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General => Terragen Discussion => Topic started by: bla bla 2 on May 21, 2015, 02:58:51 PM

Title: Smooth vertical reflective or water shader...
Post by: bla bla 2 on May 21, 2015, 02:58:51 PM
Hum, j'ai un souci pour faire une vitre propre à la vertical avec un water, avec les SS, je sais pas enlever les traits verticaux et du coup ça gâche, l'immeuble.

I have a concern for a clean glass on vertical with water, with the SS, I know not remove the vertical lines and suddenly it spoils the building.

:)
Title: Re: Smooth vertical reflective or water shader...
Post by: Matt on May 21, 2015, 05:40:11 PM
Do you have a render that shows us the problem?

Matt
Title: Re: Smooth vertical reflective or water shader...
Post by: bla bla 2 on May 22, 2015, 09:27:29 AM
Yes; here is this render.
Title: Re: Smooth vertical reflective or water shader...
Post by: Oshyan on May 22, 2015, 02:20:58 PM
It looks like the same old issue with shading on vertical areas. Is this building made of "terrain" (using displacement), or is it an object (OBJ or TGO)?

- Oshyan
Title: Re: Smooth vertical reflective or water shader...
Post by: bobbystahr on May 22, 2015, 06:07:14 PM
Quote from: Oshyan on May 22, 2015, 02:20:58 PM
It looks like the same old issue with shading on vertical areas. Is this building made of "terrain" (using displacement), or is it an object (OBJ or TGO)?

- Oshyan

Terrain I suspect as he mentioned a SS shader.
Title: Re: Smooth vertical reflective or water shader...
Post by: Oshyan on May 22, 2015, 06:16:40 PM
Yes, I suspected the same. In which case this is just the same old issue with texturing and rendering of vertical surfaces. It doesn't have to do with reflective/water shaders specifically. It is a problem of using terrain and displacement for vertical surfaces, for buildings.

- Oshyan
Title: Re: Smooth vertical reflective or water shader...
Post by: bobbystahr on May 24, 2015, 11:02:05 AM
Quote from: Oshyan on May 22, 2015, 06:16:40 PM
Yes, I suspected the same. In which case this is just the same old issue with texturing and rendering of vertical surfaces. It doesn't have to do with reflective/water shaders specifically. It is a problem of using terrain and displacement for vertical surfaces, for buildings.

- Oshyan

Be nice if that could get solved but I've run into that in both Bryce and my old unused program Imagine as well so I don't hold out great hope.