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General => Terragen Discussion => Topic started by: Kadri on December 11, 2015, 01:18:39 PM

Title: Terragen 4
Post by: Kadri on December 11, 2015, 01:18:39 PM
Interesting.This is on Facebook but i see nothing here around?

http://terragen4.com/

Nothing much info for now.

This is from Facebook:

"We've got big news to share: Terragen 4 is in development! We've got some early development images for you to check out and we'll be publishing weekly updates on Terragen4.com as we move toward a Second-Quarter 2016 release timeframe. Check out the site for more images and to subscribe for updates, and head on over to our online store if you want to find out how to reserve your copy of Terragen 4.0 today!

(if you were already contemplating an upgrade to Terragen 3 from an earlier version then stay tuned, we'll have upgrade pricing with included Terragen 4.0 update soon)"
Title: Re: Terragen 4
Post by: WAS on December 11, 2015, 01:29:03 PM
Feel like this is news that should have been released on Planetside and the forums before anywhere else. I mean, this is where usual purchasers hang out and long-time community members. Like the "Announcements" forum, and news on the main site. I understand the outreach but.. huh
Title: Re: Terragen 4
Post by: Kadri on December 11, 2015, 01:35:30 PM

I feel the same.
Title: Re: Terragen 4
Post by: WAS on December 11, 2015, 01:40:51 PM
Feelings aside, the evaluation images look amazing.
Title: Re: Terragen 4
Post by: TheBadger on December 11, 2015, 01:52:06 PM
cool
Title: Re: Terragen 4
Post by: WAS on December 11, 2015, 01:56:23 PM
Quote from: TheBadger on December 11, 2015, 01:52:06 PM
new link?

Some sort of product gateway page. It is officially hosted by Planetside servers. It is official.
Title: Re: Terragen 4
Post by: TheBadger on December 11, 2015, 01:57:50 PM
oops sorry WAS. I was thinking one thing and seeing another. Thought this was a different thread. I may have brain cancer or something.
Title: Re: Terragen 4
Post by: TheBadger on December 11, 2015, 02:03:06 PM
I like the words "easier" and "faster" these are good words for Planetside to know and use.
Title: Re: Terragen 4
Post by: WAS on December 11, 2015, 02:04:42 PM
Quote from: TheBadger on December 11, 2015, 01:57:50 PM
oops sorry WAS. I was thinking one thing and seeing another. Thought this was a different thread. I may have brain cancer or something.

It's not a tuuumor
Title: Re: Terragen 4
Post by: AP on December 11, 2015, 04:58:16 PM
Good Lord! From seeing the alpha renders released so far, very impressed.
Title: Re: Terragen 4
Post by: rcallicotte on December 11, 2015, 05:32:37 PM
Upgrade pricing from 3 to 4? Anyone?
Title: Re: Terragen 4
Post by: Oshyan on December 11, 2015, 06:07:32 PM
Hey guys, sorry that you've felt a bit left out. We had a really tight launch timeline yesterday. We didn't intentionally avoid posting to the forums, we just didn't get to it before quitting time. ;) We do usually try for a simultaneous release of info these days and we'll be sure not to overlook the forums in the future.

And maybe we can give you guys a first look at some of the upcoming stuff in the future, before it hits the TG4 site. :D

As for upgrade pricing, it's not finalized yet. We'll announce when we have that info to share.

- Oshyan
Title: Re: Terragen 4
Post by: Kadri on December 11, 2015, 08:16:42 PM
Quote from: Oshyan on December 11, 2015, 06:07:32 PM
...
And maybe we can give you guys a first look at some of the upcoming stuff in the future, before it hits the TG4 site. :D
...

Like what?   :D
Title: Re: Terragen 4
Post by: bobbystahr on December 11, 2015, 08:26:12 PM
Quote from: TheBadger on December 11, 2015, 02:03:06 PM
I like the words "easier" and "faster" these are good words for Planetside to know and use.


hee hee hee, fell th'same
Title: Re: Terragen 4
Post by: WAS on December 11, 2015, 08:39:43 PM
Thanks for the kind words Oshyan, good to know we weren't intentionally left in the dark haha. I kinda felt like it had something to do with time and everyone rushing to get things done.

