http://wdev1.solidangle.com
they offer daily licencses, thats pretty cool!
Too expensive for most single users, not surprised although .
Well, isn't Arnold just cool? :)
$1000 is a stiff price, but it's a top of the bill renderer.
Big studios chose Arnold over their sometimes proprietary render pipelines or proven commercial product methods.
It says a lot about Arnold.
In that regard, it's probably worth every penny.
Edited) Hmmm, Nevermind
QuoteThe Arnold for Maya plug-in is provided free of charge. Arnold permanent licenses cost €1000 each
So does that mean I can use it like a learning addition or how does this work, need to look at this closely now!
Quote* Educational licenses are only available to institutions for training and instruction and for no other purpose. At the moment we do not sell individual licenses to students.
Confusing what their offering in a maya plugin thats "free of charge" ???
*All* their app-specific plugins are "free of charge" *for licensed users*. It's pretty clearly laid out on their licensing page actually. They have a free 15 day trial, fully functional with no watermark, after that it has a watermark but remains functional.
- Oshyan
OK, so now a daily license makes sense! Use it, learn it, and when your ready, pay for only what you will render final.
License per day
EUR € 6.50
GBP £ 5.00
USD $ 8.50
An interesting way to do things. Don't know that I have seen this in a 3D soft before. Also, since my copy of Maya is a student edition, I don't have to worry about spending money on something I don't fully have rights to but I can still learn it. I would definitely buy a package first, before thinking about Arnold or Vray of course. but this makes things much more friendly to my situation.
Yes indeed, Walli, pretty cool. Took me a min to see why they would do that. I guess it makes perfect sense now though. Rather clever way to deal with a lot of issues actually. Will people risk installing a hack, or will they pay 8 bucks when they actually need to render clean?
Sorry Oshyan, only had a second at a time to read through it. Yes, it is clear now.
I looked at vRay prices too. The number I saw was around 1,200 dollars making Arnold pretty competitive. And they did a pretty good job of their pre release marketing. They already have great word of mouth.
Kadri, is right though, this stuff is not cheap for part timers, students and hobbyists. But as Martin said, its nothing for a studio. Wish I was rich. :)
I think you're mistaken. The daily license is probably more for ramping up for final shot rendering on large farms which would otherwise be more capacity than needed for e.g. shot development and test renders, rather than for educational purposes or smaller users. I concluded this because there is a fairly large minimum on the daily licensing purchases. "There is a minimum order value for rentals of €350." from this page: https://www.solidangle.com/arnold/pricing/
- Oshyan
Crap. I think your right. also there is this
QuoteFor permanent license sales there is a minimum order of 5. We will soon lift this restriction.
Feels a little like the 90'ties when we looked at the Indigo's from SGI and Softimage etc. with envy with their absurd high prices.
When i saw one Indigo that was not used for rendering in a TV Station it was like an insult.
It is not so bad now of course but when is see such prices like this or Autodesks products...hmm...
To be honest, they didn't reinvented the wheel or did they!?
I've yet to see good side-by-side benchmarks done, but I haven't looked since the final/public version came out. I think that's what will really pique my interest. So far I've heard lots of great things from people who should really know what they're talking about, but then people say lots of great things about Vray and it's been with us for years now. Whether Arnold is truly a "must use" option is an open question for me. Off to look for Arnold vs. Vray... ;)
- Oshyan
http://max-depth.com/?p=105
And also: This test is for what important and related?
Whats about this one?:
http://www.guerillarender.com/
Yeah, I just checked out the particle one. It's an important test, but not IMO a very general one. It seems rather too specific. I'd like to see some real-world type scenes, at least 1 complex indoor and 1 complex outdoor option.
There are really tons of renderers out there. I came across this one just now while looking for Vray/Arnold benchmarks: http://furryball.aaa-studio.eu/aboutFurryBall/compare.html
- Oshyan
I read that Arnold was named after schwarzenegger by its developer. Its been around a long time. Just not what it is now.
That same article said that it was very easy to make a renderer, but very very hard to make a renderer thats useful.
It was an industry website. I don't remember the name but the link was posted here someplace.
Found it. It was posted here by Bjur.
http://www.fxguide.com/featured/the-state-of-rendering/
http://www.fxguide.com/featured/the-state-of-rendering-part-2/
Quote from: Oshyan on January 17, 2014, 09:50:57 PM
Yeah, I just checked out the particle one. It's an important test, but not IMO a very general one. It seems rather too specific. I'd like to see some real-world type scenes, at least 1 complex indoor and 1 complex outdoor option.
There are really tons of renderers out there. I came across this one just now while looking for Vray/Arnold benchmarks: http://furryball.aaa-studio.eu/aboutFurryBall/compare.html
- Oshyan
That's a very crappy comparison on that page, but you can't blame them: it's always comparing apples with eggs. Simply because renderers differ in features (see purple displaced object to the right) or differ in rendering strategy.
The rendertimes vary quite a lot, but so does also the quality of output.
Mental Ray and Arnold seem slow, but have superior output over the others.
Oh I agree, it's not a great test. Using straight geometry is really the fairest, but I'm sure it's important to many people to have comparisons of fur rendering too, and some engines do fur differently. It's a challenging problem. But anyway I was mainly just pointing out having found yet another renderer. ;)
I came across Redshift while looking at all this stuff, seems quite promising actually: https://www.redshift3d.com/products/redshift/
- Oshyan
Had not heard of gorilla or redshift before this thread. I thought I had at least the direction I wanted to go in terms of what software to learn and maybe buy. But now Im back to the beginning. :-[
No you're not. Don't be tempted to investigate every new, whiz-bang thing that comes along. You *don't* need to be on the cutting edge. The tools that the industry has been using for years are still some of the best tools out there. Learn them solidly, then take on one new area at a time. Don't overanalyze or spend too much time trying to make things "perfect"; there is no perfect workflow, no ideal toolset.
- Oshyan
:)
Thanks, I needed that.
I sometimes can't tell whats real info from flashy marketing! It all starts to blur into soup. "DO I need this? will it work better, faster, smarter, cheaper?"
LOL its like going to a trade show every time I turn on the internet, there is so much going on its hard to think!
By the way, why is that half naked woman crawling on the hood of that very nice pixel? Her fake boobs are going to scratch the LED! :o
That Furryball render looks indeed interesting and powerful, and cute on top. :)
The Redshift is very interesting too as they say they aim at "photorealism" first beside to be fast. 30 days for free, it's enough time for testing around, then with watermark.
Or 100 $ for a full licence till end of beta..
That's nice as they may offer all beta licence ppl a good price for purchasing a final release i would bet.
BTW.: Solid Angles pricings now, I wouldn't call them "cheap"..
http://www.solidangle.com/arnold/pricing/
gorilla is free. but not out for osx
wow, thats a superb renderer
but sadly no blender version yet :(
Quote from: TheBadger on January 18, 2014, 12:24:25 AM
I read that Arnold was named after schwarzenegger by its developer. Its been around a long time. Just not what it is now.
That same article said that it was very easy to make a renderer, but very very hard to make a renderer thats useful.
It was an industry website. I don't remember the name but the link was posted here someplace.
Found it. It was posted here by Bjur.
http://www.fxguide.com/featured/the-state-of-rendering/
http://www.fxguide.com/featured/the-state-of-rendering-part-2/
yeah Arnold Schwarzenegger was my first thought when i saw the latest post on the main page, like Schwarzenegger was now on the forums, lol.