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General => Image Sharing => Topic started by: Dune on September 17, 2015, 02:26:06 AM

Title: And why not, even more rocks
Post by: Dune on September 17, 2015, 02:26:06 AM
A few iterations and seeds of some rocky terrain (detail 0.6 AA6, but force edges to get rid of holes).
Title: Re: And why not, even more rocks
Post by: DocCharly65 on September 17, 2015, 02:44:26 AM
Paradise for free climbers  :)
Great!
Title: Re: And why not, even more rocks
Post by: Kadri on September 17, 2015, 02:52:00 AM

Looks good.
Title: Re: And why not, even more rocks
Post by: masonspappy on September 17, 2015, 04:02:53 AM
Nicely done!
Title: Re: And why not, even more rocks
Post by: Cocateho on September 17, 2015, 04:04:13 AM
Wow, these are awesome!
Title: Re: And why not, even more rocks
Post by: Tangled-Universe on September 17, 2015, 05:48:40 AM
Looks pretty good :) In overall they are a bit too warpy to my taste though.
Title: Re: And why not, even more rocks
Post by: Dune on September 17, 2015, 08:09:02 AM
The testing goes on...
Title: Re: And why not, even more rocks
Post by: archonforest on September 17, 2015, 08:15:14 AM
Great looking test!
Title: Re: And why not, even more rocks
Post by: Kadri on September 17, 2015, 08:54:58 AM

The last one reminded me on Ron Ely's Tarzan :)

https://latimesherocomplex.files.wordpress.com/2012/03/00302878.jpg
Title: Re: And why not, even more rocks
Post by: Dune on September 17, 2015, 09:29:40 AM
Yes, so there's still work to do  ;)
Title: Re: And why not, even more rocks
Post by: Kadri on September 17, 2015, 11:12:20 AM

:)
Title: Re: And why not, even more rocks
Post by: Hannes on September 17, 2015, 11:33:35 AM
Quote from: Kadri on September 17, 2015, 08:54:58 AM

The last one reminded me on Ron Ely's Tarzan :)

https://latimesherocomplex.files.wordpress.com/2012/03/00302878.jpg

Oh boy, long ago!!

Ulco, these rocks are fantastic! Maybe Martin is right, a little less warp maybe?
And I really love Occlusion weight!!! A bit higher?? ;D ;D ;D (I'm an addict!!)
Title: Re: And why not, even more rocks
Post by: Dune on September 17, 2015, 12:12:22 PM
Yeah, it's a bit over the top, but hey, they're tests  ;)
Title: Re: And why not, even more rocks
Post by: AP on September 17, 2015, 07:46:17 PM
This last one looks very natural. The smooth and still nicely detailed rocks. Still, i wish we could stack fake stones on top of one another. That and use other noises besides only a voronoi. Imagine those possibilities.  8)
Title: Re: And why not, even more rocks
Post by: DocCharly65 on September 18, 2015, 02:54:30 AM
So beautiful rocks!

Perhaps a less saturation of the tree colors? Or are they temporarily?
Title: Re: And why not, even more rocks
Post by: otakar on September 18, 2015, 01:34:54 PM
The Tarzan one is a stunner! Steadily making progress toward photo-realism. That what it's all about!
Title: Re: And why not, even more rocks
Post by: Clay on September 19, 2015, 11:01:37 AM
Nice renders!
Title: Re: And why not, even more rocks
Post by: Dune on September 23, 2015, 11:02:59 AM
Another setup.
Title: Re: And why not, even more rocks
Post by: zaxxon on September 23, 2015, 12:01:11 PM
That last one is spectacular! It reminds me of the famous area in Southern California where many, many Western movies were shot, a place called Alabama Hills (google it). Your technique now allows for those types of rock formations and more. Brilliant!
Title: Re: And why not, even more rocks
Post by: Dune on September 23, 2015, 12:30:46 PM
Thanks Doug. I've kept your image, might try to mimick that, and I'll look for some more. I also like the weeds, very colorful.
Title: Re: And why not, even more rocks
Post by: Kadri on September 23, 2015, 01:01:57 PM

