Hum, j'ai un souci pour faire une vitre propre à la vertical avec un water, avec les SS, je sais pas enlever les traits verticaux et du coup ça gâche, l'immeuble.
I have a concern for a clean glass on vertical with water, with the SS, I know not remove the vertical lines and suddenly it spoils the building.
:)
Do you have a render that shows us the problem?
Matt
Yes; here is this render.
It looks like the same old issue with shading on vertical areas. Is this building made of "terrain" (using displacement), or is it an object (OBJ or TGO)?
- Oshyan
Quote from: Oshyan on May 22, 2015, 02:20:58 PM
It looks like the same old issue with shading on vertical areas. Is this building made of "terrain" (using displacement), or is it an object (OBJ or TGO)?
- Oshyan
Terrain I suspect as he mentioned a SS shader.
Yes, I suspected the same. In which case this is just the same old issue with texturing and rendering of vertical surfaces. It doesn't have to do with reflective/water shaders specifically. It is a problem of using terrain and displacement for vertical surfaces, for buildings.
- Oshyan
Quote from: Oshyan on May 22, 2015, 06:16:40 PM
Yes, I suspected the same. In which case this is just the same old issue with texturing and rendering of vertical surfaces. It doesn't have to do with reflective/water shaders specifically. It is a problem of using terrain and displacement for vertical surfaces, for buildings.
- Oshyan
Be nice if that could get solved but I've run into that in both Bryce and my old unused program Imagine as well so I don't hold out great hope.