Planetside Software Forums

General => Open Discussion => Topic started by: WAS on January 02, 2015, 02:43:19 AM

Title: Exporting Objects
Post by: WAS on January 02, 2015, 02:43:19 AM
So, I found a rather nice free sail boat (http://tf3dm.com/3d-model/sailboat-81879.html) I wanted to use... I'm not very good with models. Trying to figure it out. Anyways. When I loaded the original model into TG, it was all black, and I figured it was the part shaders. So I went to explore them only to find out there was nothing inside the Parts Shader. Nothing.

So I opened the file in Poseray and found it does, indeed, have group parts, but all but Wood say "TooBig01", "TooBig02", etc. The ship, when added to Terragen is quite massive in scale. The default "2000" amplitude mountain is dwarfed by it, and it get reasonable (probably still to big) proportions you must scale to 0.1. When I re-saved the object I was able to get the Wood Default Shader to appear within the Parts Shader, but all the "TooBig" groups did not export.

Any ideas?
Title: Re: Exporting Objects
Post by: N-drju on January 02, 2015, 03:00:29 AM
That's a long shot, but have you tried to export that through DAZ Studio? I never had any problems with disappearing parts there.

Although, once I saved a fully textured human model as a .tgo file only to find out that all the parts disappeared and it was black, just as it was in your case. But that was a one time occurrence.

You say that this object is massive, so if I were you I'd probably take it to some modelling software and scale it down there. It's a guess, but perhaps those "TooBig" parts are in fact so outrageously big that TG can't support them?
Title: Re: Exporting Objects
Post by: TheBadger on January 02, 2015, 03:03:41 AM
""TooBig" parts are in fact so outrageously big that TG can't support them?"

That would be interesting in and of its self.
Title: Re: Exporting Objects
Post by: WAS on January 02, 2015, 03:51:43 AM
Well it seems to be the case.

If I load the raw file (in TG), it will have no parts what so ever. If I export via Poseray, I can get the Wood part to come through, but the rest of the groups are "TooBig" so, probably too big for TG and Poseray.

Is DAZ Studio free? I got so many of these weird software packages now I don't know which to go to.
Title: Re: Exporting Objects
Post by: N-drju on January 02, 2015, 04:49:05 AM
Yes. The software itself is free. It is generally intended for human modeling, but there are lots of other stuff in DAZ bundles like vehicles, clothing etc. so apparently you could resize, edit and texture a pre-made sailboat there too...

I'm sorry I can't give you more definite answer. It might also be the case that the texture size of that "TooBig" part is ridiculously large. When I was re-texturing human models for the first time in TG, it crashed, because it simply could not handle the number of textures that came with the DAZ Studio lady I was trying to put into TG world.

EDIT

Or else, I can try and find another sailboat freebie on my computer that I've downloaded some time ago. ;)
Title: Re: Exporting Objects
Post by: WAS on January 02, 2015, 12:49:51 PM
Quote from: N-drju on January 02, 2015, 04:49:05 AM
Yes. The software itself is free. It is generally intended for human modeling, but there are lots of other stuff in DAZ bundles like vehicles, clothing etc. so apparently you could resize, edit and texture a pre-made sailboat there too...

I'm sorry I can't give you more definite answer. It might also be the case that the texture size of that "TooBig" part is ridiculously large. When I was re-texturing human models for the first time in TG, it crashed, because it simply could not handle the number of textures that came with the DAZ Studio lady I was trying to put into TG world.

EDIT

Or else, I can try and find another sailboat freebie on my computer that I've downloaded some time ago. ;)


I tried DAZ, same issue, and crashes. Whatever this guy made this quarter planet-sized model in must be a beast of a program. O.O This could also be RAM related with me. I have only 3.5GB usable (there is 5.0GB but not sure what's going on there... PSU Crash may have taken a card with it)

If you have other sail boats or know where some good ones are that'd be awesome. I only found a modern-looking one and RMS Titanic and another steam vessel on that website. RMS Titanic is awesome (favorite subject) but not feeling it right now. I've never tried ice bergs or nice water yet up close yet.
Title: Re: Exporting Objects
Post by: Kadri on January 02, 2015, 10:38:08 PM

Not sure what your problem is guys.
I could load the object without a problem in Terragen and with all the different parts intact after a basic operation in Poseray.