Looks good.
Title: Re: And why not, even more rocks
Post by: mhaze on September 24, 2015, 07:58:34 AM
Excellent stuff!
Title: Re: And why not, even more rocks
Post by: masonspappy on September 24, 2015, 06:59:00 PM
wow
Title: Re: And why not, even more rocks
Post by: Hannes on September 25, 2015, 05:55:07 AM
I like the last one as well!!! The church seems a bit out of place, but the rocks rock!!!
Title: Re: And why not, even more rocks
Post by: Dune on September 25, 2015, 11:18:40 AM
Yeah, I just threw something in for size. I know it sucks here.
Title: Re: And why not, even more rocks
Post by: Hannes on September 25, 2015, 11:25:43 AM
You're a rock star!!
(has anyone already made this joke?)  ;D ;D ;D
Title: Re: And why not, even more rocks
Post by: Dune on September 25, 2015, 11:30:43 AM
No, your the first! Congratulations!  ;D


And thanks.
Title: Re: And why not, even more rocks
Post by: mhaze on September 25, 2015, 11:37:02 AM
Good stuff - fun isn't it!
Title: Re: And why not, even more rocks
Post by: Dune on September 25, 2015, 11:42:36 AM
Yeah, I've been spending the last few days on this. Far too much... I need to get to work.
Title: Re: And why not, even more rocks
Post by: Kadri on September 25, 2015, 12:22:50 PM

Nice structure.
Title: Re: And why not, even more rocks
Post by: DocCharly65 on September 26, 2015, 01:37:51 AM
I like v9-6 and 8 very much.

Title: Re: And why not, even more rocks
Post by: Dune on September 26, 2015, 02:16:14 AM
I tried one with higher settings: detail 0.8 AA8. One hour render.
Title: Re: And why not, even more rocks
Post by: Dune on September 26, 2015, 12:02:39 PM
And another one, plus another setup. Still testing....
Title: Re: And why not, even more rocks
Post by: zaxxon on September 26, 2015, 12:07:35 PM
Oh yeah!
Title: Re: And why not, even more rocks
Post by: kaedorg on September 26, 2015, 12:11:09 PM
I really do like the 2 last renders.
Could tell me which trees do you use for the snowy render ?

David
Title: Re: And why not, even more rocks
Post by: Kadri on September 26, 2015, 12:23:56 PM

Yeah looks nice.
Title: Re: And why not, even more rocks
Post by: j meyer on September 26, 2015, 12:55:48 PM
...v9B-3 is cool.Nice view.
Title: Re: And why not, even more rocks
Post by: Oshyan on September 26, 2015, 07:27:50 PM
I like roughrock_15sep15-v9B-3.jpg quite a lot.

- Oshyan
Title: Re: And why not, even more rocks
Post by: Dune on September 27, 2015, 03:04:50 AM
That was my favorite as well. Here's another one.

@David: I make my own trees, so it's not an existing one. I added a surface layer (and a snow setup with default shaders) with a slope restriction (final/Y) to the leaves for some snow, masked by a PF + transform shader for global distribution of that snow.
Title: Re: And why not, even more rocks
Post by: kaedorg on September 27, 2015, 03:50:32 AM
Thanks Ulco.
Not sure to do that but I gonna try such a setup.
You could also put this on NWDA store  ;)

David
Title: Re: And why not, even more rocks
Post by: Dune on September 27, 2015, 05:22:50 AM
Some important things; use compute normals between shaders if you want the next shader to displace according to the newest normals. And use strata. That's all I'm gonna say.
Title: Re: And why not, even more rocks
Post by: DocCharly65 on September 27, 2015, 08:18:32 AM
Ulco, I think in future I'll need a programmed key on my keyboard: "Unbelievable good"
;)
Title: Re: And why not, even more rocks
Post by: Dune on September 27, 2015, 08:20:34 AM
 :)
Title: Re: And why not, even more rocks
Post by: Cocateho on September 27, 2015, 09:36:55 AM
Wow, all of these are awesome!