Nevertheless things look good. Like the new site design. My only issue is the weird navigation/logo text adjustment when you scroll. Initially I thought it was condensing because there were logos missing from my load of the layout but I see it's just... there. xD Kinda cool but definitely had me investigating things as if the page was broke.
Title: Re: Terragen 4
Post by: Kadri on December 11, 2015, 08:47:39 PM

It is temporary probably. There was a site for Terragen 3 too for a while if i remember right.
Title: Re: Terragen 4
Post by: WAS on December 11, 2015, 08:50:56 PM
Quote from: Kadri on December 11, 2015, 08:47:39 PM

It is temporary probably. There was a site for Terragen 3 too for a while if i remember right.

It still exists, just no longer managed it seems as of August 2013. Still in my bookmarks bar with Planetside fav icon so knew it was active. Lol

http://terragen3.com/
Title: Re: Terragen 4
Post by: Kadri on December 11, 2015, 08:51:55 PM

:)
Title: Re: Terragen 4
Post by: TheBadger on December 11, 2015, 10:17:27 PM
Quote...It's used to create blockbuster movies such as Star Wars: The Force Awakens (yes, the new one)...
- Matt

Umm, can we see some of that, please? Pretty please? Please with some pixels on top?

Whatever your response, please don't just say, "sure, go see the movie". Because thats like saying think about engineering while in a double loop on a roller coster - I hope ;)

Maybe a break down, if I dare be so greedy to ask for such justice.
Title: Re: Terragen 4
Post by: AP on December 11, 2015, 11:49:23 PM
Certainly looking forward to seeing what new features are in development, all in good time.
Title: Re: Terragen 4
Post by: WAS on December 12, 2015, 12:12:25 AM
Quote from: TheBadger on December 11, 2015, 10:17:27 PM
Quote...It's used to create blockbuster movies such as Star Wars: The Force Awakens (yes, the new one)...
- Matt

Umm, can we see some of that, please? Pretty please? Please with some pixels on top?

Whatever your response, please don't just say, "sure, go see the movie". Because thats like saying think about engineering while in a double loop on a roller coster - I hope ;)

Maybe a break down, if I dare be so greedy to ask for such justice.

This. In the same boat. I would love to know what sort of uses it had.
Title: Re: Terragen 4
Post by: bobbystahr on December 12, 2015, 01:26:03 AM
boy oh boy aren't we all just a chompin at the bit....hee hee hee
Title: Re: Terragen 4
Post by: Upon Infinity on December 12, 2015, 04:02:42 AM
Can someone explain what a "maintenance add-on" is?  Is Planetside adopting a subscription-based model?
Title: Re: Terragen 4
Post by: WAS on December 12, 2015, 04:04:08 AM
Quote from: Upon Infinity on December 12, 2015, 04:02:42 AM
Can someone explain what a "maintenance add-on" is?  Is Planetside adopting a subscription-based model?

I believe that's just a support package as seen with a lot of software/services. It being available only for animation is likely because version limitations would make it hard to always be exact about issues, especially if a user isn't denoting their version.
Title: Re: Terragen 4
Post by: Tangled-Universe on December 12, 2015, 04:17:04 AM
"Maintenance" is perhaps a bit of an unfortunate choice of words, because which company is it again who has so much appreciation (/sarcasm) by it's users because of it's "maintenance plan" where you end up paying each (half) year? ;)

Fortunately in this case it's simpler, because if I understood correctly from Oshyan it basically means: buy TG3 now and get the first TG4 release guaranteed.

People who bought TG3 before probably have to pay for the update.
Since it's a whole version update and worthwhile (I guess a couple here know how I felt about TG2 vs TG3) to update it is justified imho.

I hope that somewhere in Q1 2016 we testers are allowed to showcase more TG4 renders and perhaps render statistics.
Title: Re: Terragen 4
Post by: Upon Infinity on December 12, 2015, 05:02:25 AM
Okay.  I understand now, TU.  Thanks.
Title: Re: Terragen 4
Post by: Hannes on December 12, 2015, 10:36:22 AM
Quote from: TheBadger on December 11, 2015, 10:17:27 PM
- Matt

Umm, can we see some of that, please? Pretty please? Please with some pixels on top?

Whatever your response, please don't just say, "sure, go see the movie". Because thats like saying think about engineering while in a double loop on a roller coster - I hope ;)

Maybe a break down, if I dare be so greedy to ask for such justice.

