Planetside Software Forums

Support => Terragen Support => Topic started by: choronr on December 25, 2014, 11:43:42 AM

Title: Edit pops and lines issue
Post by: choronr on December 25, 2014, 11:43:42 AM
I've mentioned this before. While editing populations, one cannot delete instances of .tgo or .obj models from a project when the lines of SSS and other things are in the way. We do need a button where when we click it, all the lines are temporarily gone such that we can continue to edit the populations. Is this possible?
Title: Re: Edit pops and lines issue
Post by: Oshyan on December 29, 2014, 10:56:35 PM
Yes, we do need a way to hide certain shaders bounding boxes/control handles. Many other nodes respond to the "Turn all preview bounding boxes off" function, or other hiding options, but if you Hide Objects in the 3D preview of course you can't edit instances. So it does need some improvement. I'll make sure a bug is filed for that.

- Oshyan
Title: Re: Edit pops and lines issue
Post by: choronr on December 29, 2014, 11:06:12 PM
Thanks Oshyan. I'm not concerned with the bounding boxes of objects, but rather everything else - like SSS and others. When editing instances, one just cannot edit objects near the lines unless you disable them. Then, it becomes complicated.
Title: Re: Edit pops and lines issue
Post by: Oshyan on December 30, 2014, 01:43:51 AM
Well, if you try it, you'll see that setting "hide objects" also hides the SSS lines. ;) That's what I meant.

- Oshyan
Title: Re: Edit pops and lines issue
Post by: Dune on December 30, 2014, 03:29:03 AM
Echo this. There should be an option in the SSS node to turn the lines off, like in the lake object.
Title: Re: Edit pops and lines issue
Post by: jo on December 30, 2014, 05:40:52 PM
Hi Bob,

What version of TG are you using? The population editing behaviour changed in 3.1.02.0 and you can only select population instances while in population editing mode so other nodes shouldn't be an issue.

Can you please explain more about the problems you're having? Is it possible to record a video showing the problem? That would be a big help.

Regards,

Jo
Title: Re: Edit pops and lines issue
Post by: choronr on December 30, 2014, 06:32:11 PM
Quote from: jo on December 30, 2014, 05:40:52 PM
Hi Bob,

What version of TG are you using? The population editing behaviour changed in 3.1.02.0 and you can only select population instances while in population editing mode so other nodes shouldn't be an issue.

Can you please explain more about the problems you're having? Is it possible to record a video showing the problem? That would be a big help.

Regards,

Jo

Hi Jo,

I'm using version 3.2.03.0 . Certain instances of populated objects will not respond to editing; such as deleting. As I select an object (a bounding box) that is too close to a line created by an SSS, water or other source, the deletion edit will not work.

I can't create a video for you but, could attach my file if you wish.

Bob
Title: Re: Edit pops and lines issue
Post by: Oshyan on December 30, 2014, 06:42:05 PM
Bob, are you able to *select* the instance but then trying to delete it fails? OR, are you *unable to even select it* due to the overlapping SSS?

- Oshyan
Title: Re: Edit pops and lines issue
Post by: jo on December 30, 2014, 07:02:30 PM
Hi Bob,

I think I've narrowed down the problem you might be having. Does it sound something like this?:

You're editing a population. Say you have an instance whose bounding box crosses over the selection handle for another node. When you mouse over the object the instance bounding box will highlight but when you move across the other selection handle the bounding box highlight will remove. As you move further, away from the other node's selection handle, the highlight will come back. All this is while the mouse is within the instance bounding box.

Is that similar to your problem?

Regards,

Jo
Title: Re: Edit pops and lines issue
Post by: choronr on December 30, 2014, 07:34:40 PM
Quote from: Oshyan on December 30, 2014, 06:42:05 PM
Bob, are you able to *select* the instance but then trying to delete it fails? OR, are you *unable to even select it* due to the overlapping SSS?

- Oshyan

*unable to even select it* due to the overlapping SSS; and, any other lines created by water and etc.
Title: Re: Edit pops and lines issue
Post by: Oshyan on December 30, 2014, 07:36:52 PM
Ok, thanks for that info. Take a look at Jo's post above and see if it describes what you're dealing with.

Also, remember that you *can* turn off Lake objects in the 3D preview (disable "Handle in preview" in the Lake object settings).

- Oshyan
Title: Re: Edit pops and lines issue
Post by: choronr on December 30, 2014, 07:42:28 PM
Quote from: jo on December 30, 2014, 07:02:30 PM
Hi Bob,

I think I've narrowed down the problem you might be having. Does it sound something like this?:

You're editing a population. Say you have an instance whose bounding box crosses over the selection handle for another node. When you mouse over the object the instance bounding box will highlight but when you move across the other selection handle the bounding box highlight will remove. As you move further, away from the other node's selection handle, the highlight will come back. All this is while the mouse is within the instance bounding box.

Is that similar to your problem?

Regards,

Jo
When I mouse-over, the bounding box will not highlight even if the bounding box does not cross over the line(s) but is near it. Again, its not only the lies of an SSS; but also, water lines, lines set by the a and b of a population, and etc.
Title: Re: Edit pops and lines issue
Post by: choronr on December 30, 2014, 07:48:05 PM
Quote from: Oshyan on December 30, 2014, 07:36:52 PM
Ok, thanks for that info. Take a look at Jo's post above and see if it describes what you're dealing with.

Also, remember that you *can* turn off Lake objects in the 3D preview (disable "Handle in preview" in the Lake object settings).

- Oshyan
Yes, I understand about turning off these lines individually, but in some cases (one example) where SSS is concerned, it becomes an issue for obvious reasons.
Title: Re: Edit pops and lines issue
Post by: Dune on December 31, 2014, 02:57:54 AM
One thing is that they won't highlight occasionally when you're too close. Then hit the [ button.
Title: Re: Edit pops and lines issue
Post by: choronr on December 31, 2014, 10:13:35 AM
Quote from: Dune on December 31, 2014, 02:57:54 AM
One thing is that they won't highlight occasionally when you're too close. Then hit the [ button.
Now that is clever; thank you.
Title: Re: Edit pops and lines issue
Post by: choronr on December 31, 2014, 10:26:52 PM
Tried that character Ulco but it didn't work.

Anyway, here is an illustration of the interfering lines when one wants to make some edits/deletions. I understand you can control one of these; but, not all of them.
Title: Re: Edit pops and lines issue
Post by: Kadri on January 01, 2015, 01:55:59 AM

Have you tried to look from another direction or camera?
Not a solution but it helps sometimes.
Title: Re: Edit pops and lines issue
Post by: Dune on January 01, 2015, 03:35:14 AM
Yes, Kadri is right. That would be not a very handy position to edit stuff. I always manoeuver my camera from the top down, close in.
Title: Re: Edit pops and lines issue
Post by: choronr on January 01, 2015, 10:46:18 AM
Good idea Kadri and Ulco, just as long as I don't 'save' while still in a different camera position.
Title: Re: Edit pops and lines issue
Post by: j meyer on January 01, 2015, 11:41:38 AM
As far as I know you can 'save',you just should not press the
leftmost button below the preview that would make you loose
your camera position.
Title: Re: Edit pops and lines issue
Post by: choronr on January 01, 2015, 11:49:40 AM
Thanks Jochen.
Title: Re: Edit pops and lines issue
Post by: Dune on January 02, 2015, 04:09:28 AM
Or just copy your render camera as a back up to hook on in case you forgot previous.
Title: Re: Edit pops and lines issue
Post by: choronr on January 02, 2015, 10:45:24 AM
Good idea Ulco, thanks.