Almost everything you post seems to serve as a reminder "Oh yeah, THAT'S what I'm supposed to be aiming for." So thank you for all the motivation, advice, and of course all the eye candy.  ;D Keep on rockin'!
Title: Re: And why not, even more rocks
Post by: Dune on September 27, 2015, 12:27:53 PM
It's not very well known that I am employed by Planetside to keep you all off the street  ;)
Title: Re: And why not, even more rocks
Post by: Dune on September 27, 2015, 12:48:40 PM
Funny things happen if you make the white of one simple shape mask 50% grey  ???
Title: Re: And why not, even more rocks
Post by: Kadri on September 27, 2015, 01:01:28 PM

Yes and the "this will not work but still try it" times are interesting too sometimes :)
Title: Re: And why not, even more rocks
Post by: DocCharly65 on September 27, 2015, 01:08:51 PM
 ;D cool!
Title: Re: And why not, even more rocks
Post by: AP on September 27, 2015, 05:14:15 PM
The overhanging on the last one is interesting looking.    8)
Title: Re: And why not, even more rocks
Post by: Dune on September 29, 2015, 04:33:26 AM
Some more.
Title: Re: And why not, even more rocks
Post by: archonforest on September 29, 2015, 04:55:54 AM
v9C is really nice. :)
Title: Re: And why not, even more rocks
Post by: DocCharly65 on September 30, 2015, 03:51:33 AM
Quote from: archonforest on September 29, 2015, 04:55:54 AM
v9C is really nice. :)

I say the same  :)
Title: Re: And why not, even more rocks
Post by: TheBadger on September 30, 2015, 07:33:31 AM
lots of nice things, ulco.
Title: Re: And why not, even more rocks
Post by: Dune on September 30, 2015, 10:46:20 AM
I keep 'm comin.
Title: Re: And why not, even more rocks
Post by: Kadri on September 30, 2015, 10:55:52 AM

Nice.
Title: Re: And why not, even more rocks
Post by: paq on September 30, 2015, 11:44:25 AM
Love the last one a lot Dune !

I'm really wondering how the upcoming procedural erosion node would behave on this kind of terrain.
Title: Re: And why not, even more rocks
Post by: Oshyan on September 30, 2015, 12:06:50 PM
Latest one is a winner for me too. Really reminds me of some places I've been. :)

- Oshyan
Title: Re: And why not, even more rocks
Post by: Dune on September 30, 2015, 12:15:17 PM
Daniil just made a newer version, which I'm about to test. I haven't yet made a combination of eroded terain and these rocks.... back to the drawing board.
Title: Re: And why not, even more rocks
Post by: zaxxon on September 30, 2015, 12:30:49 PM
better and better and better...
Title: Re: And why not, even more rocks
Post by: Dune on October 01, 2015, 02:12:32 AM
Tried some erosion with Daniil's shader, but had to use a way around to not collapse the whole setup. Luckily there are ways (inversely smoothing by inversed flow map). But next would be to get some talus with broken rock in the gullies, it's now only eroded but still having the squares.
Title: Re: And why not, even more rocks
Post by: AP on October 01, 2015, 02:42:35 AM
Building up talus rock piles at the base of the steep slopes could be the icing on the cake.
Title: Re: And why not, even more rocks
Post by: Dune on October 04, 2015, 02:36:39 AM
Well, here's a little icing. Daniil's erosion shader at work. There are still issues though he can hopefully sort out.
Title: Re: And why not, even more rocks
Post by: Kadri on October 04, 2015, 03:53:51 AM

Nice.
Title: Re: And why not, even more rocks
Post by: Hannes on October 04, 2015, 06:29:58 AM
That's fantastic!!
Title: Re: And why not, even more rocks
Post by: archonforest on October 04, 2015, 06:50:33 AM
Second image looks great for me. Could be in a movie easily.
Title: Re: And why not, even more rocks
Post by: mhaze on October 04, 2015, 07:56:19 AM
Terrific
Title: Re: And why not, even more rocks
Post by: Dune on October 04, 2015, 08:11:30 AM
Some more views.
Title: Re: And why not, even more rocks
Post by: DocCharly65 on October 04, 2015, 02:29:09 PM
erosion+blocks_3oct15-v2.jpg and erosion+blocks_3oct15-v3-4.jpg are the best in my eyes.

