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General => File Sharing => Other Objects => Topic started by: bobbystahr on December 26, 2014, 12:00:33 PM

Title: Stained Glass Nailed It
Post by: bobbystahr on December 26, 2014, 12:00:33 PM
Well Matt will be happy to see I finally figured it out after the work they put into it.The rar has all you need to see for yourselves...Happy Canadian Boxing Day
Title: Re: Stained Glass Nailed It
Post by: WAS on December 26, 2014, 12:53:39 PM
That's pretty fancy there. Think I'm going to try to give it a old-style glass effect with the carved divots like stained glass at the churches.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 26, 2014, 12:55:03 PM
And an Art Deco one I whipped up in Bryce just now with light from behind...enjoy,

I forgot to set the Merge Colour and Displacement switches to Add...it's works better that way so if you dl this try that.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 26, 2014, 12:55:41 PM
Quote from: WASasquatch on December 26, 2014, 12:53:39 PM
That's pretty fancy there. Think I'm going to try to give it a old-style glass effect with the carved divots like stained glass at the churches.

You might have more fun with the art deco one I just posted
Title: Re: Stained Glass Nailed It
Post by: archonforest on December 26, 2014, 01:07:46 PM
That looks pretty cool bobby ;)
Title: Re: Stained Glass Nailed It
Post by: WAS on December 26, 2014, 01:18:52 PM
Quote from: bobbystahr on December 26, 2014, 12:55:41 PM
Quote from: WASasquatch on December 26, 2014, 12:53:39 PM
That's pretty fancy there. Think I'm going to try to give it a old-style glass effect with the carved divots like stained glass at the churches.

You might have more fun with the art deco one I just posted

Taking a look. I should probably download my copy of Bryce, i registered copies when they gave away all their software in a effort of recognition. Always loved Bryce. Hasn't changed much in 20 years. Lol
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 26, 2014, 01:32:02 PM
Quote from: WASasquatch on December 26, 2014, 01:18:52 PM
Quote from: bobbystahr on December 26, 2014, 12:55:41 PM
Quote from: WASasquatch on December 26, 2014, 12:53:39 PM
That's pretty fancy there. Think I'm going to try to give it a old-style glass effect with the carved divots like stained glass at the churches.

You might have more fun with the art deco one I just posted

Taking a look. I should probably download my copy of Bryce, i registered copies when they gave away all their software in a effort of recognition. Always loved Bryce. Hasn't changed much in 20 years. Lol

a bit more stable, runs fine up Win7 at least (that's what I have)  and they have a sort of instancing but not a cool or powerful as our populator in TD.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 26, 2014, 01:34:35 PM
Quote from: WASasquatch on December 26, 2014, 12:53:39 PM
That's pretty fancy there. Think I'm going to try to give it a old-style glass effect with the carved divots like stained glass at the churches.

I'd love to see a cut glass style window with all the bevels modeled but Bryce would take an age to make even on pane. You have max right? that should do it.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 26, 2014, 07:41:13 PM
Checked in my Imagine3D folder and found a double door scene with lots of beveled panes. Will post a test and if there's interest I'll post the scene object. I might need to separate the glass objects from the main scene re: the cast shadow thing.

                                           *****EDIT*****

Here is a small lo res render....lotsa fish to fry here, found more stuff, but it renders real nice in the hi res crops I tried so if you're interested say yup and I'll post the scene.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 27, 2014, 12:35:55 AM
Here's as far as I'm going for now. This will be available, a simple box scene, as a zipped .tgd with all parts. The window is all  modeled;
came, glass and frame and the colour in the glass is from an image map of blue ripple glass. I'll post that in it's own thread though.
Title: Re: Stained Glass Nailed It
Post by: Hannes on December 27, 2014, 03:43:25 AM
Looks great, Bobby!!
Title: Re: Stained Glass Nailed It
Post by: Dune on December 27, 2014, 03:48:02 AM
Terrific job, Bobby! It's looking really good.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 27, 2014, 11:14:04 AM
Thanks guys, every triumph comes with a frustration...still can't get prop blur to work no matter what I try....sigh. Been trying between glass renders for 3 days now.
Title: Re: Stained Glass Nailed It
Post by: j meyer on December 27, 2014, 11:54:00 AM
Do you have the spitfire model from Bazze (colacola)?
If not you could download it and I'll send you a tgo for
the propspin so you could see how to do it.
Title: Re: Stained Glass Nailed It
Post by: Dune on December 27, 2014, 11:54:09 AM
Check this out, Bobby. You'd have to make a mask for the rotor blur and use the default shader or image map shader to get it on a UV-mapped plane. And you'd have to make the plane on the location of the rotor. No shadows, no reflection.

