Planetside Software Forums

General => Open Discussion => Topic started by: Seth on February 09, 2014, 06:15:33 PM

Title: Eye Test
Post by: Seth on February 09, 2014, 06:15:33 PM
https://www.youtube.com/watch?v=TAZIvyAJfeM&feature=share

Just awesome !!!
Title: Re: Eye Test
Post by: yossam on February 09, 2014, 06:23:32 PM
Damn that looked real............... 8)
Title: Re: Eye Test
Post by: matrix2003 on February 09, 2014, 06:35:29 PM
I always make a point to show my wife new work........ and this one freaked her out!  :o
Title: Re: Eye Test
Post by: Dune on February 10, 2014, 02:24:18 AM
Holy cow, hard to believe at first.
Title: Re: Eye Test
Post by: Oshyan on February 11, 2014, 05:24:54 PM
That's some really, really impressive work. Now let's see a whole face... then the entire human figure. :D It's the skin movement that's probably most impressive really...

- Oshyan
Title: Re: Eye Test
Post by: Matt on February 11, 2014, 07:16:00 PM
Cool. But why is the eyelid so shiny?

Matt
Title: Re: Eye Test
Post by: TheBadger on February 12, 2014, 03:23:40 PM
Oh man I wish I made that! Oshyan, is right about the skin, that little bit of movement is really freaking great.
Title: Re: Eye Test
Post by: Seth on February 13, 2014, 02:01:43 AM
Quote from: Matt on February 11, 2014, 07:16:00 PM
Cool. But why is the eyelid so shiny?

Matt


It happens on oily skin, or after a hard night, or when you sweat a bit. Nothing unrealistic from the eyelids I know in real life :)
Title: Re: Eye Test
Post by: Tangled-Universe on February 13, 2014, 04:16:45 AM
Quote from: Seth on February 13, 2014, 02:01:43 AM
Quote from: Matt on February 11, 2014, 07:16:00 PM
Cool. But why is the eyelid so shiny?

Matt


It happens on oily skin, or after a hard night, or when you sweat a bit. Nothing unrealistic from the eyelids I know in real life :)

Yes that's true, to some extent, but I agree with Matt here though. It's so shiny that it is a kind of CG give away and not very realistic compared to the skin below the eye. For example.

The animation and skin deformations are really amazing though :)
Title: Re: Eye Test
Post by: Kadri on February 13, 2014, 06:46:40 AM

That was only a test render. It is still a WIP in the Lightwave forum.
Title: Re: Eye Test
Post by: TheBadger on February 13, 2014, 04:12:40 PM
Anyone know of a tut that would take me through the process of skinning and rigging and texturing a model to this level? I can't find anything at this level.
Title: Re: Eye Test
Post by: Oshyan on February 13, 2014, 10:00:55 PM
That's because pretty much nobody else has done work to this level, at least not that I've seen, and if so then only for a big budget film. That's why it's a big deal. So um... I understand your desires, but good luck finding a tutorial that takes you to this level. It's pretty much god-like in the world of human figure rendering. At least for this tiny portion of the human figure. ;) It's kind of like seeing the Mona Lisa and asking "Hey, that's a really nice painting. Could you teach me how to do that?". That being said, here's the Lightwave thread that does describe a lot of it. :D
http://forums.newtek.com/showthread.php?132336-Eyes-and-Wrinkles

Also check this out, then imagine it rendered to the same level:
http://www.youtube.com/watch?v=ZPB-Ov4zA4g

- Oshyan
Title: Re: Eye Test
Post by: Hannes on February 14, 2014, 03:01:59 AM
Jaw dropping!!
Title: Re: Eye Test
Post by: j meyer on February 14, 2014, 10:41:15 AM
And maybe this one might be of interest,too.(no animation,though,yet)
http://www.cgfeedback.com/cgfeedback/showthread.php?t=3776
The guy also has threads about this elsewhere.
Title: Re: Eye Test
Post by: TheBadger on February 14, 2014, 04:36:24 PM
Quotehttp://www.cgfeedback.com/cgfeedback/showthread.php?t=3776 http://forums.newtek.com/showthread.php?132336-Eyes-and-Wrinkles http://www.youtube.com/watch?v=ZPB-Ov4zA4g

NONE of it is even High polly!. But the videos are no help. You cant tell me that someone is sitting down with a wacom and pushing weightings around on a rig and getting those results.

In one of the videos it showed the weight distribution on the model
[attach=1]

Whats really hard to understand is the way the skins all stretch and move over a skull. Though there is no indication of a sub structure the skin is reacting against.

It is relatively easy to make an arm move (for example), to bend and turn naturally. But in that case you are moving the entire thing at a set of joints. There is no joint for skin and no sub structure for the skin to play against (like with Ncloth over a hard surface). And I just find it hard to believe that someone did this simply by pushing weights. THere must be some new tech here... In addition to the huge amount of skill. But otherwise... No... soft matters here, no one does this with out of the box tools in Maya, for one example.
Title: Re: Eye Test
Post by: gregtee on February 14, 2014, 05:51:08 PM
It's likely all in the rig and weighting along with displacement maps.  The same thing was done for Benjamin Button and that was all in the rigging and weighting too.  What would be even more impressive here would be if the artist who did this was able to connect the conjunctive and sclera geo parts together as they are on a real eye.  Right now they're separate pieces. That took the Buttons guys weeks to get working right.  Still pretty amazing looking none the less.