in erosion+blocks_3oct15-v3-1.jpg I see strange rock formations (looks like a building in the middle)
Title: Re: And why not, even more rocks
Post by: AP on October 04, 2015, 06:49:36 PM
The last three very much shows a lot of specific small scale details that i do not see to often which is the sense of loose dirt, tight color details and rocks where they should be with the case of the erosion this time. I like how the rocks are more rounded which gives the impression that they are stacked over one another.
Title: Re: And why not, even more rocks
Post by: Kadri on October 04, 2015, 07:27:53 PM

The last ones do look nice and different. Is this only Terragen Ulco?
Title: Re: And why not, even more rocks
Post by: paq on October 04, 2015, 10:10:13 PM
Love the last one, thanks for the show !
Title: Re: And why not, even more rocks
Post by: zaxxon on October 04, 2015, 11:49:42 PM
Beautiful!
Title: Re: And why not, even more rocks
Post by: Dune on October 05, 2015, 02:48:03 AM
It's the same file as the renders with all the rock debris, so all TG, no post except for quick auto adjust colors  in Irfanview in the last one. Just another location and some added cloud and a 'torch' to open up the sky to let the sun only shine here.
Title: Re: And why not, even more rocks
Post by: Kadri on October 05, 2015, 12:48:28 PM

Thanks.
Title: Re: And why not, even more rocks
Post by: Tangled-Universe on October 05, 2015, 01:16:04 PM
Those last ones are really nice Ulco :)

You're getting closer to my territory though ;) :P
Title: Re: And why not, even more rocks
Post by: otakar on October 05, 2015, 03:38:52 PM
Whoa! The rockfields are done with Daniil's erosion shader? Looks superb.
Title: Re: And why not, even more rocks
Post by: TheBadger on October 05, 2015, 04:26:14 PM
Quote from: otakar on October 05, 2015, 03:38:52 PM
Whoa! The rockfields are done with Daniil's erosion shader? Looks superb.

It is determining where the fake stones go, or it is creating fake stones?
Title: Re: And why not, even more rocks
Post by: AP on October 05, 2015, 05:25:40 PM
The flow map created by the erosion plugin is what is acting as a mask for the fake stones if i recall correctly.
Title: Re: And why not, even more rocks
Post by: Oshyan on October 05, 2015, 05:47:35 PM
The erosion plugin produces some optional mask outputs and those can be used to control distribution of other elements like Fake Stones, object Populations, etc.

- Oshyan
Title: Re: And why not, even more rocks
Post by: Dune on October 06, 2015, 03:04:35 AM
Yes. Terrific shader!
Title: Re: And why not, even more rocks
Post by: bobbystahr on October 07, 2015, 04:16:56 PM
Love the added, as my nephew would have called em, terror dactyls...hee hee...can't wait for the release of this but I suppose we will have to...
Title: Re: And why not, even more rocks
Post by: Dune on October 15, 2015, 12:19:34 PM
Some more experiments with Daniil's erosion shader. Nice rivers can be derived from the masks.
Title: Re: And why not, even more rocks
Post by: fleetwood on October 15, 2015, 12:25:51 PM
Nice. First one reminds me of the opening scenes of "Prometheus".
Title: Re: And why not, even more rocks
Post by: bobbystahr on October 15, 2015, 12:26:42 PM
cool beans Ulco...'nother bonus since we lost the barely usable make river
Title: Re: And why not, even more rocks
Post by: fleetwood on October 15, 2015, 12:38:03 PM
I used and liked "make river" but now I have to edit it out of the xml of any old files that used it or they blow up on attempting to open.  :'(
Title: Re: And why not, even more rocks
Post by: Kadri on October 15, 2015, 12:53:00 PM

Looks nice Ulco.

