Planetside Software Forums

Support => Terragen Support => Topic started by: Dune on January 18, 2014, 05:03:44 AM

Title: opacity image map?
Post by: Dune on January 18, 2014, 05:03:44 AM
The alpha mask doesn't seem to be recognized in an image map shader. Or am I doing something wrong? I can't get an image with an underlying alpha to color a surface only within the white alpha limits. I had to use an extra white/black image as mask for the image map shader.
With a (transparent) png it didn't work as expected either, strange colors are rendered where there's 'nothing'.
Is this a bug in the image map shader, or is it something I didn't see?
Title: Re: opacity image map?
Post by: Oshyan on January 18, 2014, 11:43:57 PM
This is the way it's always been actually, but there's a new option coming soon to make this easier.

- Oshyan
Title: Re: opacity image map?
Post by: Dune on January 19, 2014, 05:03:33 AM
Thanks Oshyan. I never used the IMS this way, so I didn't realize that. Good that it'll change!