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General => Image Sharing => Topic started by: Aerometrex on November 13, 2014, 11:15:08 PM

Title: Post-apocalyptic 3D city
Post by: Aerometrex on November 13, 2014, 11:15:08 PM
I haven't been working with Terragen for while but i'm slowly getting back to it.
I wanted to transform one of our 3D city model into a post-apocalyptic world as an experiment.
Our 3D city model comes as a textured obj.

The first pic is the 3D model without texture and basic lighting.

The second is the textured 3D model at sunset, still with basic lighting.

To obtain the 3rd pic:
- I've overlaid some grunge textures to the existing textures.
- I've added a obj population of small bushes using some Xfrog models and sat the population on my 3D city.
- I've added some fog
- I've added some water

at the end it was an easy process and i'll make a short video out of it.

Any comments or advice are more than welcome.

Title: Re: Post-apocalyptic 3D city
Post by: Dune on November 14, 2014, 03:15:44 AM
Extraordinary! Awesome effect. It must be a huge object and texture file.
Title: Re: Post-apocalyptic 3D city
Post by: Kadri on November 14, 2014, 06:12:35 AM
Looks great.
I am curious about the file size too.
Title: Re: Post-apocalyptic 3D city
Post by: Hannes on November 14, 2014, 09:08:30 AM
Awesome model!! And great texture work for the post-apocalyptic effect.
I personally prefer the really awesome second image. What's distracting me a bit in the third one is the fact that all the cars are still in place. But throwing them around randomly is probably impossible due to the way this model is created I assume?!
And is there any way of getting the buildings a little bit more damaged?
I know I'm nitpicking. Fantastic work anyway!!!!
Title: Re: Post-apocalyptic 3D city
Post by: archonforest on November 14, 2014, 10:52:00 AM
Awesome stuff!! :D
Title: Re: Post-apocalyptic 3D city
Post by: TheBadger on November 14, 2014, 07:36:39 PM
I think this is pretty bad ass!
One way to make sense of it not looking very old/very destroyed, would be to add a few fires. This would give the impression that the destruction is pretty fresh. So it would not be necessary to do much more texture work.
Title: Re: Post-apocalyptic 3D city
Post by: Aerometrex on November 16, 2014, 05:15:54 PM
Thanks for the feedback.

The 3D model is 2.5 GB obj with 1 GB of textures.
There no individual objects and the 3D model is a continuous mesh which makes it hard to play with.
I guess to add a bit of random cars, I need to add a population of cars along the roads.
To destroy the buildings I would need to edit the mesh, possible but not easy.

Title: Re: Post-apocalyptic 3D city
Post by: masonspappy on November 16, 2014, 06:27:31 PM
Amazing!
Title: Re: Post-apocalyptic 3D city
Post by: Dune on November 17, 2014, 02:48:50 AM
In this heavy object, it is probably useful to try the mesh displacer! You might be able to crumble buildings, or partly if using masks.
Title: Re: Post-apocalyptic 3D city
Post by: EoinArmstrong on November 17, 2014, 03:58:03 AM
Wow!  Yummy!
Title: Re: Post-apocalyptic 3D city
Post by: mesocyclone on November 17, 2014, 09:22:12 AM
Wow!Incredible.
Title: Re: Post-apocalyptic 3D city
Post by: bobbystahr on November 17, 2014, 01:17:50 PM
I am not sure it would load but if it will Pose Ray will separate the textures/materials into Parts shaders which allows selection of individual parts. I use this when I have windows attached to buildings 'in the mesh' and can't texture them separately in TG...
EDIT
oh yeah...is this city for sale anywhere?
Title: Re: Post-apocalyptic 3D city
Post by: bobbystahr on November 17, 2014, 01:21:43 PM
Oh yeah...freaking brilliant model...went to your link and viewed some vids....mind blown....
Title: Re: Post-apocalyptic 3D city
Post by: inkydigit on November 17, 2014, 02:02:47 PM
Jaw droppingly good... Been following your YouTube channel for a while, this is superb!
Title: Re: Post-apocalyptic 3D city
Post by: Aerometrex on November 17, 2014, 07:49:44 PM
Thanks again for the feedback.
I'm uploading on Youtube a video showing more of our 3D city models rendered in Terragen including a a video of this post-apocalyptic city.
Will post the video on the Video section of the forum.
Loving Terragen for all the amazing 3D environment capabilities.

bobbystahr, This specific model if for sell (but not cheap) as the primary goal of these models is to provide a geographically accurate and photo-realistic environment for surveyors and other geospatial industries where spacial accuracy is a requirement.
Entertainment and VFX is a very new market for us.
Anyway, I'm not here to do a sales speech but to show an alternative way to use Terragen and have fun.
Title: Re: Post-apocalyptic 3D city
Post by: bobbystahr on November 17, 2014, 08:37:24 PM
Quote from: Aerometrex on November 17, 2014, 07:49:44 PM
Thanks again for the feedback.
I'm uploading on Youtube a video showing more of our 3D city models rendered in Terragen including a a video of this post-apocalyptic city.
Will post the video on the Video section of the forum.
Loving Terragen for all the amazing 3D environment capabilities.

bobbystahr, This specific model if for sell (but not cheap) as the primary goal of these models is to provide a geographically accurate and photo-realistic environment for surveyors and other geospatial industries where spacial accuracy is a requirement.
Entertainment and VFX is a very new market for us.
Anyway, I'm not here to do a sales speech but to show an alternative way to use Terragen and have fun.


Cool, someone had to ask, might as well be me is my attitude, heh heh heh
sorry for blowing your cover. :)
Title: Re: Post-apocalyptic 3D city
Post by: Aerometrex on November 18, 2014, 06:32:52 PM
No worries.
Which cover are you talking about  :o

Title: Re: Post-apocalyptic 3D city
Post by: bobbystahr on November 18, 2014, 06:58:23 PM
Quote from: Aerometrex on November 18, 2014, 06:32:52 PM
No worries.
Which cover are you talking about  :o



heh heh heh ;)