Oh yessssssss!!!!!!!!
Title: Re: Terragen 4
Post by: bla bla 2 on December 12, 2015, 10:50:54 AM
We can export/import to fbx ?
Title: Re: Terragen 4
Post by: Jonathan on December 12, 2015, 02:31:54 PM
The clouds on the test images look vastly improved over the existing.....looking forward to getting v4....pricing dependant!!
Title: Re: Terragen 4
Post by: TheBadger on December 12, 2015, 03:29:32 PM
Yes they do look nice. I only just now realized that I can click on the images to see a larger view... Did not think to try earlier because Oshyan and Matt like to torment us, so I thought the small images were it.

http://terragen4.com/wp-content/uploads/2015/12/lucbianco_jungle_scene_matt-spottlight-05-aa16-maxpps36-bounces6-incl-refl-post-1170x658.jpg

^^Look at this light!!! Now this is the light one needs to tell a story. This is promising. Also going to go ahead and ask that that mist be a preset.
Title: Re: Terragen 4
Post by: WAS on December 12, 2015, 03:43:45 PM
Quote from: TheBadger on December 12, 2015, 03:29:32 PM
Yes they do look nice. I only just now realized that I can click on the images to see a larger view... Did not think to try earlier because Oshyan and Matt like to torment us, so I thought the small images were it.

http://terragen4.com/wp-content/uploads/2015/12/lucbianco_jungle_scene_matt-spottlight-05-aa16-maxpps36-bounces6-incl-refl-post-1170x658.jpg

^^Look at this light!!! Now this is the light one needs to tell a story. This is promising. Also going to go ahead and ask that that mist be a preset.

It looks like the atmosphere is rendered differently. The noise just looks alien compared to atmospheres I've seen in 2-3. Not talking about the bloom, but the noise itself.
Title: Re: Terragen 4
Post by: bobbystahr on December 12, 2015, 03:45:34 PM
I think that the noise comes from the light somehow, to me it looks like a vastly improved spotlight

clipped from the link
"jungle_scene_matt-spottlight"
Title: Re: Terragen 4
Post by: TheBadger on December 12, 2015, 04:09:11 PM
I was pleased by the scale.

it is reasonable to assume that it is a spot light. I have a hope in the back of my head that we will be able to get that from the sun.  :o
Title: Re: Terragen 4
Post by: WAS on December 12, 2015, 04:23:30 PM
Quote from: bobbystahr on December 12, 2015, 03:45:34 PM
I think that the noise comes from the light somehow, to me it looks like a vastly improved spotlight

clipped from the link
"jungle_scene_matt-spottlight"

That's probably exactly what it is, new scattering or something. It looks very photorealistic imho.
Title: Re: Terragen 4
Post by: TheBadger on December 12, 2015, 05:26:39 PM
^^
By the time the release hits, we will be expecting TG to do renders while it cleans our houses and does our taxes :D But this is a good thing. PS will have to give more info sooner just to keep our expectations in check... PHY OPS, Oshyan, deliver on pain of sarcasm... your move.
::)
;D
Title: Re: Terragen 4
Post by: Oshyan on December 12, 2015, 07:28:37 PM
Hehe, wow. Well, we do plan to publish new info and images each week. I hope you guys can be patient in-between. :D

The Star Wars info is quite exciting, but we don't honestly have a lot of details yet. Hopefully we will soon.

- Oshyan
Title: Re: Terragen 4
Post by: WAS on December 12, 2015, 08:11:47 PM
Quote from: Oshyan on December 12, 2015, 07:28:37 PM
I hope you guys can be patient in-between. :D

The anticipation! I can't wait to hear more.
Title: Re: Terragen 4
Post by: bobbystahr on December 12, 2015, 08:29:58 PM
Quote from: WASasquatch on December 12, 2015, 08:11:47 PM
Quote from: Oshyan on December 12, 2015, 07:28:37 PM
I hope you guys can be patient in-between. :D

The anticipation! I can't wait to hear more.

well your options are limited to waiting and waiting, hee hee hee
Title: Re: Terragen 4
Post by: WAS on December 13, 2015, 01:20:13 AM
Quote from: bobbystahr on December 12, 2015, 08:29:58 PM
Quote from: WASasquatch on December 12, 2015, 08:11:47 PM
Quote from: Oshyan on December 12, 2015, 07:28:37 PM
I hope you guys can be patient in-between. :D

The anticipation! I can't wait to hear more.

well your options are limited to waiting and waiting, hee hee hee

Touche haha, Waiting it is.
Title: Re: Terragen 4
Post by: AP on December 15, 2015, 07:03:17 AM
Unless my eyes are deceiving me, there is something rather interesting about how the leaves look in the alpha renders.
Title: Re: Terragen 4
Post by: WAS on December 15, 2015, 03:10:52 PM
Quote from: Chris on December 15, 2015, 07:03:17 AM
Unless my eyes are deceiving me, there is something rather interesting about how the leaves look in the alpha renders.