*Load the 3DS object into Poseray (The OBJ file had not different groups).
*Go to the Materials  tab and click "Tools".
*Choose the first option "Groups->Materials". Say yes in the next windows.
*Export the the OBJ file with the options you want.

I think you can even scale the object too there but i didn't bother because a scale of 0.01 was enough to see it in the 3D preview window in Terragen.
Title: Re: Exporting Objects
Post by: WAS on January 02, 2015, 11:20:00 PM
Quote from: Kadri on January 02, 2015, 10:38:08 PM

Not sure what your problem is guys.
I could load the object without a problem in Terragen and with all the different parts intact after a basic operation in Poseray.

*Load the 3DS object into Poseray (The OBJ file had not different groups).
*Go to the Materials  tab and click "Tools".
*Choose the first option "Groups->Materials". Say yes in the next windows.
*Export the the OBJ file with the options you want.

I think you can even scale the object too there but i didn't bother because a scale of 0.01 was enough to see it in the 3D preview window in Terragen.

The object was the file in question. I wasn't using the 3DS file. However, even following your directions:

(http://i.imgur.com/F7hJUPl.png)
Title: Re: Exporting Objects
Post by: Kadri on January 02, 2015, 11:32:04 PM
Not sure what your problem is with that.
It is only a name.The important thing is you have different surface parts in this way in Terragen.
If i would use a surface name with "Youcantloadthis" would that matter if you still could load it into Terragen?
Title: Re: Exporting Objects
Post by: Kadri on January 02, 2015, 11:47:15 PM

[attach=1]

I changed the colors to be seen better.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 12:28:35 AM
The original names aren't TooBig. If they were why name only the deck "Wood" that's pretty silly. Lol They are changing to that, and the material is lost...

I like that you got all the materials to load, but for me, only Wood loads in TG on original object. It IS breaking. Because it IS massive. So massive Terragen freezes during import. Your method breaks all together.

here is comparison of both methods of just exporting, and yours
(http://i.imgur.com/rb614wt.png)

Again, following your method, that is the result in TG (right image)
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 12:45:55 AM

You are stubborn,aren't you?  ;)

The "toobig" names were probably only because of the restrictions of the old 3DS file format.
This is made with the original OBJ file with the same method as i wrote above.
OBJ doesn't have the restrictions so all of the surface is one part.



[attachimg=1]

Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 12:49:49 AM
Your main problem is this objects need a good texturing season.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 12:53:13 AM
Quote from: Kadri on January 03, 2015, 12:49:49 AM
Your main problem is this objects need a good texturing season.

It's suppose to have it's textures if you read the description and preview images....

And the materials and groups are there, how do those just merge into one shader? Wood? I definitely would say that is not how the file is meant to output. lol

(http://tf3dm.com/imgd/l87746-sailboat-81879.jpg)

(http://tf3dm.com/imgd/l22694-sailboat-81879.jpg)

I think there is suppose to be color diffusion, and different parts to represent the paint as shown in the previews?

I mean you show me this "File" with all these parts. I followed your directions and cannot reproduce. And you are calling me stubborn? Or are you stubborn to the fact a error is happening here. Wow. Clearly I am having trouble loading the file. The whole point of the topic. If you have so little issues, maybe share your file and let me see if it loads. Cause mine do not, and look nothing like yours following your directions. Do me a favor and don't comment on my topics. You are incapable of understanding them let alone directing me with things that don't work and then calling me stubborn.
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 01:09:29 AM

Terragen can handle very very big object and image files very easily.
That is the part i don't understand.
I am having a render going on a laptop as i am trying these things without a problem.
This object isn't even a file i could say big at all for me.

Regarding the surfaces of the obj file and the 3ds file doesn't look ready to use.
For a one part UV surfaced object i haven't seen an appropriate image in the RAR.
There are only texture parts you could use in another software.
I think the other files are better for this but i can not test them.
Maybe in that aspect you get what you paid for with this file formats.
Others might be more a help with the different file formats probably.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 01:13:05 AM
Quote from: Kadri on January 03, 2015, 01:09:29 AM
Terragen can handle very very big object and image files very easily.
That is the part i don't understand.
I am having a render going on on a laptop as i am trying these things without a problem.
This object isn't even a file i could say big at all for me.