You were just ahead of me, Jochen  ;)
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 27, 2014, 12:25:49 PM
Quote from: j meyer on December 27, 2014, 11:54:00 AM
Do you have the spitfire model from Bazze (colacola)?
If not you could download it and I'll send you a tgo for
the propspin so you could see how to do it.

Thanks Jochen, I did that just now...I'd appreciate the .tgo for tutorial purposes and maybe even another render with a war plane...I tend to like pleasure/racing airplanes personally as air cadets told me I'd never be a pilot with my eyes and I went off the forces and military craft and started my life as a musician.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on December 27, 2014, 01:15:02 PM
Total rookie mistake....I needed to load the prop blur separately, Doh.....aum daze eh? plus the blur and colour maps from the spitfire are way superior to the one rhat came with the comet....thanks again you guys....
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on January 04, 2015, 12:25:21 AM
So...upon reloading the deco window for some reason it wouldn't behave, ticked me off and decided to do it with a cube and import the frame; so I did. That was an adventure in scaling and mapping. Wound up going Planar Y and made the glass 41.1x.1x100, the image being 411x1000.
Then I built a complete new texture network and now it looks as good with light from behind as it does with direct surface light. One advantage of using the Cube is I was able to displace the glass' bump from the GrayScale. Also found by accident it works fine with Cast Shadows Enabled.
If anyone wants the Cube window w Frame I have it saved as a .tgc as the Cube don't go .tgo....I'll add all the maps as well as I made some new ones.
Title: Re: Stained Glass Nailed It
Post by: Dune on January 04, 2015, 02:35:00 AM
Nice, Bobby. You wouldn't see any shadows here, as it's backlit and the shadows are in the shadow of the ball. So what does do shadows, the colors of the stained glass or is it an all dark shadow (if seen)? Haven't played with glass much yet.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on January 04, 2015, 02:47:55 AM
Quote from: Dune on January 04, 2015, 02:35:00 AM
Nice, Bobby. You wouldn't see any shadows here, as it's backlit and the shadows are in the shadow of the ball. So what does do shadows, the colors of the stained glass or is it an all dark shadow (if seen)? Haven't played with glass much yet.

It didn't seem to make any difference...I'll render one from the back and see
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on January 04, 2015, 03:54:33 AM
D'oh...that's not Glass, that's Water....Glass works better for sure as this graphic shows. Discovered my error harvesting a screen grab of my new network....sigh...at least I caught it....Something else I wanted to mention but buggered if I can remember...oh yeay, plugging the colour map into the luminosity channel was the game breaker....glad I finally got that.
Title: Re: Stained Glass Nailed It
Post by: j meyer on January 04, 2015, 10:57:37 AM
Cool experimenting Bobby.
Cast shadows enabled/disabled for what exactly?
In the front lit comparison pic I can't see a shadow behind
or at the side either.Might be me,though.
Title: Re: Stained Glass Nailed It
Post by: bobbystahr on January 04, 2015, 12:34:20 PM
Quote from: j meyer on January 04, 2015, 10:57:37 AM
Cool experimenting Bobby.
Cast shadows enabled/disabled for what exactly?
In the front lit comparison pic I can't see a shadow behind
or at the side either.Might be me,though.

That's it Jochen, I found that when lit from the front you got great colour etc. in the glass so was trying to get that similar quality from front and rear light. In the first 4, I was for some reason using the Water Shader, think I had it in for comparison and forgot to put the Glass shader back in; so the last 2 are really the test but it's interesting to see them all together in a strip like that.