Quote from: fleetwood on October 15, 2015, 12:38:03 PM
I used and liked "make river" but now I have to edit it out of the xml of any old files that used it or they blow up on attempting to open.  :'(

What is happening?
Title: Re: And why not, even more rocks
Post by: fleetwood on October 15, 2015, 01:14:49 PM
Kadri :
The "make river" height field is auto generating so it tries to generate the river as soon as the tgd opens . It can't be aborted and after a few seconds of generating Terregen crashes. The only way I've found to use those old tgd's is to hand edit out the make river node. 
Title: Re: And why not, even more rocks
Post by: Kadri on October 15, 2015, 01:27:08 PM

I see. Is there no line to turn it off in the file?
Title: Re: And why not, even more rocks
Post by: fleetwood on October 15, 2015, 01:38:35 PM
It couldn't be turned off. The "make river" had no flag for setting generate off. Just has to be removed.
Title: Re: And why not, even more rocks
Post by: Kadri on October 15, 2015, 01:54:37 PM

Good that the TGD files can be edited at least.
Title: Re: And why not, even more rocks
Post by: Tangled-Universe on October 15, 2015, 02:28:48 PM
That river with the snow leaks really nice :)
Title: Re: And why not, even more rocks
Post by: AP on October 15, 2015, 06:29:11 PM
Agreed, the impression of melt among the eroded river is neat.
Title: Re: And why not, even more rocks
Post by: bobbystahr on October 15, 2015, 11:54:46 PM
Quote from: fleetwood on October 15, 2015, 01:38:35 PM
It couldn't be turned off. The "make river" had no flag for setting generate off. Just has to be removed.

Yeah...I was always hoping they could fix rather than abandon it; but this plugin has a lotta charm river wise....
Title: Re: And why not, even more rocks
Post by: AP on October 16, 2015, 01:39:22 AM
Make river was only good for a basic hero river so having actual fluvial channels and complex drainage networks would be out of the question.

I failed to mention the fact that in another thread that Matt was experimenting with a procedural river shader.
Title: Re: And why not, even more rocks
Post by: DocCharly65 on October 16, 2015, 07:17:49 AM
I was swept off my feet when I saw the winter image... great!
Title: Re: And why not, even more rocks
Post by: Dune on October 22, 2015, 10:22:00 AM
More rocks.
Title: Re: And why not, even more rocks
Post by: Kadri on October 22, 2015, 11:00:15 AM

Nice structures Ulco.
Title: Re: And why not, even more rocks
Post by: Hannes on October 22, 2015, 11:00:58 AM
That's awesome!!! Especially the second image.
Title: Re: And why not, even more rocks
Post by: archonforest on October 22, 2015, 11:16:49 AM
Very nice stuff. I just love the harmony of the colors here.
Title: Re: And why not, even more rocks
Post by: DocCharly65 on October 23, 2015, 03:18:02 AM
Quote from: Hannes on October 22, 2015, 11:00:58 AM
That's awesome!!! Especially the second image.

"Copy - paste" (like especially 2nd too)  :)
Title: Re: And why not, even more rocks
Post by: Dune on October 23, 2015, 12:07:31 PM
And again.... boooooring  ;)
Title: Re: And why not, even more rocks
Post by: Hannes on October 23, 2015, 02:52:34 PM
Oh yes, Ulco, please stop posting this boring stuff! ;)

What is this white fluff on the rocks?
I know, it's birdshit, right? No?
Title: Re: And why not, even more rocks
Post by: Dune on October 24, 2015, 03:56:39 AM
Birdshit indeed, but I took it off again. Not really satisfied with the rocks (lower part particularly) anyway, so I might have another go soon. And the wolf is out too.
Title: Re: And why not, even more rocks
Post by: AP on October 24, 2015, 04:30:04 AM
That zig-zag pattern on the lower rocks?
Title: Re: And why not, even more rocks
Post by: Dune on October 25, 2015, 02:23:57 AM
Yes, and the smoothness, and the ruggedness of some other parts.
Here's another setup, using the bias scalar to influence the edges of the simple shape valley.
Title: Re: And why not, even more rocks
Post by: Oshyan on October 25, 2015, 02:32:03 AM
Wow Ulco, that looks superb. Particularly the first one, Square-rocks-v2_23oct15-1.jpg.

