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General => File Sharing => Archive (Broken Links) => Topic started by: TheBadger on August 25, 2013, 06:16:20 PM

Title: Mushroom forest plants
Post by: TheBadger on August 25, 2013, 06:16:20 PM
Hello,


This is my first big object share. The objects are also the first models I made when beginning to learn modeling. They are as they are, in this case unnecessarily large file sizes via unnecessarily high polly counts.
There are 149 items in 26 different plant objects Some better than others. Sorry no preview other than the links below.
DOWNLOAD--> https://mega.co.nz/#!UlJynRBL!Gu4nz0Z60sLAHkKiOuGDrRv8GQJ4eVnBu_tqchqQ-rg <--DOWNLOAD

They can be problematic to populate with if you have not much RAM to play with (and even if you do!). One thing you can do to deal with that is to make object individuals and populations "hidden" after you have them where you want them (remember to unhide before rendering). Also, it will be necessarily to use the "wire frame preview on" for positioning. But make sure you move back to the bounding box as soon as you can. Work back and forth.

Render with real displacement for best results up close.

Here are most of the plants from these images (excluding the Walli plants of course):
http://www.planetside.co.uk/forums/index.php/topic,14818.0.html page 1 and 2
And
http://www.planetside.co.uk/forums/index.php/topic,15153.msg147522.html#msg147522

Let me know if you make an image with these objects. I would like to see what people come up with.

Remember to change the scale in the XYZ to gain additional variations. And to rotate in the Y. Some of the plants are mostly the same all around. But some do look like new plants from different angles, especially when scale is altered.

Likely, the plants will come in on import gigantic. You'll have to resize from the start.

Don't remember anything else right now. If you have problems let me know.

Cheers.

Edit*
Please do not repost the link (just a request). Instead if you know someone who would want these, have them come to the terragen community to get them. The more users the better, yes?

Also, Im not sure I put everything in the file that people may want. IF a certain plant is not included, let me know and Ill see if I can find it.
Title: Re: Mushroom forest plants
Post by: bobbystahr on August 25, 2013, 06:39:40 PM
Downloading them at the moment...gonna be a while but it works man. RE: size...if .objs come in huge I generally click the source in cm  under object options and they're automatically 1/10th the size.
Title: Re: Mushroom forest plants
Post by: yossam on August 25, 2013, 06:48:50 PM
Download works great................took about 20 minutes. Unzipped fine.............tried in Poseray, works fine.


Thank you Michael................gonna be a lot of shrooms in the near future.  ;D


Clicking the source in cm works like a charm.
Title: Re: Mushroom forest plants
Post by: bobbystahr on August 25, 2013, 07:06:05 PM
Done...Off to check em out
Title: Re: Mushroom forest plants
Post by: TheBadger on August 25, 2013, 07:27:56 PM
Welcome.
Hope this goes some ways towards paying back the community for helping me.
Title: Re: Mushroom forest plants
Post by: Kadri on August 25, 2013, 11:59:37 PM

Thanks for the files Michael.
This could be easily put beside the other free TG3 plant files.
I had a quick look at the files and all of them does look like hero objects :)

*modified the post after i saw all objects.
Title: Re: Mushroom forest plants
Post by: bobbystahr on August 26, 2013, 01:41:50 AM
Quote from: Kadri on August 25, 2013, 11:59:37 PM

Thanks for the files Michael.
This could be easily put beside the other free TG3 free plant files.
Have no time to look at all of them but the ones i saw does look like hero plants :)
Don't think files that large can be uploaded here but certainly split into groups of a size allowed would be a very good idea...that is unless all us fun guys just get em off your MEGA link.
Title: Re: Mushroom forest plants
Post by: Dune on August 26, 2013, 02:19:42 AM
This is strange... what browsers do you all use? I use Opera, the absolute latest version, and mega says it's outdated and I have to download some experimental new 'Opera Next' browser. And Internet Explorer does nothing at all, but that may be outdated as I never use it.
Title: Re: Mushroom forest plants
Post by: yossam on August 26, 2013, 02:48:10 AM
Chrome
Title: Re: Mushroom forest plants
Post by: Kadri on August 26, 2013, 02:51:54 AM

Firefox.

Explorer and Opera gives that problem for me too Ulco.
Title: Re: Mushroom forest plants
Post by: Dune on August 26, 2013, 03:28:36 AM
How's Chrome anyway? I'm a bit reluctant, as it's google again...
Title: Re: Mushroom forest plants
Post by: Kadri on August 26, 2013, 03:36:07 AM

For a while after Firefox i liked Chrome.
Then it got problematic and slower and i could not export some of my settings that made me use Firefox ones again.
Not saying that or this is good but depends on the user and how you use it probably too.
Recently Firefox crashes frequently for example...
Title: Re: Mushroom forest plants
Post by: TheBadger on August 26, 2013, 03:41:58 AM
QuoteSafari lacks the HTML5 features MEGA relies on to perform client-side in-browser cryptography. HTML5 file transfers will be emulated through a very limited Flash workaround. Please consider upgrading to a modern browser at your earliest convenience.

