Planetside Software Forums

General => File Sharing => Rocks => Topic started by: WAS on December 17, 2014, 11:59:46 AM

Title: WAS's Mossy Highland Boulders
Post by: WAS on December 17, 2014, 11:59:46 AM
After a lot of trial and errors I finally came up with a pleasing "Rock" object population.

(http://i.imgur.com/cDbtcTP.png)

Unique Variations is at 30 for rendering, probably best to crank that to the default 100. The mosses mask is based on a image shader (provided; and yes I forgot to invert it lol) of some contrasted moss turned into a matte,  so don't forget save that and replace the image mask for the Moss Controller in the rock object.
Title: Re: WAS's Mossy Highland Boulders
Post by: TheBadger on December 20, 2014, 08:05:03 AM
Thanks.
Title: Re: WAS's Mossy Highland Boulders
Post by: WAS on December 20, 2014, 01:54:48 PM
No problem m8. Let us see what ya make if you do end up using it for anything! Especially cause I can't even see it fully rendered yet! xD