
Outstanding.
Looks good.
Are the objects automatic generated from photos like the other images before Aerometrex?
Slightly concerned about the size of the waves, in general actually I think you need a smaller texture for your water.
Another interesting image. Hope as you post more, you'll explain more too.
Looks excellent... Up close to ground level would be nice to see too...
Good job
:)
J
Thanks for all the feedback.
I agree the waves should be smaller. It was just a quick test to see a flooded bit of city looked like.
This 3D model has been generated from aerial 3D photogrammetry so it looks good from above with a 45 degrees camera tilt. If I go close to ground-level, we would start to see too much distortion and not enough details on the vertical features. This is just one tile out of many. This .OBJ is about 500Mb + textures. I've been dealing with up to 20 Gb of .OBJ so far.
I find TG very good at handling complex .OBJ and love the possibility to add bump maps to improve even more the texture of the model. I can't wait to experiment a bit more with DoF in TG3.