True translucency finally? Was suppose to come late TG2 from staff posts I've read. :D
Title: Re: Terragen 4
Post by: AP on December 15, 2015, 05:41:08 PM
Actually i was thinking Sub surface scattering but i'm not jumping to any conclusions here. It's the thicker parts, not really the whole leaf because only translucency would be enough for a leaf. Sub surface scattering is best for objects with more volume where light can penetrate and scatter in multiple directions where as translucency scatters in only one direction.
Title: Re: Terragen 4
Post by: Tangled-Universe on December 16, 2015, 06:51:48 AM
Yes there's definitely something about that image...but what? ;)

I'm so mean!!  ;D
Title: Re: Terragen 4
Post by: pokoy on December 16, 2015, 07:03:22 AM
I'd say it's either a new light type with localized fog/haze or better shadows (or maybe even AO)? Or both... :P
Title: Re: Terragen 4
Post by: AP on December 16, 2015, 07:06:20 AM
Quote from: Tangled-Universe on December 16, 2015, 06:51:48 AM
Yes there's definitely something about that image...but what? ;)

I'm so mean!!  ;D

Indeed there is something...   
Title: Re: Terragen 4
Post by: bobbystahr on December 16, 2015, 09:10:09 AM
Q1 or 2  2016 will tell
Title: Re: Terragen 4
Post by: astrofalcon on December 16, 2015, 05:23:33 PM

All I want to know is will the new atmosphere system now have real Subsurface Scattering in the clouds?

Thanks! Can't wait!

- Shawn
Title: Re: Terragen 4
Post by: Matt on December 16, 2015, 09:03:16 PM
Quote from: astrofalcon on December 16, 2015, 05:23:33 PM
All I want to know is will the new atmosphere system now have real Subsurface Scattering in the clouds?

Yes :) I'll go into more detail in a future blog post on terragen4.com

Matt
Title: Re: Terragen 4
Post by: WAS on December 16, 2015, 10:00:47 PM
Quote from: Matt on December 16, 2015, 09:03:16 PM
Quote from: astrofalcon on December 16, 2015, 05:23:33 PM
All I want to know is will the new atmosphere system now have real Subsurface Scattering in the clouds?

Yes :) I'll go into more detail in a future blog post on terragen4.com

Matt

This is really excited. I am curious, will you all lovely gentlemen (and ladies?) be continuing the Freeware Versions for Terragen 4?
Title: Re: Terragen 4
Post by: Kadri on December 16, 2015, 11:08:06 PM

That sounds great Matt.

The most i want to know is how much speed improvement we can expect in the previewer and renderer.
Frankly i don't expect much but i really hope i am wrong about this.
Title: Re: Terragen 4
Post by: AP on December 17, 2015, 12:19:49 AM
Sense the new clouds have Sub surface scattering which i suspected as much then i will "cautiously" say we may have such a feature for other areas such as terrain and vegetation.
Title: Re: Terragen 4
Post by: Tangled-Universe on December 17, 2015, 03:39:56 AM
Quote from: Kadri on December 16, 2015, 11:08:06 PM

That sounds great Matt.

The most i want to know is how much speed improvement we can expect in the previewer and renderer.
Frankly i don't expect much but i really hope i am wrong about this.

I think that is not unfair to say to be honest.

For a hobbyist TG3 was disappointing and felt more like a 2.5 release.
TG4 is perhaps what TG3 should have been and will be the leap/improvement we hoped for when we migrated from TG2 to TG3.
But let's try to not keep looking back and get stuck in this old debate about version numbers.

Because the thing and fact for me is: TG4 will be worth updating, most definitely.
Title: Re: Terragen 4
Post by: Antoine on December 17, 2015, 04:18:01 AM
QuoteUnless my eyes are deceiving me, there is something rather interesting about how the leaves look in the alpha renders.

I wonder if there is not an improved Global Illumination, which I really hope for the future version.

David.
Title: Re: Terragen 4
Post by: AP on December 17, 2015, 04:27:30 AM
Quite possible improvements there also. We shall see. Per my observations, it does look improved in the lighting and atmospherics aspects as well.
Title: Re: Terragen 4
Post by: Kadri on December 17, 2015, 10:43:47 AM
Quote from: Tangled-Universe on December 17, 2015, 03:39:56 AM
Quote from: Kadri on December 16, 2015, 11:08:06 PM
That sounds great Matt.
The most i want to know is how much speed improvement we can expect in the previewer and renderer.
Frankly i don't expect much but i really hope i am wrong about this.