- Oshyan
Title: Re: And why not, even more rocks
Post by: Tangled-Universe on October 25, 2015, 05:15:12 AM
These last two are really nice, especially the very last one :)
Title: Re: And why not, even more rocks
Post by: DocCharly65 on October 25, 2015, 08:23:38 AM
Yes, really nice and you need high quality boots to walk there  :)
Title: Re: And why not, even more rocks
Post by: bobbystahr on October 25, 2015, 10:24:01 AM
Simply WOW
Title: Re: And why not, even more rocks
Post by: mhaze on October 25, 2015, 01:31:22 PM
Impressive rocks.
Title: Re: And why not, even more rocks
Post by: RArcher on October 25, 2015, 09:44:49 PM
So many amazing renders in this thread and the new ones just keep getting better and better.
Title: Re: And why not, even more rocks
Post by: TheBadger on October 26, 2015, 03:24:16 AM
interesting changes in the last one.
Title: Re: And why not, even more rocks
Post by: Jo Kariboo on October 26, 2015, 10:11:15 AM
So many excellent rendering in this post. I love "Blockyrocky_20oct15-v2-2.jpg" and all the following.
The Athmosphere is very realistic and the shape and color of the rocks.
Good choice of plants.
Title: Re: And why not, even more rocks
Post by: Kadri on October 26, 2015, 11:30:03 AM

Nice rocks.
Title: Re: And why not, even more rocks
Post by: Dune on October 27, 2015, 03:55:21 AM
Some new jpg's...
Title: Re: And why not, even more rocks
Post by: mhaze on October 27, 2015, 06:39:04 AM
Very Impressive work!
Title: Re: And why not, even more rocks
Post by: Dune on October 27, 2015, 10:02:05 AM
I thought I'd try a combination of squarish rocks with my road setup. Works.
Title: Re: And why not, even more rocks
Post by: bobbystahr on October 27, 2015, 10:10:16 AM
Quote from: Dune on October 27, 2015, 10:02:05 AM
I thought I'd try a combination of squarish rocks with my road setup. Works.

Close to the grail with those square rocks, in fact I'd be more than happy.....nice integration with your road.....keep on tweakin mate...
Title: Re: And why not, even more rocks
Post by: N810 on October 27, 2015, 11:18:54 AM
Quote from: Dune on October 27, 2015, 10:02:05 AM
I thought I'd try a combination of squarish rocks with my road setup. Works.

Just, WOW.  :o
Title: Re: And why not, even more rocks
Post by: Dune on October 27, 2015, 12:47:13 PM
Another iteration.
Title: Re: And why not, even more rocks
Post by: bobbystahr on October 27, 2015, 12:51:01 PM
Like...wow
Title: Re: And why not, even more rocks
Post by: Dune on October 27, 2015, 01:16:16 PM
I might elaborate on this one with better veggies. Renders fast also, 30min, as no compute terrain needed.
Title: Re: And why not, even more rocks
Post by: Tangled-Universe on October 27, 2015, 01:39:54 PM
Hmmm...I don't know...to me this is quite a big step back from where you came from.
The last ones I commented on, were the best by far if you'd ask my truly honest opinion?
Title: Re: And why not, even more rocks
Post by: Oshyan on October 27, 2015, 02:50:16 PM
I'm with Martin. This last one is fine really, but not as good as some previous IMHO.

- Oshyan
Title: Re: And why not, even more rocks
Post by: TheBadger on October 27, 2015, 04:26:36 PM
I like the one on this page. Just because the feeling of it is good. It feels like a place in a movie. But I like the stones on the last page better. In a few of those images where the square noise work is just about perfect.

The only major problem left that you don't appear to have full control over is the degree of the vertical of the square rocks, relative to the slop of the main hills. If you can get the rocks on the hills to be almost totally vertical apart from the slop of the hill they are apart of, then I think you will basically have solved it.

You do already have that going on in some of the images, but it looks like that it is happening random on its own. If you can find a way to control that as you like, then yeah, you did it, I think 8) 8) 8)
Title: Re: And why not, even more rocks
Post by: Dune on October 28, 2015, 04:03:24 AM
The one in reply #104 was set in a local simple shape gully with height restrictions. I might try putting that node set in a procedural terrain, which the last one is. Changing seeds of terrain and distribution of rock there always gives a 'good' result, and the road always passes through the rock outcrops. But I agree the #104 is nicer; they're totally different setups; I'm just exploring all possibilities.
Title: Re: And why not, even more rocks
Post by: Hannes on October 28, 2015, 04:10:24 AM
The last one may not be the best, but nevertheless it's fantastic. Indeed like out of a movie.
Title: Re: And why not, even more rocks
Post by: Dune on November 07, 2015, 08:00:46 AM
Another setup again. The strange shadow in the sand is due to a slope restriction in a displacement intersection, a common problem.