Regarding the surfaces of the obj file and the 3ds file doesn't look ready to use.
For a one part UV surfaced object i haven't seen an appropriate image in the RAR.
There are only texture parts you could use in another software.
I think the other files are better for this but i can not test them.
Maybe in that aspect you get what you paid for with this file formats.
Others might be more a help with the different file formats probably.

Isn't PNG a default texture format for past 30 years? Are they further converted in the material?  I'm glad it works for you, but it does not for me. I do not get the parts you get using your directions and exporting. :\ Are you sure you aren't missing something?
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 01:16:58 AM
Quote from: WASasquatch on January 03, 2015, 01:13:05 AM
Quote from: Kadri on January 03, 2015, 01:09:29 AM
Terragen can handle very very big object and image files very easily.
That is the part i don't understand.
I am having a render going on on a laptop as i am trying these things without a problem.
This object isn't even a file i could say big at all for me.

Regarding the surfaces of the obj file and the 3ds file doesn't look ready to use.
For a one part UV surfaced object i haven't seen an appropriate image in the RAR.
There are only texture parts you could use in another software.
I think the other files are better for this but i can not test them.
Maybe in that aspect you get what you paid for with this file formats.
Others might be more a help with the different file formats probably.

Isn't PNG a default texture format for past 30 years?

That is the problem.You don't know what i am talking about at all.
Learn a little more about 3D modeling and texturing (i mean it ) and then look ones again in this thread.
And i am writing this with a smile on my face by the way :)
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 01:18:53 AM

In this state it would be hard to use the model.Regarding your answer and question after i posted above.
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 01:21:36 AM

A better export from another file format or a real UV texture file would be needed.
As i said others might be more a help in that aspect.
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 01:22:35 AM
Or you could texture it for yourself in another 3D software etc.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 01:25:53 AM
Quote from: Kadri on January 03, 2015, 01:22:35 AM
Or you could texture it for yourself in another 3D software etc.

I do texturing in general (gaming, modding, for people using TG and why I got into it), that's no problem. I intended to change all the textures as is. I just need those parts or there is no point in trying. A solid colored boat or two-toned boat is hardly appealing xD
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 01:28:04 AM

Then if you can load the other files in another software you have. In that way it could be very easy.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 01:30:20 AM
Quote from: Kadri on January 03, 2015, 01:28:04 AM

Then if you can load the other files in another software you have. In that way it could be very easy.

-_______-

I followed your directions, I don't get those extra parts.

DAZ Crashes, and TG is no help until the file is fixed.

How many programs do I need. xD
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 01:39:17 AM
Quote from: WASasquatch on January 03, 2015, 01:30:20 AM
Quote from: Kadri on January 03, 2015, 01:28:04 AM

Then if you can load the other files in another software you have. In that way it could be very easy.

-_______-

I followed your directions, I don't get those extra parts.

DAZ Crashes, and TG is no help until the file is fixed.

How many programs do I need. xD

I tried it with Lightwave and it crashes it too. I think the file is problematic. But Poseray can open it as i said.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 01:57:01 AM
Quote from: Kadri on January 03, 2015, 01:39:17 AM
Quote from: WASasquatch on January 03, 2015, 01:30:20 AM
Quote from: Kadri on January 03, 2015, 01:28:04 AM

Then if you can load the other files in another software you have. In that way it could be very easy.

-_______-

I followed your directions, I don't get those extra parts.

DAZ Crashes, and TG is no help until the file is fixed.

How many programs do I need. xD

I tried it with Lightwave and it crashes it too. I think the file is problematic. But Poseray can open it as i said.

Well can you send your exported obj? I can't get the parts to to export for some reason. I event tried the other option below the Groups -> Material option for the hell of it.

It must be broken for all the different outcomes it gets. Which is sad, so if you do know where any other sailships are located at on the web, that'd be awesome. Been wanting to work with waves and wakes and water but am incredibly OCD about look... and I don't like viking ships and weird Warcraft II style "Medieval" ships.
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 02:04:53 AM

Of course i can but i am not sure if it would be a real help.
If the UV map isn't exported in a good way you still might get problem.
But with those two file formats it looks already like you have to texture it for yourself.
I would try to open it in C4D or asked a friend who uses it.
If it opens without a problem there it could be much easier to do.
But if you still want it i can send it.