I think that is not unfair to say to be honest.

For a hobbyist TG3 was disappointing and felt more like a 2.5 release.
TG4 is perhaps what TG3 should have been and will be the leap/improvement we hoped for when we migrated from TG2 to TG3.
But let's try to not keep looking back and get stuck in this old debate about version numbers.

Because the thing and fact for me is: TG4 will be worth updating, most definitely.

Thanks Martin. At least it looks like from your post that there are nice other things to see.
Title: Re: Terragen 4
Post by: Oshyan on December 17, 2015, 03:29:11 PM
We will still have a free version, yes.

"Subsurface" scattering in clouds (volumetrics) is not the same as hard surface subsurface scattering (e.g. skin, snow, etc.).

- Oshyan
Title: Re: Terragen 4
Post by: mdharrington on December 17, 2015, 03:36:52 PM
very different from 'sub-surface scattering'

here is an interesting 'real time' algorithm...
http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.PUBLI_Inproceedings@117681e94b6_1e9c7f4/clouds.pdf
Title: Re: Terragen 4
Post by: Tangled-Universe on December 17, 2015, 04:02:03 PM
Quote from: mdharrington on December 17, 2015, 03:36:52 PM
very different from 'sub-surface scattering'

here is an interesting 'real time' algorithm...
http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.PUBLI_Inproceedings@117681e94b6_1e9c7f4/clouds.pdf

Yes this paper is known to Planetside. (I passed it on a few years ago)

As far as I know this solution isn't (suitable for) procedural(s) and requires depth maps to be made for the imported model.
It can probably be modified to use procedurals, but then the game starts to change completely and the first thing which will disappear is the "real time" aspect of it.
Title: Re: Terragen 4
Post by: TheBadger on December 17, 2015, 04:49:06 PM
QuoteBecause the thing and fact for me is: TG4 will be worth updating, most definitely.

The thing for me is, I know T-U is very openly and honestly critical about the things that are not good. So when T-U says the quote above, and Oshyan says it will make you cry in the other thread, I gotta say I am getting pretty optimistic and excited.

Part of me wants to also ask about my wants for the upgrade-if they were implemented. But I kinda want to be surprised, and incase they are not there yet, I don't want to cry yet. I now look forward to crying one of two ways  ;D :-\
Title: Re: Terragen 4
Post by: AP on December 17, 2015, 05:46:20 PM
Quote from: Oshyan on December 17, 2015, 03:29:11 PM
We will still have a free version, yes.

"Subsurface" scattering in clouds (volumetrics) is not the same as hard surface subsurface scattering (e.g. skin, snow, etc.).

- Oshyan

That is true and i should have known that. It works differently in a volume density vs a solid density.
Title: Re: Terragen 4
Post by: AP on December 17, 2015, 05:48:52 PM
Quote from: mdharrington on December 17, 2015, 03:36:52 PM
very different from 'sub-surface scattering'

here is an interesting 'real time' algorithm...
http://www-ljk.imag.fr/Publications/Basilic/com.lmc.publi.PUBLI_Inproceedings@117681e94b6_1e9c7f4/clouds.pdf

I remember that paper, saved it a few years ago. Some fairly decent results at the time.
Title: Re: Terragen 4
Post by: otakar on December 18, 2015, 03:41:17 PM
Quote from: TheBadger on December 17, 2015, 04:49:06 PM
QuoteBecause the thing and fact for me is: TG4 will be worth updating, most definitely.

The thing for me is, I know T-U is very openly and honestly critical about the things that are not good. So when T-U says the quote above, and Oshyan says it will make you cry in the other thread, I gotta say I am getting pretty optimistic and excited.
....

As long as the upgrade pricing won't make me cry also at the same time... :)
Title: Re: Terragen 4
Post by: bla bla 2 on December 19, 2015, 12:59:37 PM
Il n'y aura pas de changement de l'interface de logiciel se sera la même chose que terragen3 mais quelques nouveautés ?

You have it not changed the interface the logiciel this to be the even thing than terragen 3 but other news ?
Title: Re: Terragen 4
Post by: Dune on December 20, 2015, 03:23:20 AM
You're right, the GUI is not totally different, apart from a few buttons, not in the alpha version anyway.
Title: Re: Terragen 4
Post by: Ariel DK on December 20, 2015, 01:27:17 PM
Quote from: otakar on December 18, 2015, 03:41:17 PM
Quote from: TheBadger on December 17, 2015, 04:49:06 PM
QuoteBecause the thing and fact for me is: TG4 will be worth updating, most definitely.