Added a better version (no slope restriction in sand layer) with some different seeds also.
Title: Re: And why not, even more rocks
Post by: Kadri on November 07, 2015, 01:18:05 PM

I like those rocks.
Title: Re: And why not, even more rocks
Post by: Dune on November 08, 2015, 03:04:28 AM
Thanks, Kadri, then here's one more.
Title: Re: And why not, even more rocks
Post by: AP on November 08, 2015, 05:05:07 AM
I like the choice in colors. The separation of soft and hard terrain along with the rock talus is a nice touch.
Title: Re: And why not, even more rocks
Post by: mhaze on November 09, 2015, 03:43:13 AM
Nice - the colours are great - wish all my experiments turned out this well!
Title: Re: And why not, even more rocks
Post by: DocCharly65 on November 09, 2015, 03:47:43 AM
I can't exactly describe why, but the last one looks best for me.
Title: Re: And why not, even more rocks
Post by: Hannes on November 09, 2015, 04:37:16 AM
Agree!
Title: Re: And why not, even more rocks
Post by: otakar on November 09, 2015, 12:34:46 PM
The last one hits it right in that there is a pattern in the rock structure but with enough breakup that it does not seem engineered and appears very natural. Also that scree field or looser rock in the top helps here by being different from the rest. The only thing that I noticed that was not as natural is the sand boundary which is a bit too clean, too abrupt. It really is an amazing feat. To think that these rocks are generated and designed to look this way...wow.
Title: Re: And why not, even more rocks
Post by: Dune on November 11, 2015, 10:22:45 AM
Thanks, guys.
Title: Re: And why not, even more rocks
Post by: Hannes on November 11, 2015, 11:29:44 AM
Everything looks great, except these little bright plants are distributed way too even for my taste. A little clumping would be great.
Title: Re: And why not, even more rocks
Post by: Dune on November 12, 2015, 10:54:14 AM
You're right of course. Now let's see if I can get a road through here.....
Title: Re: And why not, even more rocks
Post by: Antoine on November 12, 2015, 11:07:32 AM
Great works in each image of this topic!
Especially the clouds in the last image,they look so real !

David
Title: Re: And why not, even more rocks
Post by: Kadri on November 12, 2015, 11:43:22 AM

Rock are good but yes those clouds are nice too.
Title: Re: And why not, even more rocks
Post by: zaxxon on November 12, 2015, 01:50:17 PM
These are beyond excellent!  The rock work is just getting better and better with each new image. I really like the foliage, and the clouds are some of the best I've seen you do. Great work!
Title: Re: And why not, even more rocks
Post by: AP on November 12, 2015, 07:46:33 PM
The rocks are so neat but those clouds are just awesome. Very believable (Shape and Lighting). What is your secret?
Title: Re: And why not, even more rocks
Post by: DocCharly65 on November 13, 2015, 02:54:37 AM
The last one is another masterpiece in my eyes!
Everything so great - the rocks, the clouds, the vegetation... I love it!
Title: Re: And why not, even more rocks
Post by: Dune on November 14, 2015, 03:07:38 AM
To finish this off (for a while)...
Title: Re: And why not, even more rocks
Post by: AP on November 14, 2015, 04:53:57 AM
The very last image is wild. It looks like someone took a fork and scraped the terrain.
Title: Re: And why not, even more rocks
Post by: mhaze on November 14, 2015, 05:11:32 AM
Love the last one - crazy!
Title: Re: And why not, even more rocks
Post by: dorianvan on November 16, 2015, 10:21:23 PM
So good Ulco. My favorite is the one above the last three, reply #137 I think. The last image however would be cooler with some "mist"ery around the lower half of the crazy mountain. Your variety in ground and groundcover is really good too!!
Title: Re: And why not, even more rocks
Post by: Dune on December 03, 2015, 11:36:10 AM
More rockwork.
Title: Re: And why not, even more rocks
Post by: Kadri on December 03, 2015, 12:00:05 PM

I like the second one.
Title: Re: And why not, even more rocks
Post by: fleetwood on December 03, 2015, 12:07:06 PM
Like them both, but I think I hiked those red rocks once and lost my canteen there.  :)
Title: Re: And why not, even more rocks
Post by: Oshyan on December 03, 2015, 06:50:37 PM
Both are great. The texture on the "badlands"-like formations in the first of the recent 2 is quite good, overall (though a little spherical/blobby in parts). The 2nd image could be very Mars-like if you just recolored it, hehe.

