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General => Open Discussion => Topic started by: Upon Infinity on January 23, 2015, 08:23:12 PM

Title: Art Rocks Pack
Post by: Upon Infinity on January 23, 2015, 08:23:12 PM
Hey all,

I'm setting up a hero and pop rock pack for NWDA.  I got some good designs but if anyone wants to see something else in there, I'm open to suggestions.  If you have an example or photograph of an example, I'll certainly take a look at it.
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 24, 2015, 04:02:09 AM
Broken.
Title: Re: NWDA rocks!
Post by: Lady of the Lake on January 24, 2015, 10:22:01 AM
These are near where I used to live.  Played among them when I was a kid.
http://www.kansastravel.org/rockcity.htm  (http://www.kansastravel.org/rockcity.htm)
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 24, 2015, 02:28:17 PM
Thanks!  That gives me a couple of good ideas.
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 25, 2015, 05:00:43 AM
Quote from: Lady of the Lake on January 24, 2015, 10:22:01 AM
These are near where I used to live.  Played among them when I was a kid.
http://www.kansastravel.org/rockcity.htm  (http://www.kansastravel.org/rockcity.htm)

I gave that 'shipwreck' one a solid effort.  I may touch it up later...

I'll try one of the spherical ones later.
Title: Re: NWDA rocks!
Post by: Lady of the Lake on January 25, 2015, 10:59:29 AM
Pretty cool.
Title: Re: NWDA rocks!
Post by: Oshyan on January 26, 2015, 01:04:21 AM
These all have good basic shape, but need finer details IMO. Crank up those geometry counts and turn those basic textures into displacement (in your modeling app, then export as real geometry). Alternatively, provide displacement maps with more detail to use in TG, but of course these will only show up as bump mapping with raytraced objects enabled.

- Oshyan
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 29, 2015, 04:35:08 AM
Quote from: Oshyan on January 26, 2015, 01:04:21 AM
These all have good basic shape, but need finer details IMO. Crank up those geometry counts and turn those basic textures into displacement (in your modeling app, then export as real geometry). Alternatively, provide displacement maps with more detail to use in TG, but of course these will only show up as bump mapping with raytraced objects enabled.

- Oshyan

I hear what you're saying, Oshyan.  I can definitely produce higher poly objects.  So far, I was already losing a lot of the detail of the model to the baking process.  So even with these models, good detail can still be produced from the displacement maps.  But I can certainly up the poly count for when RTO is on.
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 29, 2015, 04:46:44 AM
Of course, there's no replacement for displacement.   ;D
Title: Re: NWDA rocks!
Post by: archonforest on January 29, 2015, 04:53:30 AM
Wow, looks pretty convincing. Are u selling this stuff via NWDA?
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 29, 2015, 05:09:40 AM
Quote from: archonforest on January 29, 2015, 04:53:30 AM
Wow, looks pretty convincing. Are u selling this stuff via NWDA?

That's the plan.  I talked to Danny about it and he agreed but said I should get a bundle together instead of selling single objects.  He didn't elaborate on what a bundle actually is, so I've settled in my head I should have maybe 3 good hero objects and maybe 4 or 5 populatables (is that even a word?).
Title: Re: NWDA rocks!
Post by: archonforest on January 29, 2015, 05:13:44 AM
I see. Okay.
LOL on "populatables " Very "descriptic" :D
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 29, 2015, 04:59:51 PM
The Incidental Hero?
Title: Re: NWDA rocks!
Post by: choronr on January 29, 2015, 05:24:10 PM
Fine work there UI, I can visualize an upward/slope, winding hiking path lined with your rock models (large boulder sized) on either side.
Title: Re: NWDA rocks!
Post by: Upon Infinity on January 30, 2015, 03:52:18 AM
Quote from: choronr on January 29, 2015, 05:24:10 PM
Fine work there UI, I can visualize an upward/slope, winding hiking path lined with your rock models (large boulder sized) on either side.

Thanks.  Maybe you'll make one...?   ;)



Dark.
Title: Re: NWDA rocks!
Post by: choronr on January 30, 2015, 09:54:06 AM
Maybe. In another life I was a Rock collector.
Title: Re: NWDA rocks!
Post by: Dune on January 30, 2015, 10:42:08 AM
A Rocka fella  :D
Title: Re: NWDA rocks!
Post by: Upon Infinity on February 17, 2015, 07:18:45 AM
I designed a massive 1+ million poly rock arch I'm considering throwing in the pack.  It has 5 separate uv sets with a minimum 2.5 K textures, with the highest uv set at 5K.  Almost broke my tablet making it, with 2 outright crashes and multiple stability warnings from the memory load.  :o
Title: Re: NWDA rocks!
Post by: Upon Infinity on February 24, 2015, 09:22:50 PM
Nearly done with this little adventure.
Title: Re: NWDA rocks!
Post by: choronr on February 24, 2015, 09:42:14 PM
Nice shape here. It appears somewhat layered.  It will look good with some moss coverage around the base.
Title: Re: NWDA rocks!
Post by: Upon Infinity on March 01, 2015, 05:07:03 AM
Did another based on the link Lady of the Lake provided.  Could be good for some interesting light effects.
Title: Re: NWDA rocks!
Post by: Lady of the Lake on March 01, 2015, 10:53:43 AM
This one is really great.  Very much like I remembered. 
Title: Art Rocks Pack
Post by: Upon Infinity on April 04, 2015, 05:46:39 AM
* Serving suggestion
Title: Re: Art Rocks Pack
Post by: Oshyan on April 07, 2015, 01:34:06 AM
Ooo, nice. Is that a TG sky?

- Oshyan
Title: Re: Art Rocks Pack
Post by: Upon Infinity on April 07, 2015, 01:37:29 AM
Quote from: Oshyan on April 07, 2015, 01:34:06 AM
Ooo, nice. Is that a TG sky?

- Oshyan

Nah, just a photo.  But I like that's it's ambiguous.   ;)
Title: Re: Art Rocks Pack
Post by: Oshyan on April 07, 2015, 03:02:22 AM
Bastard. :D TG-ers so seldom use photo skies, I wasn't sure! Much more common in the Vue realm for some reason. ;)

- Oshyan
Title: Re: Art Rocks Pack
Post by: Upon Infinity on April 07, 2015, 03:44:54 AM
Quote from: Oshyan on April 07, 2015, 03:02:22 AM
Bastard. :D TG-ers so seldom use photo skies, I wasn't sure! Much more common in the Vue realm for some reason. ;)

- Oshyan

Well, they're certainly quicker...   ;D
Title: Re: Art Rocks Pack
Post by: Upon Infinity on April 08, 2015, 10:32:58 PM
The final lineup... 

Thought I'd get them all together for a group photo before sending them out into the world.   :D
Title: Re: Art Rocks Pack
Post by: Dune on April 09, 2015, 03:00:00 AM
That is a really nice bunch of rocks. I can see them smiling  ;)
Title: Re: Art Rocks Pack
Post by: Upon Infinity on April 09, 2015, 03:13:02 AM
Quote from: Dune on April 09, 2015, 03:00:00 AM
That is a really nice bunch of rocks. I can see them smiling  ;)

Yeah, all except for Shipwreck (he's the shy one).   ;D
Title: Re: Art Rocks Pack
Post by: bobbystahr on April 12, 2015, 10:29:14 AM
Wow...fine collection...to use a bad pun they rock. Gonna have to save up my shekels for this set. Well made.