I have seen only 4 wood textures. There aren't any others aren't they?
If there was a UV texture kinda like this one it would be maybe ready to go.

http://thekidtroddthedeep.files.wordpress.com/2011/04/boat_texture_for_blog.jpg
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 02:12:44 AM
I think here are some. But i am not sure if they are free-legal or not.
http://artist-3d.com/free_3d_models/04vehicles_pictures.php
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 04:07:03 AM
Quote from: Kadri on January 03, 2015, 02:12:44 AM
I think here are some. But i am not sure if they are free-legal or not.
http://artist-3d.com/free_3d_models/04vehicles_pictures.php

I'm only working in a personal aspect so that's not a issue. Just learning.
Title: Re: Exporting Objects
Post by: N-drju on January 03, 2015, 08:28:21 AM
Alright guys, calm down...

WASasquatch, why don't you just send that model over to me? Maybe I can texture it in my DAZ Studio. My mail should be visible on the forum. As far as the other ship models are concerned, the only freebies I have are small sailboats but I can see you're after tall ships, so... :D

@ Kadri - I think you are right that TG can handle huge objects that you can scale down later on but I'm confused... I have never seen an object that has planetary size like this boat. :o Did you actually load this boat into your TG? I'm just wondering, because I'm definitely interested if it's not causing any problems.
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 09:27:54 AM
Quote from: N-drju on January 03, 2015, 08:28:21 AM
...
Did you actually load this boat into your TG? I'm just wondering, because I'm definitely interested if it's not causing any problems.

The images here in page 1 from my posts are from Terragen with this object loaded.
The obj file is problematic but Poseray kinda fixes it as i wrote before.
Scale problems are common between 3D apps and aren't so important.
At least the easiest thing you can fix mostly.
Title: Re: Exporting Objects
Post by: jaf on January 03, 2015, 11:05:32 AM
Just open the obj and material files in a text editor and see what the names of the materials are.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 12:18:26 PM
Quote from: N-drju on January 03, 2015, 08:28:21 AM
Alright guys, calm down...

WASasquatch, why don't you just send that model over to me? Maybe I can texture it in my DAZ Studio. My mail should be visible on the forum. As far as the other ship models are concerned, the only freebies I have are small sailboats but I can see you're after tall ships, so... :D

You can try, though I have DAZ crash on me, and I guess Lightwave does too. I'll zip it up and send it. I was already planning on texturing it in TG, which is why It's imperative I get the results Kadri got with his export from poseray that I cannot reproduce. My objects are fused into one part.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 12:23:49 PM
Quote from: jaf on January 03, 2015, 11:05:32 AM
Just open the obj and material files in a text editor and see what the names of the materials are.

Suuuure.......

