Planetside Software Forums

Support => Terragen Support => Topic started by: kaedorg on August 18, 2014, 09:51:06 AM

Title: Fake Stones Shader and Altitude Constraints
Post by: kaedorg on August 18, 2014, 09:51:06 AM
I work  on Fakes Stones Shaders and I prepare some tgc for later projects.
I am not sure but it seems that Altitude Constraints in Surface layer or Distribution Shader can't see the altitude of the fake stones.
I tested the slope and it works fine. Not sure about altitude or maybe i missed something.
Any idea or confirmation ?

David
Title: Re: Fake Stones Shader and Altitude Constraints
Post by: Dune on August 18, 2014, 12:31:47 PM
Did you use final position? Then  it should...
Title: Re: Fake Stones Shader and Altitude Constraints
Post by: kaedorg on August 18, 2014, 11:25:37 PM
That was the point.
Thanks a lot Ulco.
As I say to my wife about every day, what could I do without you ?  :P  ;)

David
Title: Re: Fake Stones Shader and Altitude Constraints
Post by: Dune on August 19, 2014, 02:40:55 AM
Luckily I'm not retiring yet  ;)