Wanted:-
repeat(no. of repeats)
simple shape shader(size,coordinates,displacement, etc.)
Wanted:-
random number(min,max)
:D
How about this?
And random; perhaps use a PF for random?
Right idea but I want randomness! I was thing about building a tower of simple shapes. hand placing maybe up to a hundred would be a pain manually. There are other nodes that would benefit too voronoi for example( random sized cells etc.)
It would be good if array had a randomise function.
I've always thought it would be nice to have a shader that worked like a populator.
It would "populate" images or a limited area of a PF with the same level of control as the object populator.
As a work around could you not make a model of a tower (or export a mesh of a tower made in TG) and use that in an ooject population.
There's lots of ways to do it I'll probably make a HF ;)