Planetside Software Forums

General => Terragen Animation => Topic started by: Grassynoel on August 30, 2013, 12:17:01 AM

Title: Island fly over
Post by: Grassynoel on August 30, 2013, 12:17:01 AM
Here is a short animated sequence just testing animation and render times on my machines.


Made with a bit of world machine and a free plants.

In HD as well!
Glenn
Title: Re: Island fly over
Post by: Kadri on August 30, 2013, 12:21:43 AM

Looks sweet :)
Render times ?
Title: Re: Island fly over
Post by: Grassynoel on August 30, 2013, 12:25:28 AM
Just shy of an hour a frame. A bit of GI flicker here and there.
I animated the camera in Max and have a version with Vray assets comped in animating on the island but there are IP issues with sharing at this stage.
I bought the island into max as a microply OBJ and everything lined up beautifully.

Glenn
Title: Re: Island fly over
Post by: Kadri on August 30, 2013, 12:41:43 AM

Thanks!
Glenn what are the CPU's and how many machines do you have by the way?
With that rendering time less then 3-5 pc!s is hard to bear. To me at least.
Title: Re: Island fly over
Post by: Grassynoel on August 30, 2013, 12:56:21 AM
Well, we have 10 render nodes here but what CPU they have etc I couldn't tell you. They are part of a much bigger farm we use for our feature film work.
We had 5 render nodes for a long time so I know all about waiting for renders :)
~G
Title: Re: Island fly over
Post by: Kadri on August 30, 2013, 01:08:03 AM

10 nodes. That is nice to work with TG3 .Not surprised !
One last question ,can you give more information about your place you work Glenn ?  :)
Title: Re: Island fly over
Post by: Grassynoel on August 30, 2013, 01:08:47 AM
Sure, I work at Iloura.
www.iloura.com.au
Title: Re: Island fly over
Post by: Kadri on August 30, 2013, 01:11:45 AM

Looks like a nice place to work. Thank you Glenn :)
Title: Re: Island fly over
Post by: Bjur on August 30, 2013, 01:34:45 AM
Very nice animation Grassy.

Near 1 hour per frame? "D'oh.." I thought, then i red about your hardware capabilities by new posts during writing own questions about it..

I could never match your hardware background right now or somewhen soon, but nevertheless I'm interested in your settings philosophy.

May I ask, did you used very high resolutions with lower details and AA or lower reslutions (1080p and below) with higher details and AA for your animations?
Title: Re: Island fly over
Post by: Grassynoel on August 30, 2013, 01:41:44 AM
1920X1080 with AA and settings cranked high.
I still have a lot to learn and a long way to go even though I have owned Terragen almost since the beginning. I get to play with it so rarely that I almost have to relearn things each time so no doubt I have things set up less well than they could be.

Glenn
Title: Re: Island fly over
Post by: Bjur on August 30, 2013, 02:24:06 AM
I guess I now what you mean..

Owning a proper TG license myself just since January 2013 I feel I have to relearn even TG very basics everytime I'm open it after I had to work a few weeks on different things.

Now they came up with new a version and functions additionally *welp*.. xD
Title: Re: Island fly over
Post by: Bjur on August 30, 2013, 05:58:58 AM
Glenn, may I ask you also how many frames got rendered for that seen animation (letting FPS thingies aside)?

Alex
Title: Re: Island fly over
Post by: Grassynoel on August 30, 2013, 07:36:09 AM
200. I have a 400 frame version on the farm this weekend and have added a grass population. We'll see how that goes :)
Title: Re: Island fly over
Post by: reck on August 30, 2013, 09:30:52 AM
Can't wait to see V2, this looks great.
Title: Re: Island fly over
Post by: TheBadger on August 30, 2013, 08:52:54 PM
After looking several times I saw very clearly that the tide/waves are moving onto the shore!

Like the animation a lot! Thanks for showing it. Look forward to more!
Title: Re: Island fly over
Post by: chris_x422 on September 02, 2013, 08:59:22 AM
Hey Glenn

Looking good, nice to see you're getting some time to play with terragen.

Had a great time working with you guys over there, hope you're all keeping well, and busy!

Best

Chris
Title: Re: Island fly over
Post by: inkydigit on September 02, 2013, 04:38:05 PM
Really nice stuff Noel!
the surf action is a cool touch!
cheers
Jason
:)
ps faved over at YT :))
Title: Re: Island fly over
Post by: Grassynoel on September 02, 2013, 05:11:11 PM
Quote from: chris_x422 on September 02, 2013, 08:59:22 AM
Had a great time working with you guys over there, hope you're all keeping well, and busy!

Ditto, would be good to have you back.
We're slowly ramping up for our next 12 months of hell :) New starters each week and lots of pipeline dev going on. Should be fun.
Title: Re: Island fly over
Post by: chris_x422 on September 03, 2013, 07:23:30 AM
Cheers Glenn

Would be great to hop back over for a while at some point, best of luck with the new shows  8)

Chris
Title: Re: Island fly over
Post by: Hannes on September 15, 2013, 07:30:34 AM
Looks great! Badger mentioned that you animated the shore. I saw this too. Did you use an animated texture sequence for that? At one time you see some kind of skipping.
Title: Re: Island fly over
Post by: Grassynoel on September 15, 2013, 02:15:27 PM
Yes, it's an alpha map of real surf that I was testing which is why it loops with that jump in it. I actually rendered the surf in Max and comped it over. There was a whole B side to this test which was a Vray rendered ship and people walking across the island that I created in Max and comped in Nuke.

~Glenn