Note - Look inside the crack nodes - I've used the 3d cell shader to add some height variation to the voronoi crack interiors. Otherwise use and abuse as you feel fit - hope it's of help to someone.
Hey man, thanks. This should be a great learning experience.
Thank you Mick. Will be exploring for references and learning.
Thanks a ton Mick! It's really generous of you to share this.
Thanks for sharing!
Thanks for the file. This kind of use of the Voronoi Cell Scalar works really well at a distance. In TG4 there will be a smooth version of this node so you can get much closer to the surface (or make them much bigger) without seeing a discontinuity.
Matt
Quote from: Matt on April 30, 2015, 10:19:21 PM
Thanks for the file. This kind of use of the Voronoi Cell Scalar works really well at a distance. In TG4 there will be a smooth version of this node so you can get much closer to the surface (or make them much bigger) without seeing a discontinuity.
Matt
woo hoo, onward ever upward
Nifty setup Mick. Thanks a lot for sharing.
Thanks all - look forward to the new smooth cell shader.
8)
cheers
Mick!
:)
J
Thank you Mick ! :)
Thanks Mick for the file...very interesting setup and wonderful displacement to the cliffs !
Paul
Great work, thanks for sharing