QuoteÁCµ'¦D EÀCbXŽC‰ ØD×6ÄC/O_A(¸EîòCšC![×D53ìCÊ\µBœ'E[ÕðCÆ íCy*Åè¾Cù^µB?Ð}Å°mõCG´ECCV{ŨâôCG)ŠCûéuÅf´óCÙ¿®CŒlÅŸÅñCO¦ÑCuåXÅ@éíCméCmö4ÅÁ èCø íC˜+Å™ææC°K¿®E7ìòCIòJ¿£~Åé|õC ÕÁõ'¦D EÀCb#Ã‰ ØD×6ÄCB[ð˹{CSî¸C.bÞø÷iD®ý¼C‡¯xÁ(¸EîòCÁŠ¸Â@Ð}Å°mõC-JGÃDV{ŨâôC9ôŠÃüéuÅf´óCËŠ¯ÃŒlÅŸÅñCCqÒÃvåXÅ@éíCû7êÃnö4ÅÁ èCîÖíØ+Å™ææC3ùÃt$橶CB0ùà  ÅéF»CeŽÃ![×D53ìCÔˆ¸Â›'E[ÕðC¼ÖíÃz*Åè¾CõöJ¿¼,,Ä‹_C~Áå...Ä/D_C....éÁ†ÄG™^C&ûÂ3{‡Äm"]C¬ð0 F‰Ä9R\C¬ð0€.‹ÄgüZC%ûÂmùŒÄ3»YC....éÁ‹oŽÄYµXC~Á»cÄq
XC{÷J¿‰¸ÄÏWC-¶dA»cÄq
XCÜA‹oŽÄYµXCl£BmùŒÄ3»YCó˜*B€.‹ÄgüZCõ˜*B F‰Ä9R\Cq£B3{‡Äm"]C ÜA†ÄF™^CW¶dAå...Ä/D_CõJ¿uPeD÷ÀbCù~Á§dDÇybCv.éÁ¿bD̬aCû—Ô_DÁr`C¤ð0ÂG@\D†ñ^C¤ð0Â+qXD'W]CûÂÛÜTDWÖ[Cv.éÁãñQDLœZCý~ÁQ
PDQÏYCŒõJ¿ý`OD!ˆYCL¶dAQ
PDQÏYCÜAãñQDLœZCt£BÛÜTDWÖ[Cû˜*B)qXD'W]Cý˜*BG@\D†ñ^Cy£B—Ô_DÁr`C/ÜA¿bD̬aCu¶dA§dDÇybC~ÁÕóšÄ7    EìöJ¿ŸšÄì E....éÁè›Äˆþ
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E....éÁ|R¤ÄJ
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E.¶dA¬F¥Ä›•
EÜA|R¤ÄJ
El£B]ܢħ°
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E/ÜA@.Dýù

That's what the original OBJ file has to offer. Apparently compressed. The exports are readable but with the fused single part under Wood

Quote# WaveFront *.obj file (generated by CINEMA 4D)

g SailBoat Sailboat
usemtl Wood_4
v -37.554497 461.708741 -2541.662597
v -35.337528 474.09079 -2539.479247
v -28.954025 484.97937 -2537.559325
v -19.17393 493.061157 -2536.134277
v -7.176864 497.361388 -2535.375976
v 5.590145 497.361388 -2535.375977
v 17.587203 493.061156 -2536.134278
v 27.367295 484.979369 -2537.559327
v 33.750798 474.090789 -2539.479249
v 35.967766 461.708739 -2541.662599
v 33.750801 449.326721 -2543.845948
v 27.367301 438.438141 -2545.76587
v 17.587211 430.356324 -2547.190919
v 5.590152 426.056092 -2547.949219
v -7.176853 426.056092 -2547.949219
v -19.173913 430.356324 -2547.190918
v -28.954011 438.438112 -2545.765868

Whole file is positioning for Wood_4
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 02:56:48 PM

Lightwave Layout can import the object. But Modeler crashes Jaf.
I exported a transformed object from Layout without a problem.
Title: Re: Exporting Objects
Post by: N-drju on January 03, 2015, 03:19:47 PM
@ Kadri - What do you mean by saying that .obj file is problematic? I mean ".obj files" in general, or just the one we're discussing (well, it certainly is :) .)

@ WASasquatch - I managed to edit the ship in DAZ Studio, but it really seems like the object has just a single part (which is entire ship actually...) so you can only texture it with one image. Sorry to say this, but I'm not even going to try to brake that ship into other parts. :( I don't have enough knowledge (nor adequate software) to do that.

What I did however, was scaling the ship down to more realistic size (I compared the size with a human model). I'll send it if it's of any use, to you. By the way, Kadri is right - the object, (even in its default scale) frankly, is not that huge, neither the texture.

The bottom line is that I managed to load the ship into DAZ Studio with no crashes or troubles at all. I also managed to export it to TG as an .obj file with ease, then load it into TG and save it in .tgo format. This object I would say is really not very special or problematic. I would say that you have something peculiar going on with your programs, or maybe system, if this object is causing crashes like you've described. Maybe you could also consult someone from the Planetside to see what they'll say. Or better yet, contact the artist that created the model and ask for an "improved" version of the model?
Title: Re: Exporting Objects
Post by: Kadri on January 03, 2015, 03:57:46 PM
Quote from: N-drju on January 03, 2015, 03:19:47 PM
@ Kadri - What do you mean by saying that .obj file is problematic?
I mean ".obj files" in general, or just the one we're discussing (well, it certainly is :) .)
...