The thing for me is, I know T-U is very openly and honestly critical about the things that are not good. So when T-U says the quote above, and Oshyan says it will make you cry in the other thread, I gotta say I am getting pretty optimistic and excited.
....

As long as the upgrade pricing won't make me cry also at the same time... :)
Totally agree, especially if you can't pay with USD :D
Title: Re: Terragen 4
Post by: Tangled-Universe on December 20, 2015, 03:36:55 PM
Quote from: Dune on December 20, 2015, 03:23:20 AM
You're right, the GUI is not totally different, apart from a few buttons, not in the alpha version anyway.

Ghehe, I admire your enthusiasm -I have to bite my lips as well some times- and we probably both think this kind of info "doesn't hurt to share", but we can't discuss it, whatever it is :)
Title: Re: Terragen 4
Post by: Tangled-Universe on December 20, 2015, 03:38:54 PM
Quote from: Ariel DKMultimedia on December 20, 2015, 01:27:17 PM
Quote from: otakar on December 18, 2015, 03:41:17 PM
Quote from: TheBadger on December 17, 2015, 04:49:06 PM
QuoteBecause the thing and fact for me is: TG4 will be worth updating, most definitely.

The thing for me is, I know T-U is very openly and honestly critical about the things that are not good. So when T-U says the quote above, and Oshyan says it will make you cry in the other thread, I gotta say I am getting pretty optimistic and excited.
....

As long as the upgrade pricing won't make me cry also at the same time... :)
Totally agree, especially if you can't pay with USD :D

I think I do not understand what you mean?? (oh my brain today)
Title: Re: Terragen 4
Post by: Matt on December 20, 2015, 06:53:51 PM
Quote from: Dune on December 20, 2015, 03:23:20 AM
You're right, the GUI is not totally different, apart from a few buttons, not in the alpha version anyway.

The alpha is one thing. Terragen 4.0 is another. But whatever the situation, details about the alpha need to stay in the alpha forum please. It's not fair on the other alpha testers who are respecting our wishes if you don't do the same.

There will be changes to the UI in 4.0, and we will talk about those when they are in a place where can do so clearly.

Matt
Title: Re: Terragen 4
Post by: Shigawire on December 21, 2015, 12:35:32 AM
I just hope the upgrade pricing will be affordable. :p
Title: Re: Terragen 4
Post by: bla bla 2 on December 21, 2015, 02:49:29 AM
Quote from: Matt on December 20, 2015, 06:53:51 PM
Quote from: Dune on December 20, 2015, 03:23:20 AM
You're right, the GUI is not totally different, apart from a few buttons, not in the alpha version anyway.

The alpha is one thing. Terragen 4.0 is another. But whatever the situation, details about the alpha need to stay in the alpha forum please. It's not fair on the other alpha testers who are respecting our wishes if you don't do the same.

There will be changes to the UI in 4.0, and we will talk about those when they are in a place where can do so clearly.

Matt


J'espère que vous avez raison

I hope you reason. ^^
Title: Re: Terragen 4
Post by: Dune on December 21, 2015, 03:00:32 AM
Sorry Matt, I will temper myself.
Title: Re: Terragen 4
Post by: Ariel DK on December 21, 2015, 05:44:17 PM
Quote from: Tangled-Universe on December 20, 2015, 03:38:54 PM
Quote from: Ariel DKMultimedia on December 20, 2015, 01:27:17 PM
Quote from: otakar on December 18, 2015, 03:41:17 PM
Quote from: TheBadger on December 17, 2015, 04:49:06 PM
QuoteBecause the thing and fact for me is: TG4 will be worth updating, most definitely.

The thing for me is, I know T-U is very openly and honestly critical about the things that are not good. So when T-U says the quote above, and Oshyan says it will make you cry in the other thread, I gotta say I am getting pretty optimistic and excited.
....

As long as the upgrade pricing won't make me cry also at the same time... :)
Totally agree, especially if you can't pay with USD :D

I think I do not understand what you mean?? (oh my brain today)
I meant to users they don't live in USA or EU Countries, you know, dollar is not the official money of my country. ;)

EDIT*

Damn, how many quotes :D
Title: Re: Terragen 4
Post by: AP on January 06, 2016, 08:36:45 PM
One thing i hope to see is a Color Gradient shader, everyone else has one and it is very needed considering the fact of how many Power fractals have to be used say one needed a dozen colors for a terrain. I think it was a couple of years back when i had brought this up. It certainly would be a time saver and less of a mess of nodes. Cyber-Angel and efflux brought it up back in 2007.
Title: Re: Terragen 4
Post by: bobbystahr on January 06, 2016, 09:02:45 PM
Quote from: Chris on January 06, 2016, 08:36:45 PM
One thing i hope to see is a Color Gradient shader, everyone else has one and it is very needed considering the fact of how many Power fractals have to be used say one needed a dozen colors for a terrain. I think it was a couple of years back when i had brought this up. It certainly would be a time saver and less of a mess of nodes. Cyber-Angel and efflux brought it up back in 2007.