- Oshyan
Title: Re: And why not, even more rocks
Post by: Dune on December 04, 2015, 02:23:02 AM
Well, my excuse is that they're tests, and made for no other purpose than testing textures. I have some more ideas about making the Arizona Monument Valley type rocks.... (but I also need to do some real [paying] work)  :P
Title: Re: And why not, even more rocks
Post by: mhaze on December 04, 2015, 03:56:08 AM
Nice tests!
Title: Re: And why not, even more rocks
Post by: Dune on December 05, 2015, 08:01:51 AM
Some more experiments, but it's quite hard to get something decent. Back to the drawing board....
Title: Re: And why not, even more rocks
Post by: WAS on December 05, 2015, 05:17:44 PM
Quote from: Dune on September 17, 2015, 02:26:06 AM
A few iterations and seeds of some rocky terrain (detail 0.6 AA6, but force edges to get rid of holes).

You stop making amazing things immediately! Lol

Really love the cliff edges along the faces with the dotted trees. I'd love to see the vegetation denser on them though. Like a small forest on a cliff. Seems scales could allow for it.

Quote from: Dune on December 05, 2015, 08:01:51 AM
Some more experiments, but it's quite hard to get something decent. Back to the drawing board....

I am absolutely in love with that coloring in the second one! I'd love to get my hand on those PF for the canyon tests I'm working on. ;)
Title: Re: And why not, even more rocks
Post by: Dune on December 06, 2015, 02:07:04 AM
Colors are just 2; quite orange/red, XZ stretched PF, taken through a multiply color (blue) with a mix of stretched greys, then taken through a adjust saturation shader (blue) with another stretched fractal (near white, near grey).
Title: Re: And why not, even more rocks
Post by: DocCharly65 on December 07, 2015, 04:20:37 AM
The second one with it's colors and the vegetation is impressive! Great!
Title: Re: And why not, even more rocks
Post by: bobbystahr on December 12, 2015, 02:59:53 PM
If that's back to the drawing board I'd be happy to achieve what you put in the trash...
Title: Re: And why not, even more rocks
Post by: Dune on December 13, 2015, 03:09:34 AM
 :P

Some more experimentation, see if I could fiddle a road in. I was also trying to combine this with Daniil's erosion shader, but that doesn't work (yet).
Title: Re: And why not, even more rocks
Post by: bobbystahr on December 13, 2015, 12:15:57 PM
Pretty damn impressive. I'd love to travel that road, or have the talent to make one like this.
Title: Re: And why not, even more rocks
Post by: bla bla 2 on December 13, 2015, 12:47:21 PM
Pretty Ulco. :)
Title: Re: And why not, even more rocks
Post by: DocCharly65 on December 15, 2015, 07:19:12 AM
I'm impressed too! Can't find words.
Title: Re: And why not, even more rocks
Post by: Dune on December 15, 2015, 07:49:01 AM
Just google some words  ;)
Title: Re: And why not, even more rocks
Post by: bobbystahr on December 15, 2015, 10:10:24 AM
Quote from: Dune on December 15, 2015, 07:49:01 AM
Just google some words  ;)

Oooh, Ulco's got his game on, hee hee hee
Title: Re: And why not, even more rocks
Post by: TheBadger on December 15, 2015, 01:40:58 PM
Word!
Title: Re: And why not, even more rocks
Post by: Dune on December 16, 2015, 02:36:09 AM
Only one?  >:(..................... ;D
Title: Re: And why not, even more rocks
Post by: bobbystahr on December 16, 2015, 09:07:23 AM
Quote from: Dune on December 16, 2015, 02:36:09 AM
Only one?  >:(..................... ;D

heh heh, well it is the 'word'