I mean this file.
Title: Re: Exporting Objects
Post by: jaf on January 03, 2015, 04:01:34 PM
Hey WAS, I haven't run into a compressed OBJ material file before.  I've always been able to read/edit both the obj and mtl files with a text editor.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 05:13:58 PM
Quote from: jaf on January 03, 2015, 04:01:34 PM
Hey WAS, I haven't run into a compressed OBJ material file before.  I've always been able to read/edit both the obj and mtl files with a text editor.

Poseray has a option to compress the OBJ file. I believe any program can. Uses GZIP.

(http://i.imgur.com/1lJ43vc.png)

Perhaps he renamed it to a simple obj file which is causing crashes and weird stuff in certain programs. I contacted the artist for some answers.

THe real point is he advertises the "Complete" project, which shows numerous textures. Even provides some of the painted wood. I assume metals were just solid tones with spec and such.
Title: Re: Exporting Objects
Post by: WAS on January 03, 2015, 05:34:34 PM
Here is source code from a compressed OBJ from Poseray

‹ )n¨Tì] <TÑ¿É–öì)å•ev[¨,,$©"b ¦13[ÉR^Z,,´PTŠ,e1*¡²ïŒ%ûN²eÆ̼;CËÛ÷÷û½÷|ýÎwÏù–s¾sîùîÌÜûwST:fë}ckq#)ÂP8LIø$Ùô‡G8( ...!0J,,,( †BÒÞÀ€<Hî¶n Í?I¿7©¾»ÿÁ!Òxw,£EÀ p®
W,,*#U ¶ÔÚþ±
jáªP–ýç}ú/ E%àßN¬|PF"?E àñ'ýAþC! ¹4øÐ÷üw#Ýÿ'——×_äaþÿ‰ë? ¼þ*@
p¨G¡TϺ`œþþë?...\¹þÿGè¹þ/kW®ÿÿ¤ø¯O÷¿-ÿ—¯ÿp‡ýaþÃ'p ýI¢ÿóë?³...ùX{XW_ààä tÁ ³[ꃎ7Ö ôõw«A+! àà8ÀZùV°º\W[ œ` ¬ç€...kIÎ.<ËuN°¬ûE¾q©Îöåàf×_ƒEl¹^ñ_ìå~éÊÁ ˆƒÇ
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It looks a lot different in the header area, so I assume something is horribly wrong with his object, which should be sailboat.obj.gz to begin with. The header should not very that much as that is what tells the programs what to do with the file.
Title: Re: Exporting Objects
Post by: Oshyan on January 04, 2015, 09:24:29 PM
Yes, it really looks like something is wrong with the source object(s). Nothing should be this problematic across multiple applications.

- Oshyan
Title: Re: Exporting Objects
Post by: Kadri on January 05, 2015, 12:30:02 AM

I installed the Cinema4D demo version just to see how the object (the C4D version) looks in it.
It opened with some error messages. I think it uses Vray materials. But the textures does look right in C4D.
A C4D user might be able to export a much better UV textured OBJ file probably.
Title: Re: Exporting Objects
Post by: N-drju on January 05, 2015, 07:44:37 AM
I think the way forward here is to edit this thing in exactly the same software it was built in and get object parts right.

In my case I did not run into any problems neither in DAZ Studio nor in Terragen, though upon reading the whole topic again I was nervous if this ill-fated ghost ship screws my entire system or not. ;D
Title: Re: Exporting Objects
Post by: El Kabong on January 12, 2015, 03:51:11 PM
JM2CW...  (Just My 2 Cents Worth)

Object in question -> sailboat.obj

Loaded into LW9.0 modeler. No crash...    ...and yes, 'bout as big as a DeathStar.  :o
Reported back with 700 plus non-planular normals.
Surface listing revealed only one surface.


~Free 3d models are akin to acquiring a plastic glue build kit, assembling it, and then realizing the painting step was missed...


Quote from: N-drju on January 05, 2015, 07:44:37 AM
I think the way forward here is to edit this thing in exactly the same software it was built in and get object parts right.

...or spend the time and effort to rename all the surfaces to properly texture item.

Part of the fun, right?   ;D

Later, Ron