Hear! Here!
Title: Re: Terragen 4
Post by: Dune on January 07, 2016, 02:40:33 AM
Quotehow many Power fractals have to be used say one needed a dozen colors
If you multiply or mix 2-3 extreme colors (either end of spectrum), you can get quite a wide mix. And if adding a blue node (adjust saturation) you can get greyer varieties too.
Title: Re: Terragen 4
Post by: WAS on January 07, 2016, 03:48:56 AM
Quote from: Dune on January 07, 2016, 02:40:33 AM
Quotehow many Power fractals have to be used say one needed a dozen colors
If you multiply or mix 2-3 extreme colors (either end of spectrum), you can get quite a wide mix. And if adding a blue node (adjust saturation) you can get greyer varieties too.

I've discovered the joy of merging colours too. Difference mode on the Merge Shader makes for some interesting detail colouring too.
Title: Re: Terragen 4
Post by: AP on January 07, 2016, 03:54:44 AM
Quote from: Dune on January 07, 2016, 02:40:33 AM
Quotehow many Power fractals have to be used say one needed a dozen colors
If you multiply or mix 2-3 extreme colors (either end of spectrum), you can get quite a wide mix. And if adding a blue node (adjust saturation) you can get greyer varieties too.

I suppose i could try that. I just like to avoid the blue nodes for what could be a one node only solution and have an easy more sensible way of doing tasks but anything is better then nothing.
Title: Re: Terragen 4
Post by: fleetwood on January 07, 2016, 08:18:09 AM
The adjust saturation is certainly a blue node, but it might as well be a red one. It is simpler to use for example, than the red node color adjust. Extremely easy to feed the adjust saturation with a power fractal for variations in color intensity.
Title: Re: Terragen 4
Post by: AP on January 29, 2016, 06:39:35 PM
The Ozone Factor looks impressive. Quite an improvement in the realism of atmospherics.
Title: Re: Terragen 4
Post by: Kadri on February 12, 2016, 01:55:17 PM

New video. 
Ray-traced Realtime Preview – Part 2

http://terragen4.com/ray-traced-realtime-preview-part-2/

What are the machine specs Oshyan?

Nice to see that you incorporated the crop rendering in the preview window :)

Title: Re: Terragen 4
Post by: Oshyan on February 12, 2016, 02:01:52 PM
It's a dual Xeon 8 core/16 threads per CPU, so 16 cores total, 32 total threads. In the demo it has been limited to 28 threads  to maintain overall system responsiveness (Terragen can be a hungry beast :D). So of course on this awesome machine it runs great, but it will still run really well even on lesser single CPU systems, standard i7's, etc. I posted a comparative example of other aspects of the ray-traced preview running on my i7 back when the original video was posted. Here's that video:
https://www.youtube.com/watch?v=RBx1YuTORk0

- Oshyan
Title: Re: Terragen 4
Post by: Kadri on February 12, 2016, 02:09:02 PM

Thanks and i want that machine  :D
Title: Re: Terragen 4
Post by: mhall on February 12, 2016, 02:14:59 PM
Kadri beat me to it on both counts - love the look of crop rendering in the preview window and ... I saw the thread count in the video and that machine is a beast. :)
Title: Re: Terragen 4
Post by: Kadri on February 12, 2016, 02:17:56 PM

By the way Oshyan not sure if it was asked here before but how much WYSIWYG is the preview window?
I mean the preview render is software based now so can i assume that there is mostly only a resolution difference from the final render?

Title: Re: Terragen 4
Post by: Oshyan on February 12, 2016, 02:26:26 PM
The ray-traced preview is quite close to the final render now, although of course at lower detail and higher noise (depending on settings and the time you allow it to refine). We'll have some settings for turning off things like "true lighting/GI" to allow you to get faster response in exchange for lower accuracy. Sometimes (like in animation previewing) you just want super-fast response, and sometimes accuracy is more important, so those options will be useful. But if you want the preview to look really close to the final render it can.

