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General => Terragen Discussion => Topic started by: TheBadger on December 21, 2014, 03:09:34 AM

Title: How would you go about this in TG?
Post by: TheBadger on December 21, 2014, 03:09:34 AM
Hey,

Curious how you would try to do something like this in TG. The only method that you can't use is vector maps (because I already thought of that way). So other than that, how would you think this can be done?

http://static4.cornucopia3d.net/galleries/albums/userpics/1195636/m%E4gi4.jpg
Title: Re: How would you go about this in TG?
Post by: Dune on December 21, 2014, 03:13:19 AM
Nice. The only way I can think of is VDISP. Or a high poly object. Or very meticulous paintwork within TG with the painted shader and normal and lateral displacements, but a hell of a job then.
Title: Re: How would you go about this in TG?
Post by: Oshyan on December 21, 2014, 03:18:42 AM
Eh, seems fairly do-able just with imported objects and bump maps. In fact if you look at the object edges (head, sphere), there doesn't seem to be real displacement going on anyway, right? So this is well within the realm of possibility for TG. Objects obviously made in another app, then imported, apply the same shaders to terrain and objects so they blend, add populations (now with Populate on Object), viola! Oh and the render quality would probably be better too. ;)

- Oshyan
Title: Re: How would you go about this in TG?
Post by: TheBadger on December 23, 2014, 12:21:56 AM
You know, I think after reading and looking, that you are right, it is an object. And I think now that you say it, that the  terrain is an object too. Really have wanted to do something in this vain for a long time, and I am much better at modeling now than before, that maybe should be the way I try this when I can.

Thanks for the ideas.
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 23, 2014, 08:10:33 AM
Oddly enough when the Head first appeared I thought of this idea and set this up but forgot to render as it was an over niter. Here it is now.
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 23, 2014, 08:15:58 AM
From the same source there's this tower image...a lot like the tower thread we had going...I guess this is Vue.

http://static3.cornucopia3d.net/galleries/albums/userpics/1396472/normal_SeaCliffs_small.jpg

gonna have to try something like this as well.
Title: Re: How would you go about this in TG?
Post by: Dune on December 23, 2014, 11:08:03 AM
Hey, nice man! The linked image wouldn't be too hard to do in TG.
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 23, 2014, 12:01:07 PM
Quote from: Dune on December 23, 2014, 11:08:03 AM
Hey, nice man! The linked image wouldn't be too hard to do in TG.

Thanks Ulco, and that's encouraging to hear...can't figure out how to displace that shape really, thinking start with a SS shader and go crazy I guess.
Title: Re: How would you go about this in TG?
Post by: j meyer on December 23, 2014, 12:28:50 PM
Yup,nice one Bobby!
Didn't someone do some rock tower in the sea
lately? The guy from russia,unfortunately I forgot
his name,sorry.He had an underwater scene,too.
Maybe he shared his file.
Title: Re: How would you go about this in TG?
Post by: Kadri on December 23, 2014, 12:34:30 PM

Yes he shared it here.

http://www.planetside.co.uk/forums/index.php/topic,18835.0.html
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 23, 2014, 01:19:10 PM
Quote from: j meyer on December 23, 2014, 12:28:50 PM
Yup,nice one Bobby!
Didn't someone do some rock tower in the sea
lately? The guy from russia,unfortunately I forgot
his name,sorry.He had an underwater scene,too.
Maybe he shared his file.

I dl'd that a while back but IIRC it's not a tower, just awesome water. Great texture on the rock as well but not a tower...maybe I'll model one in Bryce and import it as we can pop on imports and Bryce can turn out a pretty fine model..
Title: Re: How would you go about this in TG?
Post by: j meyer on December 23, 2014, 01:37:07 PM
Thanks Kadri,that was the one I thought of. :)

Bobby,I'd go for the displaceable cube object,just elongate it
and then displace away.
Speaking of towers,how about a Marshall tower? ;) Rock on man.
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 23, 2014, 02:34:17 PM
Quote from: j meyer on December 23, 2014, 01:37:07 PM
Thanks Kadri,that was the one I thought of. :)

Bobby,I'd go for the displaceable cube object,just elongate it
and then displace away.
Speaking of towers,how about a Marshall tower? ;) Rock on man.

Got one of those in Poser format but you won't catch my acoustic ears near one. At 66 I'm only bothered by some continual ringing from a feed back accident in the '80's...hope to keep as much hearing a I have as the old eyes are not up to snuff and one needs a warning system.
Title: Re: How would you go about this in TG?
Post by: Hannes on December 23, 2014, 03:01:32 PM
That head looks fantastic, Bobby! Great idea!
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 23, 2014, 03:33:17 PM
Quote from: Hannes on December 23, 2014, 03:01:32 PM
That head looks fantastic, Bobby! Great idea!

Thanks Hannes...as I'm quite colour blind I felt inadequate to participate in the reality tests; but as a 66 yr old hippie I'm quite good at ignoring convention.
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 23, 2014, 05:03:01 PM
Quote from: j meyer on December 23, 2014, 01:37:07 PM
Thanks Kadri,that was the one I thought of. :)

Bobby,I'd go for the displaceable cube object,just elongate it
and then displace away.
Speaking of towers,how about a Marshall tower? ;) Rock on man.

Couldn't resist; For Kadri.
Title: Re: How would you go about this in TG?
Post by: Kadri on December 23, 2014, 05:06:47 PM

:D
Title: Re: How would you go about this in TG?
Post by: TheBadger on December 23, 2014, 05:45:28 PM
Did you mean j meyer? But Kadri likes it too, so all is well  :)

Like the head too Bobby. Only thing is I think that head may be too real. Hard to imagine such detail on such a massive head carving. But that is the glory of fantasy I think ;)
Like your image of the two towers (no pun meant). I clicked on it first before reading, and thought, Oh wow Bobby, nice work! Then I thought hmmm, something about this looks terrible. Then I read your post... Yep, looks like view for sure ;D

I want to try a number of natural form objects in TG now. There are a few things that just cant be done unless you use a model.
Title: Re: How would you go about this in TG?
Post by: j meyer on December 24, 2014, 11:56:04 AM
 8) I and I likes it too.  8)
Title: Re: How would you go about this in TG?
Post by: bobbystahr on December 24, 2014, 12:49:41 PM
Quote from: j meyer on December 24, 2014, 11:56:04 AM
8) I and I likes it too.  8)

Thanks man....Merry Christmas by the way
Title: Re: How would you go about this in TG?
Post by: j meyer on December 24, 2014, 01:11:37 PM
Thanks Bobby and the same to you too!

And of course to all of you,have a good time.