Planetside Software Forums

General => Terragen Discussion => Topic started by: Clay on June 10, 2015, 03:08:46 PM

Title: Fake stone altitude..
Post by: Clay on June 10, 2015, 03:08:46 PM
Is there a way to set the limit of the fake stone shader on its altitude? As in if I create a fake stone shader I don't want rocks up on the side of my cliff or overhang etc, I only want them at ground level. I'm sure its easy and I'm overlooking something, Thanks!
Title: Re: Fake stone altitude..
Post by: kaedorg on June 10, 2015, 03:13:40 PM
you can use Mask by shader with a distribution shader
you will be able to restric altitude and slope limits.

an other way is to use a painted shader (Mask by shader also)

David
Title: Re: Fake stone altitude..
Post by: Clay on June 10, 2015, 03:33:10 PM
Cool! Thx will try that out:-)
Title: Re: Fake stone altitude..
Post by: fleetwood on June 10, 2015, 03:36:44 PM
One other way is to have the stones shaders all connected to the Child input of a surface shader. Then set the min and/or max altitude wanted in the surface shader's altitude constraints tab. Color would be left unapplied in that surface shader since the color presumably is already defined in the Child stone setup.
Title: Re: Fake stone altitude..
Post by: bobbystahr on June 14, 2015, 11:28:42 AM
Or you can spray a broad area with a Paint shader and then use a Distribution shader to control altitude and slope within that general area.