Hi All
Didn't find this in the search results so I thought I'd post it. I know the Celestia "motherlode" has been mentioned in relation to planet textures maps. I finally got there and found their models are pretty good too. Some of them unfortunately have more than 16 materials, but that's only a temporary set back. Most of them are 3DS and convert nicely with PoseRay.
Checkout the "Space craft" and "Fictional" sections.
http://www.celestiamotherlode.net/ (http://www.celestiamotherlode.net/)
yea as soon as we get better model support that will defiantly be a resource.
Even so there are still some very useful models in here.
Vader's Tie fighter for example contains no image textures, it's all model while most other Tie models I've seen use bump maps
The shuttle image was a quick test of cyphr's cloud setup with a set of 2k image textures for earth and the moon, and while it might look a little rough up close, it's still a handy model.
Wow. Cool job, Ben.
[I have since downloaded scads of models from there and cant' wait to tie some into a few TG2 renders.]
So, Say i create a model in..Blender for example..how would i Input that into one of my Renders
In Blender.. make your model then export as lightwave .obj, these can be UV mapped.
If you use subsurf and haven't baked it, then you need to be aware that there is no sub surface smoothing in TGTP (yet ;) )
Then in TGTP, add object from the objects tab and add object using the obj reader. Some experimentation has shown that 1 Blender unit of measurementis pretty much equivalent to a metre in TGTP.
HTH
Rgds
Chris
Ah, ok..thanks :D