Personally I hate Chrome. Firefox is my alternative to Safari when I have problems. I kinda hate safari too, but Im used to it.
Title: Re: Mushroom forest plants
Post by: Dune on August 26, 2013, 03:46:23 AM
I'm just reading about Chrome; it sends ALL user data to Google, unless you put an effort in disabling a lot of stuff. I don't much appreciate that Big Brother like behavior, so I'll probably stick to Opera (and have to let your shrooms go). I also have something against this google toolbar that is often automatically installed if you don't watch carefully. I like my machine clean and clutter free, seen enough users who have everything installed that comes free.
Title: Re: Mushroom forest plants
Post by: TheBadger on August 26, 2013, 03:51:44 AM
[attach=1]

Chrome works with this. But if you look at mega's graphic you can see they just barely tolerate it.
Title: Re: Mushroom forest plants
Post by: Dune on August 26, 2013, 03:56:52 AM
Thanks, Michael. I'll stick to Opera I guess, don't like to install too much soft.
Title: Re: Mushroom forest plants
Post by: TheBadger on August 26, 2013, 04:09:45 AM
understandable.
Anyway, Opera will be fully upgraded soon.

With all the spy stuff going on everyone is claiming to be working hard to develop for concerns like yours Ulco. Recently the makers of Firefox suggested that it should come with TOR pre-installed... That will be interesting. We will see.

Thanks for the interest and compliments guys. Not sure I think as highly, but I know with a little work you can make the models look good in a render.
Title: Re: Mushroom forest plants
Post by: mhaze on August 26, 2013, 05:09:30 AM
Thanks Michael will have to find a use for these as they are so good.
Title: Re: Mushroom forest plants
Post by: bobbystahr on August 26, 2013, 10:04:59 AM
Chrome here as I use it for my 3D forums exclusively because it was the first browser to accept the changes they made at renderosity where I work. The dl was quite adequate speed wise given the massive size.
Title: Re: Mushroom forest plants
Post by: DannyG on August 26, 2013, 07:01:25 PM
Thanks Badger !!
Title: Re: Mushroom forest plants
Post by: inkydigit on August 28, 2013, 02:21:56 PM
thanks a million! (blob?)
:)
J
Title: Re: Mushroom forest plants
Post by: TheBadger on August 28, 2013, 05:16:19 PM
Quote(blob?)
?
Title: Re: Mushroom forest plants
Post by: inkydigit on August 28, 2013, 05:59:13 PM
I think it was in the info about the file I was about to download at mega- ie by 'blob' I'll try again as soon as I get a chance to see if I can reproduce the text displayed...
No offence intended
Cheers again Michael!
Jason
:)
Title: Re: Mushroom forest plants
Post by: Zairyn Arsyn on August 28, 2013, 06:06:41 PM
thanks for sharing these! :)

cant wait to try them out
they will be a great addition to my library
Title: Re: Mushroom forest plants
Post by: alessandro on August 28, 2013, 06:26:26 PM
Thanks a lot for sharing such a large collection. Much appreciated.
Title: Re: Mushroom forest plants
Post by: inkydigit on August 29, 2013, 07:15:26 AM
@ Michael - yeah...a pop up window at end of download says....
You have chosen to open:
mushrooms.zip
which is a zip File (1.2 GB)
from: blob:
what should firefox do with this file?
:))
J
Title: Re: Mushroom forest plants
Post by: Zairyn Arsyn on August 31, 2013, 11:08:00 PM
for some reason the mushrooms in populations won't work, in the 3D preview window they only appear as little white dots (no matter what object display mode), and dont show up in the render window at all (see below)

they work fine as single objects.
Title: Re: Mushroom forest plants
Post by: yossam on August 31, 2013, 11:33:20 PM
I know at least one that works as a population............


http://www.planetside.co.uk/forums/index.php?action=dlattach;topic=16756.0;attach=45293;image (http://www.planetside.co.uk/forums/index.php?action=dlattach;topic=16756.0;attach=45293;image)
Title: Re: Mushroom forest plants
Post by: TheBadger on September 01, 2013, 12:08:18 AM
They all work as a population. I used many populations in the example images on page one.
I don't recall having a problem like your reporting.

How much memory do you have? And which object are you populating?
Title: Re: Mushroom forest plants
Post by: Zairyn Arsyn on September 01, 2013, 03:55:35 PM
16gb of ram

i've tried multiple mushrooms, lilred2_1, deepforestshroom1, bigred2

i dont think its my system, i tested a population of one of these mushrooms in TG2, they work fine in TG2
Title: Re: Mushroom forest plants
Post by: Zairyn Arsyn on September 01, 2013, 04:01:13 PM
i think i found a solution
i saved a TGO version of one of the mushrooms, that seems to work.
Title: Re: Mushroom forest plants
Post by: Oshyan on September 06, 2013, 04:51:38 AM
I'm able to populate the mushrooms here. They look like they're just very small in your scene, or far away; at longer distances from the camera, objects will turn into points, even if the preview mode is Textured. Did you possibly say "Yes" to it being an Xfrog object? Or turn on "source in CM"? This would make the objects quite small (realistically so actually, I think, but still).

- Oshyan