- Oshyan
Title: Re: Terragen 4
Post by: Kadri on February 12, 2016, 02:27:56 PM

Thanks. Options are always good :)
Title: Re: Terragen 4
Post by: archonforest on February 12, 2016, 03:21:20 PM
I checked couple of days ago the upgrade price from Creative 3 to 4 but found nothing. When this data will be public?
Title: Re: Terragen 4
Post by: AP on February 12, 2016, 04:44:26 PM
It is nice to see the Ozone factor in some more action but the Raytracer is just fantastic. Is that a UI change or just some custom Windows theme?
Title: Re: Terragen 4
Post by: Matt on February 12, 2016, 07:59:17 PM
Quote from: Chris on February 12, 2016, 04:44:26 PM
Is that a UI change or just some custom Windows theme?

In the video it's just a custom Windows theme. But we are considering adding an optional dark UI in Terragen 4, and this gives us a chance to see how that might look.

Matt
Title: Re: Terragen 4
Post by: Kadri on February 12, 2016, 08:37:13 PM
Quote from: Matt on February 12, 2016, 07:59:17 PM
Quote from: Chris on February 12, 2016, 04:44:26 PM
Is that a UI change or just some custom Windows theme?
In the video it's just a custom Windows theme. But we are considering adding an optional dark UI in Terragen 4, and this gives us a chance to see how that might look.
Matt

I prefer dark UI's.
Title: Re: Terragen 4
Post by: AP on February 12, 2016, 10:04:26 PM
Quote from: Matt on February 12, 2016, 07:59:17 PM
Quote from: Chris on February 12, 2016, 04:44:26 PM
Is that a UI change or just some custom Windows theme?

In the video it's just a custom Windows theme. But we are considering adding an optional dark UI in Terragen 4, and this gives us a chance to see how that might look.

Matt

That certainly would make a very nice theme. Easy on the eyes. Very modern and minimalist.
Title: Re: Terragen 4
Post by: bobbystahr on February 12, 2016, 11:37:44 PM
Agree with the others on the UI theme colours...relaxing.
Title: Re: Terragen 4
Post by: Oshyan on February 13, 2016, 03:01:19 AM
Quote from: archonforest on February 12, 2016, 03:21:20 PM
I checked couple of days ago the upgrade price from Creative 3 to 4 but found nothing. When this data will be public?

We'll add this option in the next couple of weeks.

- Oshyan
Title: Re: Terragen 4
Post by: archonforest on February 13, 2016, 01:13:41 PM
Quote from: Oshyan on February 13, 2016, 03:01:19 AM
Quote from: archonforest on February 12, 2016, 03:21:20 PM
I checked couple of days ago the upgrade price from Creative 3 to 4 but found nothing. When this data will be public?

We'll add this option in the next couple of weeks.

- Oshyan
:D
Title: Re: Terragen 4
Post by: AP on February 29, 2016, 07:25:45 AM
I noticed in the Terragen 4 - Ray Traced Preview Part 2 at the start of the video, there is only the density fractal to drive the shape of the cloud and the cloud tops are puffy and not flat. Is this something new for the Cloud layer 3 shader?
Title: Re: Terragen 4
Post by: Oshyan on February 29, 2016, 01:15:46 PM
Quote from: Chris on February 29, 2016, 07:25:45 AM
I noticed in the Terragen 4 - Ray Traced Preview Part 2 at the start of the video, there is only the density fractal to drive the shape of the cloud and the cloud tops are puffy and not flat. Is this something new for the Cloud layer 3 shader?

You should be able to achieve the same effect in TG3 with a Localized cloud layer and a simple Billows noise function in a Power Fractal.

- Oshyan
Title: Re: Terragen 4
Post by: AP on February 29, 2016, 09:14:20 PM
Interestingly enough, i think there may be a solution i may have overlooked using only the one Density fractal shader.
Title: Re: Terragen 4
Post by: Oshyan on March 11, 2016, 09:38:08 PM
The upgrade option for TG3 Creative to TG4 Creative is now available in the online store. If you don't see it when you login, contact us at support AT planetside.co.uk

- Oshyan

Quote from: archonforest on February 13, 2016, 01:13:41 PM
Quote from: Oshyan on February 13, 2016, 03:01:19 AM
Quote from: archonforest on February 12, 2016, 03:21:20 PM
I checked couple of days ago the upgrade price from Creative 3 to 4 but found nothing. When this data will be public?

We'll add this option in the next couple of weeks.

- Oshyan
:D