Planetside Software Forums

General => File Sharing => Rocks => Topic started by: jar862 on December 20, 2014, 11:54:50 AM

Title: Beach Rocky Ground Scene
Post by: jar862 on December 20, 2014, 11:54:50 AM
Hello all. Thought I'd share something I've been working on and get thoughts and what have you. Been trying to learn how to use the fake stone shader. Still have some work to do to clean up the mask between layers. And of course there's a long way to go on the color/texture shaders. Which I'm terrible with at the moment. Love to hear what you guys think and how you'd improve on it.

JR
Title: Re: Beach Rocky Ground Scene
Post by: WAS on December 20, 2014, 02:02:08 PM
Quote from: jar862 on December 20, 2014, 11:54:50 AM
Hello all. Thought I'd share something I've been working on and get thoughts and what have you. Been trying to learn how to use the fake stone shader. Still have some work to do to clean up the mask between layers. And of course there's a long way to go on the color/texture shaders. Which I'm terrible with at the moment. Love to hear what you guys think and how you'd improve on it.

JR

I think you posted in the wrong forum, but definitely liking the sand a lot.
Title: Re: Beach Rocky Ground Scene
Post by: jar862 on December 20, 2014, 02:34:51 PM
Yes, yes I did. One of these days I'll put something where it suppose to go. Been doing it ever since I was a little lad. Dang. Sorry folks. How about we try to remedy this by sharing the file too.

As is, it'll take forever cause of the reflective shaders.
Title: Re: Beach Rocky Ground Scene
Post by: WAS on December 20, 2014, 02:48:22 PM
Quote from: jar862 on December 20, 2014, 02:34:51 PM
Yes, yes I did. One of these days I'll put something where it suppose to go. Been doing it ever since I was a little lad. Dang. Sorry folks. How about we try to remedy this by sharing the file too.

As is, it'll take forever cause of the reflective shaders.

I've been trying to properly work out my use of reflective shaders for my "Super Sand Shader" I am working on haha. Definitely going to have a look, looks like a bit I can learn from here for sure. Thanks, and much appreciated.
Title: Re: Beach Rocky Ground Scene
Post by: Oshyan on December 20, 2014, 07:58:21 PM
No need to use raytraced reflections in this kind of situation. When you turn it off, it will save you a lot of render time. You'll still get specular, just not visibly reflected scene details, but you're not seeing that anyway at this point.

Nice-looking scene otherwise.

- Oshyan
Title: Re: Beach Rocky Ground Scene
Post by: jar862 on December 20, 2014, 08:19:53 PM
Thanks a ton. Learning something every time I come here.
Title: Re: Beach Rocky Ground Scene
Post by: Dune on December 21, 2014, 02:58:32 AM
I see you use an inverse mapping sequence to not have overlapping stones. Another way of doing that is using a merge shader set to highest raise. The outcome may well be different though.
Title: Re: Beach Rocky Ground Scene
Post by: jar862 on December 21, 2014, 08:45:33 AM
Thanks Dune. I think I had tried the merge shader but got so mixed up with it that I found a different approach I could wrap my head around. Though I'm pretty sure I never played with the 'highest' raise bit. I'm gonna give that a try as well today.